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I watched some bld vids and saw that the fingertricks for M moves are different than what I do in 3x3. Can you tell me how you do 3BLD M moves?
 
For instance, I memo corners first, then edges, then execute edges first and corners last. That's because I solve parity by swapping the position of the UB and UL edges during memo so that when I solve the last corner using a Y perm they'll be swapped into their proper positions. That pretty much forces me to memo corners first (to figure out parity) and execute them last (because the last corner swaps the edges, if I do that before placing the edges into position my edges memo won't work).

I use M2/OP and I do edges, corners, (parity), corners, edges with D' L2 D M2 D' L2 D for parity. The main difference is: If I have parity, I need to swap the odd edges (if I don't have parity I swap the even edges).
 
What is the easiest way to deal with twisted corners in Orozco?
The easiest way would be to shoot to a sticker on the piece and then another one. For example to twist the UBL piece clockwise you could execute UFR > BUL > UBR, UFR > UBR > UBL
 
Almost after 6 months of blindsolving, I have finally decided to learn 3-Style.
I have learnt how to do pure comms, comms with setup moves and A9s.
However I am still not implementing 3-Style in my solves as a begginer I am required to figure out 3 cycles for the three corner stickers( in speffz that would be the letters P, K and V) with all other combination of the corner stickers. There are 108 cycles(I am not counting the inverse cycles).
My question is how to make all these cycles automatic and how long does it take to have these cycles at the finger tips so that I can use it in my solves?
Thats all for now.
 
When I have parity, is it best to solve the edges so that the A piece is in the D position and vise versa to avoid having to do a parity algorithm before corners (M2/OP), or should I just solve them into their actual solved positions and then do parity?
 
When I have parity, is it best to solve the edges so that the A piece is in the D position and vise versa to avoid having to do a parity algorithm before corners (M2/OP), or should I just solve them into their actual solved positions and then do parity?

Solving them swapped is a great way to do it, but you have to memo corners first to know if you have parity, and it can be difficult to implement. But it is definitely worth it. Give it a shot!
 
Solving them swapped is a great way to do it, but you have to memo corners first to know if you have parity, and it can be difficult to implement. But it is definitely worth it. Give it a shot!
I do memo corners first so that shouldn't be an issue :p thanks for the reply!
 
When I have parity, is it best to solve the edges so that the A piece is in the D position and vise versa to avoid having to do a parity algorithm before corners (M2/OP), or should I just solve them into their actual solved positions and then do parity?
I do it this way for 3BLD, 4BLD and 5BLD It's really easy to get used to. You should definitely give it a try.
 
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