ZZ speedcubing method

Lord:
It's shite easy to learn... I could learn the whole thing in 1 day if I could be bothered sadly I can't :(
so I'll stick with 1 or 2 a day :p
EDIT: woah, I just realized that there is a 1/72 chance of LL skip with WV
If anyone gets good with this, I bet the WR single would be easy EOline, nice F2L, LL skip

Erik Akkerdijk knows f2ll, im pretty sure. At least, he has mentioned he knows the 'OLL skip' algs. As only CLS and winter variation would make any sense here, im assuming he knows WV.
 
I should theoretically be at 20 seconds, since I know all of the Winter variation, but I get times around 35... I think I need to push my TPS a lot. XP

While it is cool that you learned WV, it won't improve your solves by very much. The difference between using OLL/PLL and WV/PLL for ZZ is probably comparable to the difference between 3LLL and 2LLL for CFOP (few seconds at best). Work on EOline and F2L if you want to get faster!

I agree with Johannes. Sub 10 seconds does not seem unreasonable for this method. EOline + F2L/OCLL + PLL can probably be as fast as anything else currently used. ZZ-b should also be very fast, possibly faster, although I haven't spent much time with the phasing so I don't know from personal experience. Of course, ZBLL is a great LL method as well :P

Getting very good at OCLL would probably take a considerable amount of time and algorithms. CLS and WV are a good start, but there will still be lots of nasty cases. You could try to learn OCLL for more F2L cases, but the number of algorithms becomes ridiculous, something like 689 in all. Many of these are just a normal F2L setup followed by a WV-like alg or sune variation. Thus learning many might be possible, but probably not worth it. The best compromise might be to learn as many distinct cases as possible, and then learn how to deal with the nastier cases.
 
Okay, I'm bored...
So I'll make a ZZ progreesion chart!

Aiming for: 1min
EOline - 12 secs
F2L - 28 secs
OLL - 10 secs
2-look PLL - 10 secs
Work on your EOLine and F2L the most But also don't for get OLL, PLL... should be easy to minus 10 secs from here

lol, I can't imagine 10 seconds for a 1 look OLL (or 1LOLL :))

One more thing -
"Aiming for:25secs
EOline - 4.5 secs
F2L - 13 secs
OLL - 3 secs
PLL - 4.5 secs
REALLY work on PLL's especially recognition. OLL's should be nice and quick now! to get to the next step do MASSIVE work on F2L, here are some tips:
Optimal turns
Block building
TPS
Recognition
and whatever YOU think you have to practice."

Block building should start at the very beginning.
If you get into the habit of doing an EOCross and putting in F2L Pairs, it's hard to kick that habit and get your time back to where you were before...
 
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Not sure if its been mentioned in this thread yet, but I think blah's method of using corner control to de-orient all corners, followed by 1LLL looks fairly promising. With this method you are left with just the pi and H corner orientation cases, which is good for case recognition and apparently has only 104 algs to do in one-look! :D
 
I just learned this method 2 minutes ago (literally) and I tried a solve. I got a 27.91. This is at least ten seconds slower than my normal average, but I see huge potential for this to become the next most popular method. I am going to practice ZZ a lot more.
 
Hey guys,

So I've read up on ZZ, and and trying to determine what exactly to learn. I seem to have more fun with ZZ, and would like to join this little sub-cult, but was wondering what variation to start up on. I understand EOline and phasing (haven't memo'd '"algs" yet, however) and definite enjoy them.

Here is what I currently (with a Fridrich solve) would do:
F2L
2-step OLL
1-step OLL


Right now, here is what I've been testing with ZZ:
EOline (my variation :) if anyone would like to see this, please let me know; I figured this out quite a while ago (before my zz discovery))
Blockbuilding F2L
OLL
PLL

What's your suggestion?

I'd like to incorporate phasing into my solves, and would not memo-ing those (12?) cases.
 
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Hey guys,

So I've read up on ZZ, and and trying to determine what exactly to learn. I seem to have more fun with ZZ, and would like to join this little sub-cult, but was wondering what variation to start up on. I understand EOline and phasing (haven't memo'd '"algs" yet, however) and definite enjoy them.

Here is what I currently (with a Fridrich solve) would do:
F2L
2-step OLL
1-step OLL


Right now, here is what I've been testing with ZZ:
EOline (my variation :) if anyone would like to see this, please let me know; I figured this out quite a while ago (before my zz discovery))
Blockbuilding F2L
OLL
PLL

What's your suggestion?

I'd like to incorporate phasing into my solves, and would not memo-ing those (12?) cases.

Please share :)
btw, I think you mean one step PLL.
Winter Variation seems to be pretty popular here, since it's only 27 algorithms for a 1LLL with only PLL. it's also recognizable by only looking at the top face. Phasing, to ZZ-VH, doesn't seem to have enough of a benefit over Winter Variation, if any (someone here analyzed it to be about the same move count as WV/PLL) to warrant the extra 119 algorithms.
 
That fast? Wow...
With only the 15 second inspection for EOline?

What is CLS, btw?

EDIT: Luke, is the time in your signature for ZZ?
 
Hey guys,

So I've read up on ZZ, and and trying to determine what exactly to learn. I seem to have more fun with ZZ, and would like to join this little sub-cult, but was wondering what variation to start up on. I understand EOline and phasing (haven't memo'd '"algs" yet, however) and definite enjoy them.

Here is what I currently (with a Fridrich solve) would do:
F2L
2-step OLL
1-step OLL


Right now, here is what I've been testing with ZZ:
EOline (my variation :) if anyone would like to see this, please let me know; I figured this out quite a while ago (before my zz discovery))
Blockbuilding F2L
OLL
PLL

What's your suggestion?

I'd like to incorporate phasing into my solves, and would not memo-ing those (12?) cases.

Please share :)
btw, I think you mean one step PLL.
Winter Variation seems to be pretty popular here, since it's only 27 algorithms for a 1LLL with only PLL. it's also recognizable by only looking at the top face. Phasing, to ZZ-VH, doesn't seem to have enough of a benefit over Winter Variation, if any (someone here analyzed it to be about the same move count as WV/PLL) to warrant the extra 119 algorithms.
I'll make a video (YT), maybe tomm.
Yes, I meant one-step PLL :p
Thanks; where would I find this Winter Variation (algs) ?
 
That fast? Wow...
With only the 15 second inspection for EOline?

What is CLS, btw?

EDIT: Luke, is the time in your signature for ZZ?

CLS is corners last slot, which is part of MGLS

15 seconds is more than enough if you know 3OP, I can detect which edges are not oriented in sub-10

I don't know what Winter variation is, so I am going to look at cls
 
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