Lazy Einstein
Alg Ninja
Full COLL/ZBLL(H set and some Pi set) for 2H and almost full COLL for OH =P
~snip~
Inspecting EO wastes a decent amount of time, and you waste quite a lot of moves with the inefficient EO. Unless you find better OLL parity algs by using algs that mess with F2L, there's no really advantage. It's honestly probably more efficient just to do Z4.
Did you try it? The thing about starting with Yau is that you solve 3 of the edges in the first step, and solving means orienting. So by the time you get to EO you don't have to worry about as many cases as you do when doing EO as the first step on a 3x3. With your line edges on DR and DL, and all of your misoriented edges on the U and F faces (plus a forced misoriented edge on DF), EO line usually comes down to 1-3 [R, U, L] setup moves, F, undo any [R, L] setup moves to get the line edges back on DR and DL, then D or D' to finish. Check out the example solve I posted, it is not a lucky scramble but a pretty typical one using this method.
If you REALLY wanted to take advantage of your ZZ skilledness, you could inspect to prevent OLL parity. Then just use ZZ-Yau.
Can you trace a cube in 15 seconds?
If you REALLY wanted to take advantage of your ZZ skilledness, you could inspect to prevent OLL parity. Then just use ZZ-Yau.
Can you explain how?
Example "scrambles":
1. swap UFl and UBr
2. swap UFl and UBr, UFr and UBl
I'm not 100% on the replacing of edges in the B face, it's probably just a crutch I'm relying on for now because it makes it very easy to do EO afterwards. If you get a horrible case you can simply bail out and do a regular Yau solve, at that point the only thing that you'll have done differently is place a misoriented edge instead of the last cross piece in the D face. The most common cases are 4 and 5 bad edges, which are very easy to solve (5 actually feels a bit easier since you have more options to choose the 3 edges you place on F along the already bad one on DF, then you just do F or F' followed by OLL parity).I meant the replacement of edges on the B face for the wasted moves (and the bad case, all edges misoriented or at least cases where there is no easy way to swap out two B face misoriented edges, would be absolutely horrible).
It's really not that bad!Again, I would emphasize the amount of time you waste with the EO inspection midsolve
I disagree, I think using Yau edge pairing instead of a more complicated version of redux edge pairing (which is what Z4 does) will lead to faster solves. With this method you can totally do OLL parity before starting F2L....(this is why Z4 is so much more efficient, you orient the edges as you pair them), and that unless knowing whether or not you have parity before completing F2L allows a better parity alg than normal OLL parity...
That sounds great, but I couldn't find anything on ZZ-Yau, is that a thing? Can you link me? Plz?If you REALLY wanted to take advantage of your ZZ skilledness, you could inspect to prevent OLL parity. Then just use ZZ-Yau.
I disagree, I think using Yau edge pairing instead of a more complicated version of redux edge pairing (which is what Z4 does) will lead to faster solves. With this method you can totally do OLL parity before starting F2L.
By the way- does anyone actually know of an OLL parity alg that would be useful here? Something that doesn't preserve F2L?
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