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Beginner's Guide to Choosing a Speedsolving Method

We also need a beginner's guide to choosing a beginner method.

The Cubicle's sexy move method has the advantage of being very easy to learn, but it does not translate well to trying to get faster.

The J Perm method is harder to learn than the Cubicle method, but the additional algs you learn are algs that stay with you as you learn CFOP.

CubeSkills is the most difficult of these three to learn, but it is basically CFOP Lite, and if you are going to try to learn full CFOP it the one that makes the transition to faster methods easiest, because you do simplified OLL and PLL. It also forces beginners to put on their big boy pants and do more different types of turns.

It is my understanding that the often praised (but unfamiliar to me) badmephisto beginner method is similar to the CubeSkills method but with different algs.
 
I am choosing between cfop and roux. My pb is 39 seconds with beginner method and some oll algrothms. For roux, I’m pretty sure I have to learn the whole thing at once. For cfop, I learned some of the oll already but my f2l is a lot slower than if I use beginner’s method.
So which should I learn?
I’d suggest roux but I am slightly biased. Perhaps try them both for a while and see which one you like better!
We also need a beginner's guide to choosing a beginner method.

The Cubicle's sexy move method has the advantage of being very easy to learn, but it does not translate well to trying to get faster.

The J Perm method is harder to learn than the Cubicle method, but the additional algs you learn are algs that stay with you as you learn CFOP.

CubeSkills is the most difficult of these three to learn, but it is basically CFOP Lite, and if you are going to try to learn full CFOP it the one that makes the transition to faster methods easiest, because you do simplified OLL and PLL. It also forces beginners to put on their big boy pants and do more different types of turns.

It is my understanding that the often praised (but unfamiliar to me) badmephisto beginner method is similar to the CubeSkills method but with different algs.
Possibly, but beginner’s methods tend not to stay very long, and are soon replaced by standard ones.
I believe I learnt closest to J Perm’s method
 
We also need a beginner's guide to choosing a beginner method.

The Cubicle's sexy move method has the advantage of being very easy to learn, but it does not translate well to trying to get faster.

The J Perm method is harder to learn than the Cubicle method, but the additional algs you learn are algs that stay with you as you learn CFOP.

CubeSkills is the most difficult of these three to learn, but it is basically CFOP Lite, and if you are going to try to learn full CFOP it the one that makes the transition to faster methods easiest, because you do simplified OLL and PLL. It also forces beginners to put on their big boy pants and do more different types of turns.

It is my understanding that the often praised (but unfamiliar to me) badmephisto beginner method is similar to the CubeSkills method but with different algs.
This is so true - It would be very nice if we have beginner guides and advice that consider more of what the beginner needs and can cope with, as well as matters regarding longer-term development. Beginners may have various obstacles, eg. the amount of algorithms to learn in CFOP are so daunting, but most are already stuck with the method, having taken the easy LBL first steps and spending lots of time. They most likely won't think too much about all the choices in methods except the easiest. They will enjoy the quick progress from 5 minute solves to 1:30, but then face the big hurdles when trying to advance (speaking from my own experience as beginner who started 4 months ago). I read many comments about people who wished they had tried another method earlier, or when learning a chosen method taken another approach (e.g. learning Roux slowly and developing efficiency first), done something or avoided re-learning or difficulty after forming certain habits, or know to try and persist with Colour Neutrality from the beginning when time expectations are low, and it goes on. Of course this depends on the individual's needs, ability, time availability and very importantly motivation and ultimate goal. I mean defining requirements and making/adjusting plans, having different approaches, whether it's to learn to solve as fast as possible and in what timeframe (which can be years and enormous amount of time, which therefore justify more serious planning effort). I think it is not unlike learning the violin etc, when the earliest plans and habits would be all important.

As for Roux, I am biased too, after switching to it half-way after learning 4LLL. That can change however, as I am thinking more about trying Petrux as well. Maybe Nautilus later too, if I can cope. (My requirements are very different. I am not aiming to break any WR). ;)
 
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Unless you get sub 4 with CFOP in under a week, probably
I find it interesting to try different things and find out how they work, if it is not too hard, not necessarily to find the best method for me. I don't think I will choose another method than Roux, as my main method, as it has the best balance for me, not too hard in terms of number of algorithms or having to work out moves by intuition, varied and interesting and less turns or less need to turn super fast.
 
