I average about 27 seconds
I don’t know cmll

I would like some tips if you have any. Also I can do example solves.
 
try to plan out where they will end up in inspection. You don't need to know exactly where they are, but just enough to be able to bring them into view quickly and decide what to do with them next.

I agree. I personally use CFOP, but I do the same thing: I'll know my cross and what pair I'm gonna do next, even if I don't know exactly where it'll be
 
Im switching to cfop and this is true but the inspection but is very diffrent

Don't switch, stick with Roux. Unless you have a specific reason for not liking roux, I'd recommend not switching methods. Roux is just as good if not better than CFOP
 
So I bet you know that the CFOP method is a very developed method. This method had developed to a point where there are algorithm subsets for solving the last slot while doing OLL, doing OLL in a way that leads to an easier PLL, and doing a special algorithm to solve the last layer in one look. But I have an idea for an algorithm subset that benefits people who use the Roux method. This subset makes you solve the last slot while orienting all the corners which can lead to a very good CMLL case. The entire algorithm starts at the beginning of the F2B case similar to ZBLS and as the M slice is open so there are various ways to use cool tricks to help lead to an easier CMLL. I call this subset idea COLS which stands for Corner Orientation Last Slot. I see there would be a crap ton of COLS cases and there are (I calculated) 24 more possible last slot F2B cases than F2L cases because of how Roux work. So I am wondering to all of you Roux solvers do you use some WV, SV, and other OLS algorithms during the last slot to lead to a better CMLL case. I personally use CFOP and my knowledge of Roux is somewhat small. All I want to do is to help develop Roux to become very competitive with CFOP.
 
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This already exists:

WV+SV can be used to orient the corners while solving the last slot, but only if it is ready for a three move insert(R U R' / R U' R'). This could be optimized for Roux to ignore EO and the M slice, making algs better

ZZ-OLS does the same thing as WV+SV, except from any setup, not just three move insert cases(like you suggested). There would be more algs than normal, because of the 2 M slice edges being available, and these also could be optimized to ignore EO+M slice

CLP solves the corners(oriented and permuted) while solving the last pair(only from a three move insert), but these could be optimized for ignoring EO+M slice

Like I said, these sets could absolutely be optimized for Roux, but the basic idea already exists. Also, there is a thread for new methods, subsets, etc. which can be found here.

By the way, I am not saying that I prefer Roux over CFOP. I still think CFOP is better as it has better look ahead and fewer regrips. Also, R U moves are better than M U moves but that is expected.

Just a tip, don't say anything about one method being better than another. It will only spark a big controversy :)

Edit: I just want to say something real quick: Roux is extremely competitive with CFOP, and just as good. I don't want to start an argument, but just wanted to point that out(I use CFOP)
 
This will always give you a J perm, Y Perm, or a skip, at the cost having to use an extra alg. J perms and Y perms arent the fastest of CMLLs, so your making you have to do two algs without much benefit. And the skip chance doesnt really make up for it. Its better just to do 1 look CMLL.
 
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