ZZ speedcubing method

I'not sure but I think you are looking for 2 look oll/pll.
Or that sub group of ZBLL in which 2 opposing edges are permuted?

check the wiki above
 
Subset of ZBLL algs

Actually it was the complete sub set of the ZBLL algs you would use after Phasing for the ZZ method that I was looking for.
 
EOLine Help?

Ok ZZ cubers, I'm a ZZ noob and I'm good at recognizing EOLine bad edges but I'm a little confused with how to solve them. Bldmaster on youtube has a great EOline tutorial so am I to understand that I move the bad edges to the Front or Back face to solve them and are Crider's EOline algs(the one's in Black & Grey) general ways to solve certain EOline situations or just setup EOline solves? Once I understand EOline should I be doing it for speed?
 
Seems to me that at this stage you should first focus on fixing EO, then making the line.
As you get better at this you could start optimising EO so it sets you uip for a lower movecount -Line.

So you can identify the bad edges?
All you need to do is bring them to F or B face and apply a quarter turn.
offcourse you want to take care that there are no good edges in the face because then the quarter turn will turn them into bad ones ;)

Conrad's tutorial is really the way to go! study it in detail.

For learning proper EO and/or EO line do not worry about speed. Take as much time as you need to find a good solution.
First work on efficiency, speed comes later. You cannot solve fast if you do not know how to solve ;)
 
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Idea:

let's compare EO line solutions for these scrambles:
1. U2 R D' B' U2 B F D2 L' F R' B2 R U' F U B'
2. D' L' D2 B2 F2 D' L B D' L2 R' B' D2 U R2 B R' F'
3. F2 L2 D U2 L' D' L U' R' B' U' B2 U2 F R D' B' R
4. B2 D2 B F R' U' B2 D U2 B R2 F' D R2 F2 U R' F'
5. U' F L F U B2 L' F D' F2 L U' B2 L D' U' B2 U2

Please put your solutions between spoiler tags.
I'm not very good at EO line myself but perhaps some of the experts can show us some magic.

I suggest we build the line in the WCA scrambling orientation White on top, green on front: build a yellow EO line on D
 
Ill give this a go. I'm not amazing either.
1. U R B' R2 U' L' F D R' D (10 HTM)
2. B2 F' U F U2 B' D2 L D' (9HTM)
3. R F B D' B' D (6HTM)
4. R' F R B' U B L' B' L2 D' F2 D2 (12HTM)
5. R U R' B2 U2 B' F2 R' D (9HTM)
the 4th one was horrible. 10 edges I find hard to deal with. Most of mine are EO then Line aswell, except 3, I got lucky :)
 
1) B L' U' R' U' F' D' F2 D2-Meh (9htm)
2) B' L2 R' D' F L' D2 L' D-Meh (9htm)
3) F' R D L2 F' D2 F2-Good(7htm)
4) B' F' D R' L F D' F2-Good I guess (8htm)
5) R D R U B' D L D'-Meh (8htm)

I feel like the different orientation screwed with my ability to find stuff.
 
1) D' R' B' F' L' F R L2 D' - 9
2) R F' R' F' R D B' D' R2 D - 10 (or U' B' instead of D' R2 D, but it's slower)
3) R' F' B D' B D F2 - 7 (accidental cross)
4) B R' F D F L F' D' R' D - 10 (again...)
5) U2 R U' D B D L D' - 8
I tried to find the solutions as I were inspecting the cube before a solve, so with 15s time limit.
They are not move-optimal, but possibly fast to execute.

I feel like the different orientation screwed with my ability to find stuff.

I scrambled with my normal orientation (White-Orange) and solved normally, problem solved :D
 
@ Arkwell, I would agree with cubenovice - definitely concentrate on solving EO on its own first. Eventually you'll be able to see a number of near-optimal EO-solutions for each case. Integrating the line is basically just choosing the EO solution which lands the edges at the nicest possible place.

These are the basic solutions I would use. While inspecting I try to find nice ways to execute them - for example, using multilayer or inner slice moves to save time and reduce F/B moves.

