• Welcome to SpeedSolving.com — the world’s largest puzzle community!

    You’re currently browsing as a guest, which means you have limited access to discussions, resources, member profiles, and community features.

    Join 50,000+ cubers and puzzle enthusiasts from around the world to ask questions, share solves, improve faster, and be part of the community.

    Registration is free, fast, and easy — create your account today.

    Already a member? Log in here to hide this message and start participating.

Making A New Speedcubing Method

I think it would be more efficient to use EO right after the temporary cross, then you can get a cross case on the last layer and solve it using Pseudo-OLL, as I like to call it, you just assume that the white and yellow pieces are the same colour. Now you can just use M and S moves to orient and solve the last 8 edges in their correct place, and we can invent algs for that
Sounds good. I haven’t really thought about EO yet, as I don’t know how to do it.
 
Sounds good. I haven’t really thought about EO yet, as I don’t know how to do it.
I’d say go to zzmethod.com, they have a pretty good tutorial (though it doesn’t really go over a quick way to inspect eo). Phil Yu algo has great eoline videos from like 10 years ago. Trying ZZ would definitely be a good way get eo on your radar, as it has many uses in methods (especially modern ones). You could try doing a pseudo-eocross then do f2l, and finish with the algset you’ll use for ll+fixing cross.
 
try learning ZZ or any method that uses EO as part of the method and try to implement it into your method

I’d say go to zzmethod.com, they have a pretty good tutorial (though it doesn’t really go over a quick way to inspect eo). Phil Yu algo has great eoline videos from like 10 years ago. Trying ZZ would definitely be a good way get eo on your radar, as it has many uses in methods (especially modern ones). You could try doing a pseudo-eocross then do f2l, and finish with the algset you’ll use for ll+fixing cross.
I'll probably do this. My schedule just got cleaned up and I have quite a bit of time to learn eo.
 
I’d say go to zzmethod.com, they have a pretty good tutorial (though it doesn’t really go over a quick way to inspect eo). Phil Yu algo has great eoline videos from like 10 years ago. Trying ZZ would definitely be a good way get eo on your radar, as it has many uses in methods (especially modern ones). You could try doing a pseudo-eocross then do f2l, and finish with the algset you’ll use for ll+fixing cross.
just want to comment to say, the zzmethod.com tutorial is really good.(I have read other tutorials that were pretty vague, I’m starting to understand it now.)
 
For EO, the only concept that you need to understand is the difference between bad and good edges; it's pretty easy once you understand what it does. Implementing EO to the method would also make the average move count of the method go down, as there aren't any dot cases.
 
So I came up with a variant of the method that contains some elements of ZZ, ROUX, CFOP, and PFCL, that being EO, F2L pairs, M-slice abusing, and Pseudo Cross. So unlike the FIRST variant of the method, we start by doing EO. Then, we make the Pseudo Cross, and fixing the cross will have lower move count than the first variant of the method, because the edges are oriented. Now, we can do ZZ block building F2L, a pretty fluent F2L with lower move count, as you don't constantly need to do R and R' moves. Then, we get Pseudo COLL(that's what I like to call it), then we can use Roux and do last 8 edges, which involves s moves, and it is likely expected to double the number of moves that is required to do LSE in Roux. If you want to do LSE in PFCL, you can just solve the same color edges that are opposites, but that's basically the same thing as doing EO Roux.
 
Last edited:
So I came up with a variant of the method that contains some elements of ZZ, ROUX, CFOP, and PFCL, that being EO, F2L pairs, M-slice abusing, and Pseudo Cross. So unlike the FIRST variant of the method, we start by doing EO. Then, we make the Pseudo Cross, and fixing the cross will have lower move count than the first variant of the method, because the edges are oriented. Now, we can do ZZ block building F2L, a pretty fluent F2L with lower move count, as you don't constantly need to do R and R' moves. Then, we get Pseudo COLL(that's what I like to call it), then we can use Roux and do last 8 edges, which involves s moves, and it is likely expected to double the number of moves that is required to do LSE in Roux. If you want to do LSE in PFCL, you can just solve the same color edges that are opposites, but that's basically the same thing as doing EO Roux.
So this sounds cool, but what is PFCL?
 
Back
Top