I recently started BLD again. I use the old pochmann method. This was the algorithm that Jperm showed for parity, which is just an R perm:
R U' R' U' R U R D R' U' R D' R' U2 R' U'
I don't know why but I never liked that alg... below is the R perm I use in my normal pll.
(U) R U2 R' U2 R B' R' U' R U R B R2
I I tried including a pic a showing in what position either alg will solve the case normally but it wouldn't upload.
A normal case would be white on top, green in front, and the bar facing me(U layer face)
My question is, and forgive my ignorance, is shouldn't my R perm(the second one) work for parity by doing it this way?
I've attempted a few bld solves using it for parity and was left with a mess. Granted the mess could've been some other mistake, I would just like to make sure that given that the cube is in this position between edge and corner orientation, with green facing me, white on top, that this would work.
Since I would have to perform a U move at the beginning of parity, would it be good as it is or should I do a U' after the alg? It seems like it should just fix the edges and corners as is, but I may be looking at it wrong.
Thanks!