ZZ speedcubing method

To be fare though, since this is a hobby that he's doing for fun, he can learn whatever he wants to.

Godmil has it right, you walk into a store you're not going to buy everything, I'm just having fun and I didn't know I was going to be tested;) I have an Idea where I want to end up and I just wanted to take a look at what the complete ZZLL looks like. That's the fun of it, messing around with different things while you're learning:)
 
EOLine fingertricks?

Guys, on Crider's ZZ method EOLine page he has 57 Edge Orientation cases with algs. Is working on Fingertricks for those algs overkill and should I save fingertricks for the Blockbuilding F2L and Last Layer?
 
Definitely figure out a few finger tricks for EOLine. I find mixing in a few M-slices here and there makes the EOLine extremely fast for executing.
Crider is probably saying that it's overkill because of the number of cases for EOLine, but I figure out all of my EOLine finger tricks intuitively on the spot. It takes up most of my inspection time anyway. Hope this helps :D!
 
Although there are a huge number of EOLine cases, many of them end in similar ways. I normally aim for a D-turn to place the line, which in turn means I'm usually trying to get one line edge in L and the other in R. In this situation a both sides can often be turned in a single motion. As well as the M-slice moves, there's things like R2' L (use ring finger on DF) and L' R' (starts as r', use LH ring finger on DF to stop M'slice, completing the R-move). Practising common line scenarios (eg R D R' D') can also be useful.

At the beginning of EOLine, I sometimes start with my normal D-face somewhere other than D to make exec easier. For example, rotated on z to use S/S' to orient 8x edges at once, or rotated on x to allow use of U/D to orient, followed by r/r' to place D-centre and edges.

It's just a case of being creative really. There are a couple of examples of fingertricky EOLines here:
http://www.speedsolving.com/forum/showthread.php?32326-EOLine-Help&p=642768&viewfull=1#post642768
(also see kitten's solutions further down)

Ohwait - I see you started that thread! NVM
 
One finger or thumb 180 degree turns?

Guys, when doing EOLine 180 degree turns, because of how loose the Zhanchi's & Guhongs are I find I can do those turns with one finger or thumb just pulling on the diagonal and it seems faster than the two finger flicks when working out finger tricks especially on the Front Face. Is this something I should work on or is it a bad habit? How would you fingertrick some of these EOLine algs? You can find the rest of the algs on Crider's ZZ tutorial all input is welcome.

LRU2
U'D'R2
D'UR2
F2U2
F2U2R2
LR'F2U2
F2UD'R2
 
Last edited:
Um... Well if you find it fast use it. Like I use my thumb for E sometimes and I find it fast so I still use it.
L R U2 right wrist+left wrist, right thumb pull 180
U' D' R2 left index+right index, right wrist.
L R' F2 U2 executed as M' U2 x' U2
 
I don't ZZ, but I totally pull from the diagonal throughout my solves and would recommend it anytime your finger is near that spot.

Means a lot coming from you, trying to apply Teller like fingertricks to ZZ Method!
 
Sounds like your two finger flick is slow... I find the diagonal turning for those kinds of turns to be slow and awkward.


My two finger flick is pretty fast but I have long fingers and thumbs so for an EOLine alg like F2R2 the thumb flick front face diagonal and ring finger flick for the R2 works a little faster. If you can imagine it in drum beats it gave me two beats compared to 4 really fast beats but all of this is only because of the loose & smooth Zhanchi/Guhongs.
 
ZB2FL + ZBLL, dead, alive or on life support?

Anyone still working on complete ZB method?
 
wHOSE SO FREE TO MEMORIZE 800 ALGORITHMS!?
AT THE COMPETITION WHEN THEY FOUND A CASE OUT OF 800 ALGORITMS THEY STILL HAVE TO THINK !
IN CONCLUSION , RECOGNITION ON ZBF2L AND ZBLL TAKES ALMOST A DECADE TO PRACTICE.
stuck at a case where trying to think one of 800 algoritms in a competition is going to get u eliminated
People can use it for FMC, that would be where it's most helpful.
Also, please don't type almost all of your message in capital letters, it gives the impression that you're screaming at the person.

anyway, although I doubt many people know full ZBF2L and ZBLL, I've heard people memorize some of the more useful cases for solves.
 
Last edited:
EOLine, ZZF2L, Phasing + ZZLL, Dead, Alive or on Life Support?

Complete ZZ Method(EOLine, ZZF2L, Phasing + ZZLL). Conrad is the master and tutor. Most use ZZ up to last layer then a variation from another method. Is there anyone using the complete ZZ Method? What do you think is the future of ZZ and would it go further is someone started breaking WR's with it?
 
http://www.speedsolving.com/forum/showthread.php?33491-ZB2FL-ZBLL-dead-alive-or-on-life-support

;_;

11624078.jpg
 
High move count and half-turns are a turnoff.

Few people practice it, even fewer are fast and the fast users rarely post videos. Without fast solve videos being posted often, ZZ is a hard sell.
 
Anyone using the complete ZZ method/phasing/ZZLL?

Anyone using the complete ZZ method ie: EOline, Blockbuilding F2L, Phasing & ZZLL(I'm asking this because most use a more standard way to finish the last layer rather than ZZLL)? If you are, how good are you at it and what kind of potential do you see in it?
 
I don't personally think phasing+ZZLL is worth the work. I'm using both Winter and Summer variation to finish last slot to get OLL (OCLL actually) skip then regular PLL. Working on getting used to all reflections not just FR slot
 
Back
Top