I know CFOP, Roux and a method I believe I made myself, but I'm looking to learn something new.
My mains are both CFOP and the method I made as I usually average a high 20 per solve with them, My PB for Roux is around 40 seconds, My method is 21 seconds and CFOP is 18 seconds. I have tried my hand at ZZ but I find EOLine quite confusing, apart from that I haven't really tried with many other methods
 
I know CFOP, Roux and a method I believe I made myself, but I'm looking to learn something new.
My mains are both CFOP and the method I made as I usually average a high 20 per solve with them, My PB for Roux is around 40 seconds, My method is 21 seconds and CFOP is 18 seconds. I have tried my hand at ZZ but I find EOLine quite confusing, apart from that I haven't really tried with many other methods
You can always try Mehta. However, in order to be really good at Mehta you have to know a large number of algorithms for OS or TDR. EO Line with ZZ can be really confusing at first, but once you get the hang of it ZZ is a really fun method with lots of variants and extensions to try out. Just whatever LukasCubes says, don't pick Waterman
 
You can always try Mehta. However, in order to be really good at Mehta you have to know a large number of algorithms for OS or TDR. EO Line with ZZ can be really confusing at first, but once you get the hang of it ZZ is a really fun method with lots of variants and extensions to try out. Just whatever LukasCubes says, don't pick Waterman
Waterman seems like a fun method with few algorithms, but yeah tbh I think I want to improve my times so probably not a good idea. I actually have had my hand at Mehta, I made a little beginners version to help me but I'm not sure its the right method as fun as it is. While I don't know if I will ever use ZZ I would still really like to learn it, do you know any good tutorials, preferably ones on a site.
 
I know CFOP, Roux and a method I believe I made myself, but I'm looking to learn something new.
My mains are both CFOP and the method I made as I usually average a high 20 per solve with them, My PB for Roux is around 40 seconds, My method is 21 seconds and CFOP is 18 seconds. I have tried my hand at ZZ but I find EOLine quite confusing, apart from that I haven't really tried with many other methods
use eocross for zz if you want to use it
 
As for beginner method, I think it can be done easier than J.Perm (which I learned from).
The flower has the advantage that it does not worry about aligning colors to centers before you take the cross down. My son is not really interested yet, but I think I will start with flower for him, as he struggles a bit with cross with matching centers.

His spamming for right/left handed sexy moves is great, Making yellow cross with F-sexy-F' times n is there to stay. Sune gets introduced and will stay. Then there is his rotate corners alg, that is simple, but will not be used later.

Not sure if another LL method would be better. Say use Sune to turn all corners. Then a U-perm for edge swap - But M moves are bad on Rubiks brand and other bad cubes. But could be explained to have an alternative rR'

His beginners CFOP guide is not perfect either. At this level, he should use the U-perm with M moves for edge swapping.
And for diagonal corners he should explain that it is two OLL algs people already know. The diagonal yellow followed by blinkers. He is just teaching it as a VERY LONG for beginners alg.

For adjacent corners, I quickly ditched his, and went with Jb. It is much easier as well. It is 3/4 sexy + F' + sexy + R'F R2 U' R' - Way easier to learn as there is more known sequences rather than moves. And after the R2 you can easily see the 2 remaining moves. And it is fast to execute.

Teaching beginner CFOP/Roux to split algs into blocks is important.

I learned begginers method with J.Perm and advanced beginners, and 4LLL. Still felt stuck around 1m30s. Then I switched to Roux (after less than a months total cubing - without too many solves). I love Roux, and would love to see a good beginners guide to Roux. That is, easier than J.Perm beginner CFOP.

The biggest problem with J.Perm beginner CFOP is too many algs. We need shortcuts. For beginner Roux / CMLL, we could do with Sune and F'-sexy-F for corner orientation. Then Jb for corner swap. Same could be done as a stage-1 CFOP. Then learning diagonal case, and blinkers later together with the diagonal swap.

Roux BU should be prepared by teaching Raise-the-Dot U2 early. Easiest way to solve L4E.
 
Hello
I need help with 3x3 it is my first comp and I average 30 seconds with the beginner method. Is there any new method I can solve it under 20 seconds Any suggestions.
 
Hello
I need help with 3x3 it is my first comp and I average 30 seconds with the beginner method. Is there any new method I can solve it under 20 seconds Any suggestions.
If your comp is coming up pretty soon, don't try learning it, but study and research it. Then, after the comp, you can start and learn it.
 
We also need a beginner's guide to choosing a beginner method.

The Cubicle's sexy move method has the advantage of being very easy to learn, but it does not translate well to trying to get faster.

The J Perm method is harder to learn than the Cubicle method, but the additional algs you learn are algs that stay with you as you learn CFOP.

CubeSkills is the most difficult of these three to learn, but it is basically CFOP Lite, and if you are going to try to learn full CFOP it the one that makes the transition to faster methods easiest, because you do simplified OLL and PLL. It also forces beginners to put on their big boy pants and do more different types of turns.

It is my understanding that the often praised (but unfamiliar to me) badmephisto beginner method is similar to the CubeSkills method but with different algs.
Yeah... I believe one of my friends has had the curse of learning from TC's guide... it is terrible for speed. I am now trying to encourage him to relearn his last layer. It has been a struggle.
 
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