1. B' D R L' F' L D' -> B' D M D' r D'

2. B' R' D' L2 F D' L' D'

3. R F B D' B D -> x' R D U x D' B' D

4. B' F R' U' L' F' L D -> z S' R' U' r' D' r D
I would normally treat something like this as a 6-edger, ignoring the 4 on the back.

5. U2 R U' D B D L D'

EDIT: @novice I couldn't get your solution for #5 to work
 
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Idea:

let's compare EO line solutions for these scrambles:
1. U2 R D' B' U2 B F D2 L' F R' B2 R U' F U B'
2. D' L' D2 B2 F2 D' L B D' L2 R' B' D2 U R2 B R' F'
3. F2 L2 D U2 L' D' L U' R' B' U' B2 U2 F R D' B' R
4. B2 D2 B F R' U' B2 D U2 B R2 F' D R2 F2 U R' F'
5. U' F L F U B2 L' F D' F2 L U' B2 L D' U' B2 U2

Please put your solutions between spoiler tags.
I'm not very good at EO line myself but perhaps some of the experts can show us some magic.

I suggest we build the line in the WCA scrambling orientation White on top, green on front: build a yellow EO line on D

Thanks, at this point I don't try to solve EOLine, I just do edges first and then the line but I'm used Yellow top and Blue front.
 
Welcome back Arkwell!
To keep notation the same for all solutions you can just scramble the cube in your own preferred orientation.

Looking forward to your Lines :)

Good to see you Conrad, after work I'll have another look at my 5th solution, can't cube right now.
 
Random speedsolving solutions. Some are kind of bad.

1. U2 R D' B' U2 B F D2 L' F R' B2 R U' F U B'

x2 F' U M U' x D' R D'
R2 U2 R’ U R U’ L’ U’ L’ U L’ R U R’ U L U L’
y’ L’ U’ L U L’ U2 L U L’ U’ L

2. D' L' D2 B2 F2 D' L B D' L2 R' B' D2 U R2 B R' F'

x2 y2 B’ R2 L’ U’ F’ D L u
y L U L’ R U2 L’ U’ L’ U2 L’ U R2 U L U L’
R2 U2 R’ U’ R2 U2 R U2 R’ U’ R U’ R’ U’ R

3. F2 L2 D U2 L' D' L U' R' B' U' B2 U2 F R D' B' R

x2 y2 F’ L R’ U F D L2 u
y U L’ R’ U2 L U L2 R’ U R2 L’ U L
R’ U’ R U’ R U R U2 R U R’

4. B2 D2 B F R' U' B2 D U2 B R2 F' D R2 F2 U R' F'

x2 R’ B F R U’ L’ F D R D
L’ R’ U2 L U L U2 L U L’
R’ U’ R U’ R’ U2 R’ U’ R2 U’ R U’ R’ U’ R

5. U' F L F U B2 L' F D' F2 L U' B2 L D' U' B2 U2

x2 R U R D F’ L R’ D’
U2 R U L’ U2 L U L U R’ U’ R U R’ U R U’ R’
R’ U R U’ R’ U R
L U2 L’ U2 L U2 L’ U’ L U L’
 
ZZLL of ZBLL?

Guys, this site has a great Algorithm database and I wanted to know which of the ZBLL cases are the ones you can use for ZZLL after Phasing in the ZZ Method?
 
Dear Arkwell, with all due respect: at this moment in time you should not even think about ZZZBLL.

It's been just 4 days since this:
Ok ZZ cubers, I'm a ZZ noob and I'm good at recognizing EOLine bad edges but I'm a little confused with how to solve them. Bldmaster on youtube has a great EOline tutorial so am I to understand that I move the bad edges to the Front or Back face to solve them and are Crider's EOline algs(the one's in Black & Grey) general ways to solve certain EOline situations or just setup EOline solves? Once I understand EOline should I be doing it for speed?

BTW: you still havent posted your EO line solutions'for the scrambles in that thread :)
 
To be fare though, since this is a hobby that he's doing for fun, he can learn whatever he wants to.

True dat...
All this is for fun so yes, feel free to do as you please :)

I see the parallel with an early start of learning OLL / PLL algs (which to me actually does make sense).
But as ZZZBLL is such an extensive alg set this seems (to me) like a bridge too far if you're still working on the basics.
 
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