TheGrayCuber
Regular
why do blindfolded scrambles end with wide moves?
To randomize the orientation, so you don't know which side is where.
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why do blindfolded scrambles end with wide moves?
Whats the point in randomizing the orientation?To randomize the orientation, so you don't know which side is where.
Whats the point in randomizing the orientation?
I watched some bld vids and saw that the fingertricks for M moves are different than what I do in 3x3. Can you tell me how you do 3BLD M moves?
For instance, I memo corners first, then edges, then execute edges first and corners last. That's because I solve parity by swapping the position of the UB and UL edges during memo so that when I solve the last corner using a Y perm they'll be swapped into their proper positions. That pretty much forces me to memo corners first (to figure out parity) and execute them last (because the last corner swaps the edges, if I do that before placing the edges into position my edges memo won't work).
The easiest way would be to shoot to a sticker on the piece and then another one. For example to twist the UBL piece clockwise you could execute UFR > BUL > UBR, UFR > UBR > UBLWhat is the easiest way to deal with twisted corners in Orozco?
People generally flick or push BD with their ring fingers.
Rw’ R or flick/push BDI mean the M that goes in the direction of R'
I mean the M that goes in the direction of R'
Rw’ R or flick/push BD
Flick/push FD with your pinky.
is it okay to push UT with your left middle finger
I dont really know what pieces are called what but it is the blue sticker of blue-white with white top and green frontIt's okay to do anything, but I don't know what you mean by UT
I dont really know what pieces are called what but it is the blue sticker of blue-white with white top and green front
When I have parity, is it best to solve the edges so that the A piece is in the D position and vise versa to avoid having to do a parity algorithm before corners (M2/OP), or should I just solve them into their actual solved positions and then do parity?
I do memo corners first so that shouldn't be an issueSolving them swapped is a great way to do it, but you have to memo corners first to know if you have parity, and it can be difficult to implement. But it is definitely worth it. Give it a shot!
I do it this way for 3BLD, 4BLD and 5BLD It's really easy to get used to. You should definitely give it a try.When I have parity, is it best to solve the edges so that the A piece is in the D position and vise versa to avoid having to do a parity algorithm before corners (M2/OP), or should I just solve them into their actual solved positions and then do parity?