But EOs weird F and B moves adds more rotations to ZZI know
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
But EOs weird F and B moves adds more rotations to ZZI know
Ik, but you can just rotate to put those slots in, there are usually 2 F moves in a CFOP solve (F2L only) which cam be lowered to a rotation and RU genR U F cfop is what Most people use for cfop OH because the effieciency and less rotations make up for the worse finger tricks
Yes, but ZZs F and B moves are scattered throughout EO, so you would have to do RU gen, then rotate to do the F moves, then rotate back to normal to do more RU gen, then rotate again to do the B moves etc etc. ZZ is a good method, Phil Yu proven, but the EO messes it uprotations are worse than f moves
you know that right?
How do you do a wide F move from home grips in OH?oh ya,
also Wide moves for backinserts which is way better than rotations.
i dont get why you think rotating into R U gen and having to adjust your´e grip that many times is a good idea...
I'm sorta new to OH, but how the heck do you do a LU insert from home gripsR U into L U isnt A true Rotation IMO
your`e only swapping to fingers compared to other rotations.
also CFOP is R U F L
Not R U F doing a whole rotation is not worth it instead of just doing a lefty pair
But ZZs EO cancels out the F moves in CFOP!YOU DONT
You swap to fingers to make it actaully like R U.
Thats what i said.....
I didnt say home grip.
but its way better than a full rotation or an F move
Oh well I started talking about something else lol let's just end this my eyes hurt and it's hard to type on phone?
Did i say that it didnt?????
what?
that has nothing to do with what i said in that post
I reacted with eyes up to the posts I thought were dumb.I like how Owen comes through all my post with eyes up,
even the one that had nothing to do with the discussion
instead of actually having a good argument
Bruh, just git gud at B and F moves, that's literally the reason Roux OH solvers don't rotate too (yes, FB and SB have B and F moves, it's true.)But you can do rotations in CFOP too, OH ZZ takes two rotations, CFOP of 2 handed takes approx 1 in sub 10 solvers, when turning that into OH, let's say only RU gen for F2L, it adds about, meh, 2 rotations. This barely slows down your time, and what about ZZ EO? It sometimes involves B moves, which adds more rotations, technically making ZZ have the same amount of rotations as ZZ. Ok, I know that a lot of CFOP OLLs and PLLs have F and D moves, but I'm talking about F2L so hear me out. When you are doing EO, the EO could have B and F moves scattered throughout, so let's say your EO looked like this: F' R' U2 R2 B' R F. Does this mean you will have to rotate ALMOST (I said almost) everytime you want to do B of F moves? Doesn't this make ZZ somehow have MORE rotations than CFOP?
ZZ is good for OH, but CFOP is better
Sometimes, things on paper are not quite true in reality.FB AND SB have F B and Wide Moves and Some M moves,
But because of effieciency the method is still really good for oh,
Look at ZZ v Cfop,
Theres Less rotations and F B moves AND its more efficient.
this is my argument trying to explain why i think ZZ is a good method for OH
Edit: and he puts a meh on this one lol
Like the Cleveland Browns last year.Sometimes, things on paper are not quite true in reality.