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Nir1213

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You are right, but when you get better at 3x3 you can focuse more in other algs sets other than OLL and PLL because learning ZBF2L I think is too much for your level, but you decide if you learn it or not later on.
you have a good point. I should focus on two look oll and pll and then maybe learn ZBF2L later as an additive to getting better at speedcubing.

Right now in Cfop, doing good. I just twist the corners to get the cases i want to practice lmao glad i have a magnetic cube.
 

Kyle™

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you have a good point. I should focus on two look oll and pll and then maybe learn ZBF2L later as an additive to getting better at speedcubing.

ZBF2L should only take a couple of hours to learn all of the cases including mirrors that I've posted, even for a beginner.
You may be learning ineffectively. I recommend focusing on 2 cases and solving them over and over again until you know them well. Then, move on to another 2. There's only 8 there and they are very low move count. I would say if you can't commit to that simple task, you're not going to succeed at learning 57 OLL and 21 PLL which are all much longer and harder to memorize. 4LLL is not something to dwell on. It's a slow, ineffective way to solve the last layer. I suggest learning full OLL, or ZBF2L + 7 OLL.


As I said before, if you're interested in learning fewer cases and being 2 seconds slower, learn ZBF2L + 7 OLL.
If you want to learn more cases and be as fast as possible, learn full OLL.
Choose one and commit to it. I am happy to help in any way I can.
 
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Nir1213

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ZBF2L should only take a couple of hours to learn all of the cases including mirrors that I've posted, even for a beginner.
You may be learning ineffectively. I recommend focusing on 2 cases and solving them over and over again until you know them well. Then, move on to another 2. There's only 8 there and they are very low move count. I would say if you can't commit to that simple task, you're not going to succeed at learning 57 OLL and 21 PLL which are all much longer and harder to memorize. 4LLL is not something to dwell on. It's a slow, ineffective way to solve the last layer. I suggest learning full OLL, or ZBF2L + 7 OLL.


As I said before, if you're interested in learning fewer cases and being 2 seconds slower, learn ZBF2L + 7 OLL.
If you want to learn more cases and be as fast as possible, learn full OLL.
Choose one and commit to it. I am happy to help in any way I can.
Ik but the ZBF2L is hard to understand and execute. Maybe it is too advanced for me right now.
Been doing it for hours and still couldn't understand how it works.
It may be ineffective for you but it has helped many people get fast. It may also help me alot too.
(If its not then i may have to switch to ZBF2L instead anyway i guess)
Everyone has their ways, and specialties. Some like ZZ, or CFOP, Petrus, or Roux. It all depends on what they are comfortable with (maybe for now they might switch).
So right now I think i am comfortable with 4LLL, the cases and algs there may be long, but i am able to memorize and recognize them easily and maybe could also execute them fast as well.
 
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Kyle™

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Ik but the ZBF2L is hard to understand and execute. Maybe it is too advanced for me right now.
Been doing it for hours and still couldnt understand how it works.
It may be ineffective for you but it has helped many people get fast. It may also help me alot too.

ZBF2L is objectively easier than regular OLL, as you don't need to inspect a single edge on the outer U layer, and the algorithms are very short. You only need to look at the top face for a brief moment. Here are a couple of examples of how much more efficient it is than 4LLL.

Compare this very common ZBF2L + OLL case to a 4LLL solution.
ZBF2L:
Insert pair: R B U' B' R'
OLL: R U R' U R U2 R'
Move count : 12
Once you practice enough, you'll notice that this ZBF2L case also cancels into the OLL bringing the Move count down to just 10.

4LLL:
Insert pair: (R U' R')
Orient edges: U' f R U R' U' f'
OLL: U R U R' U R U2 R'
Move count : 18
Assuming you're a beginner, those U moves are necessary since you're not accustomed to performing algorithms from alternative angles.

Let's take a look at another case which is pretty dreadful.
0 oriented edges.

ZBF2L:
Insert pair: U' y' R' F' R U2 L R' F' L' R
OLL: R U R' U R U2 R'
Move count : 17 -- Cancelling the final R of ZBF2L into R2 on the OLL brings it down to just 17.

4LLL:

Insert pair: (R U' R')
Orient edges: F R U R' U' F' , f R U R' U' f'
OLL: B' R B L' B' R' B L
Move count : 23

Again, if you need some help, let me know.
You just need to commit to repetitively solving the cases.

Apply the inverse of the ZBF2L case to your alg, then solve it. do it 10-15 times, then try another case. That's just the hard but necessary path of learning algs. Another fast way you can practice is just scramble using R and U moves and throw in a F R F' once in a while to flip some edges. This way you can skip half of your solve and work on ZBF2L effectively.
 

Nir1213

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ZBF2L is objectively easier than regular OLL, as you don't need to inspect a single edge on the outer U layer, and the algorithms are very short. You only need to look at the top face for a brief moment. Here are a couple of examples of how much more efficient it is than 4LLL.

Compare this very common ZBF2L + OLL case to a 4LLL solution.
ZBF2L:
Insert pair: R B U' B' R'
OLL: R U R' U R U2 R'
Move count : 12
Once you practice enough, you'll notice that this ZBF2L case also cancels into the OLL bringing the Move count down to just 10.

4LLL:
Insert pair: (R U' R')
Orient edges: U' f R U R' U' f'
OLL: U R U R' U R U2 R'
Move count : 18
Assuming you're a beginner, those U moves are necessary since you're not accustomed to performing algorithms from alternative angles.

Let's take a look at another case which is pretty dreadful.
0 oriented edges.

