Mal
Veteran
Thanks but you already told me about that website. I am going to start learning it today, wish me luck!
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Here's my alg list, which is a highly edited version of Simon's list. You're the first to see the final version =) I did a TON of work finding speed optimal algs. I left in all the algs I tried so you have alternatives should you not like the one I settled on. Maybe one day I'll clean it up a little.
ZZLL algs (no sune cases)
On the wiki, just look at the ZBLL cases with phased edges. But you probably won't need the wiki if you have this doc...unless you're looking for sune cases.
You very well could be right about that! But isn't that what speedcubing is all about!? Investing absurd amounts of time into gaining even the slightest edge...into gaining the hope of having the slightest edge. lol Yes, ZZ-b is ridiculous, and that's why I'm drawn to it XD I won't be doing any sub-4.xx solves, but I do think it will take me, personally, further than CFOP could. Nevertheless, Malus, you make excellent points!
Do you even bother recognizing the COLL/ZZLL case before you Sune it?.
It's really not a system at all. I'll share my process though. Basically I started with 1 case as a flashcard. After I reached a level of performance with that case, I introduced a second case. I just had to distinguish between the 2. (Ex. 1 was double bar the other checkered.) Down the line another checkered case may show up so I had to identify a different or additional characterizing feature. (Ex. top corners match vs. bottom corners match; in addition to checkered) If I see some initial pattern, then I look here for the secondary pattern; if I see another initial pattern, I look over there for the secondary. There are specific things I'm looking for, it's just different in every case.Also, can you go into more detail about your recognition system? It sort of sounds like you are using Harris-Baum but maybe not. You don't have all 12 edge permutations to recognize so I imagine there are some shortcuts you can take.
It's really not a system at all. I'll share my process though. Basically I started with 1 case as a flashcard. After I reached a level of performance with that case, I introduced a second case. I just had to distinguish between the 2. (Ex. 1 was double bar the other checkered.) Down the line another checkered case may show up so I had to identify a different or additional characterizing feature. (Ex. top corners match vs. bottom corners match; in addition to checkered) If I see some initial pattern, then I look here for the secondary pattern; if I see another initial pattern, I look over there for the secondary. There are specific things I'm looking for, it's just different in every case.
How far along are you in ZBLL?
I Nick,Here's my alg list, which is a highly edited version of Simon's list. You're the first to see the final version =) I did a TON of work finding speed optimal algs. I left in all the algs I tried so you have alternatives should you not like the one I settled on. Maybe one day I'll clean it up a little.
ZZLL algs (no sune cases)
On the wiki, just look at the ZBLL cases with phased edges. But you probably won't need the wiki if you have this doc...unless you're looking for sune cases.
Try this. I look at the Front face first, then S-slice, then Back face.
Switch to CFOP
Right now my EOLine is averaging like 8-9 moves when I know EOLine can be done in about half that
CFOP -> Boring
People just think CFOP is boring because it's popular. It's just as deep as any other method. (In fact, it's deeper atm because of extensive research)