Ralph Laurence
Regular
Hi guyss! So I developed a method that considers the weaknesses of other speedcubing method and try to integrate them.
Essentially this method (Lau or PseudoFOP) intends to make inspection easier for predicting and look ahead—made in such a way that it is rotationless while not doing EO, relatively moderate move count and smooth transition for the last layer positioning the cube since the first step intended for rotationless first to final step. While I am sure this method can be use for speedcubing, I am also aware of the weakness of the design of this method but I do want to know your thoughts on this.
You may read the whole guide here: Lau Method (PseudoFOP).
Essentially the steps of the Method is:
1. IB-1 (Inverted Base-1/Cross-1)
2. I-F2L (Phase 1 Inverted-F2L, Phase 2 F2L)
3. VHLL (VHLS -> COLL -> EPLL) or ZB (ZBLS + ZBLL)
I have already developed the algorithms for both the Corners and especially Edge I-F2L and as I see it, the algorithms are 3-5 Moves, corners 3-8. While I haven’t put it in the document yet because I want decent diagrams (which you can recommend me a site that would br a BIG help) for it before uploading it and planning for my next upload to have the full algorithm set From I-F2L to EPLL.
Overall the move count average is around 56. But I have to reexamine that given that I have recently found better ways to do I-F2L due to playing around with wide U moves.
What’s your thoughts on this, and maybe I can also consider possible versions of this.
I posted my method on reddit and while there were some critics, it was received well by the majority of the community, but here, I’m not really sure but I’d take any comprehensive feedbackk.
Thank you!
Essentially this method (Lau or PseudoFOP) intends to make inspection easier for predicting and look ahead—made in such a way that it is rotationless while not doing EO, relatively moderate move count and smooth transition for the last layer positioning the cube since the first step intended for rotationless first to final step. While I am sure this method can be use for speedcubing, I am also aware of the weakness of the design of this method but I do want to know your thoughts on this.
You may read the whole guide here: Lau Method (PseudoFOP).
Essentially the steps of the Method is:
1. IB-1 (Inverted Base-1/Cross-1)
2. I-F2L (Phase 1 Inverted-F2L, Phase 2 F2L)
3. VHLL (VHLS -> COLL -> EPLL) or ZB (ZBLS + ZBLL)
I have already developed the algorithms for both the Corners and especially Edge I-F2L and as I see it, the algorithms are 3-5 Moves, corners 3-8. While I haven’t put it in the document yet because I want decent diagrams (which you can recommend me a site that would br a BIG help) for it before uploading it and planning for my next upload to have the full algorithm set From I-F2L to EPLL.
Overall the move count average is around 56. But I have to reexamine that given that I have recently found better ways to do I-F2L due to playing around with wide U moves.
What’s your thoughts on this, and maybe I can also consider possible versions of this.
I posted my method on reddit and while there were some critics, it was received well by the majority of the community, but here, I’m not really sure but I’d take any comprehensive feedbackk.
Thank you!
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