ZBF2L:
Insert pair: U' y' R' F' R U2 L R' F' L' R
OLL: R U R' U R U2 R'
Move count : 17 -- Cancelling the final R of ZBF2L into R2 on the OLL brings it down to just 17.

4LLL:

Insert pair: (R U' R')
Orient edges: F R U R' U' F' , f R U R' U' f'
OLL: B' R B L' B' R' B L
Move count : 23

Again, if you need some help, let me know.
You just need to commit to repetitively solving the cases.

Apply the inverse of the ZBF2L case to your alg, then solve it. do it 10-15 times, then try another case. That's just the hard but necessary path of learning algs. Another fast way you can practice is just scramble using R and U moves and throw in a F R F' once in a while to flip some edges. This way you can skip half of your solve and work on ZBF2L effectively.
Oof i just dont know. the video you gave me before i didnt understand because i couldnt see from that angle. I like videos that explain in picture and show me how it looks like when you do it.
ZBF2L is probably better but i only really understand from a perspective where i can see what is going on. Algs dont really capture that feeling
You could probably make a video with a camera on your shoulder or something like that so i can see but you are probably annoyed by now.
 

Skewb_Cube

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Well, I think @Nir1213 should try to learn the ZBF2L algs because in the future it could help him to avoid Dot OLLs which are weird, but it isn't that necessary.
 
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Nir1213

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I just found out why I couldn't do the algs. Cause I have been doing the L all wrong. "Smacks face"

Okokok so lemme do zbf2l again RIGHT, buuuut would be good if someone would show me how to do it step by step and explain while showing the cube in process (a.k.a how Jperm does his tutorials on cubing, and also tips).

Sent from my TA-1025 using Tapatalk
 
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SpeedyCube

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Another thing I’ve found helpful is to take a day off from timing yourself. I only time myself every other day. The days I don’t time myself I try to learn new algorithms, memorize them, and get fast at them. So far, this process seems to work really well for me. (I’ve dropped my average time to about 55 seconds or so — and dropping!)

About F2L, I used to do the white corners before flipping the cube and doing the middle layer. Now, I flip the cube after the white cross (working on not looking at the cross at all) and do a corner and matching middle layer edge piece. Even without knowing the full F2L, quite often I end up with a “free pair” or two in the solve just by solving the corners and edges together, instead of all the corners then all the edges.

Part of it is getting good at your chosen method (i.e. practice). The other part is learning where you can be more efficient, and making minor changes accordingly.
 

Nir1213

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Another thing I’ve found helpful is to take a day off from timing yourself. I only time myself every other day. The days I don’t time myself I try to learn new algorithms, memorize them, and get fast at them. So far, this process seems to work really well for me. (I’ve dropped my average time to about 55 seconds or so — and dropping!)

About F2L, I used to do the white corners before flipping the cube and doing the middle layer. Now, I flip the cube after the white cross (working on not looking at the cross at all) and do a corner and matching middle layer edge piece. Even without knowing the full F2L, quite often I end up with a “free pair” or two in the solve just by solving the corners and edges together, instead of all the corners then all the edges.

Part of it is getting good at your chosen method (i.e. practice). The other part is learning where you can be more efficient, and making minor changes accordingly.
right now im learning the first case of ZBF2L. It shouldnt be hard since it doesnt have a lot of notations and is fairly simple. Sooom wish me luck!.
I hope you get sub 50 seconds btw! Good luck. I could maybe show you some F2L tricks but you probably know them anyway. If you havent watched this video btw i would recommend it tho. Use all the tricks you can! :)
 
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right now im learning the first case of ZBF2L. It shouldnt be hard since it doesnt have a lot of notations and is fairly simple. Sooom wish me luck!.
I hope you get sub 50 seconds btw! Good luck. I could maybe show you some F2L tricks but you probably know them anyway. If you havent watched this video btw i would recommend it tho. Use all the tricks you can! :)
ZBF2L has over 300 cases btw
 

Nir1213

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ZBF2L has over 300 cases btw
you probably havent read this entire thread.

I watched your video.
Here are my recommendations for improving your times in just one day. I learned all of these in one hour and never forgot them. You can too.
Learn these 8 ZBF2L cases for inserting your final pair ( +8 for mirror cases ), and 7 OLLs where all of your top stickers are correctly oriented.

View attachment 13338

You can just use combinations of Left Sune and Right Sune to solve all 7 cases, just let me know if you want advice on that.
Those can be learned in just one day, rather than learning full OLL which could take a week or more.
This would be the short-term solution to becoming faster in a shorter time, but you'll want to learn full OLL eventually to achieve the best results.
You could use 4LLL, but ZBF2L is a fun alternative that can yield better results due to it averaging less move count with similar recognition.

My next recommendation is to not watch yourself performing moves.
For example, if you're inserting a pair with R U' R', you should start looking for other pieces while you let your hands do the moves.
Think of it as a YouTube loading bar. Your eyes are the gray bar, and your hands are the red bar. If your hands catch up to your eyes, that's a pause.

Lastly, use a metronome app to practice look-ahead. Katsuyuki Konishi (Planet-Puzzle) introduced this idea in 2005 and it helped me to work on my look-ahead. Also, I'm sure you'll be tired of hearing this but plan your entire cross in inspection, and don't watch yourself do it, just do it while looking for your first pair. Take as much inspection time as you need, and use Cross solver tools to learn a few tricks here and there.

By the way Kyle this isnt for you just for WarriorCatCuber to look at...
 
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Skewb_Cube

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Hey Skewb, do you know of a site that can make algs TO make zbf2l cases for me to solve?

I usually practice algorithms by doing them many times, so I don't really use an alg trainer. But you can just practice the ZBF2L cases and algs by spamming them.
 
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