ZZ speedcubing method

My EO recognition has dropped to sub-7, buy I need help with actually doing the EOLine. My EOLine is re only thug that stands between me and sub-20 ZZ. How do all of you do EOLine?
 
My EO recognition has dropped to sub-7, buy I need help with actually doing the EOLine. My EOLine is re only thug that stands between me and sub-20 ZZ. How do all of you do EOLine?

wow; I think my way of EOline might be helpful
I only JUST started this, and I can get sub 10;
Here's approx. what I do.
lineo
That's right, I be switching the syllables on ya'.
This 'method' of EOline consists of finding an optimal (like 1-2 move) line, followed by petrus-ing up the edges. I unfortunately cannot record a vid. atm, but I guess I could do a linEO walkthrough:
Scramble: (white on top; green on front)
L R B L' D2 U2 F U2 F R D B2 U L' R F' D U' B' F' R' F2 D' R2 F L' B R' B' U


linEO
R U' B2
y'
F U'
L' U L
B U R' U R
y
13 moves...actually not too good :(
This was kinda a bad scramble, but I think that you guys can get the jist of it.
Oh, and btw, just did an avg of 12: 2 cases had mispermuted corners; I guess I'm just lucky :p
OH!!! and I got a LL skip :p (w/o winter variation :) , just phasing)

PS:I know this 'method' absolutely sucks, but if people like it, I think that likEOK (line Edge-Orientation Korick) or linEOSK (line Edge-Orientation Stachu Korick) would be really sweet! :p
JK
 
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What's so good about ZZ?
I almost never rotate during my Fridrich solves anyway. I average less than one rotation per F2L (I tend to rotate for PLL) and get no more than 2. However, for ZZ, my F2L slows down a lot: from 8 seconds excluding cross to 18 seconds excluding EOline. I just couldn't lookahead at all.
 
Reduced move count, F2L is in the subset RUL, and LL edges are are oriented already. Blockbuilding takes a while to get used to, but apart from that it's great. (byu, do you do EOCross or EOline? Were you using Petrus before?)
 
silly me...
I think the good ZZers try to integrate the line and EO together though.
That's possible with this too, but it seems a little harder.
Best to just keep your options open. I'm sure if someone good with ZZ saw a case where putting in the line edges first would be beneficial, they would, but this seems less efficient for some cases.
 
silly me...
I think the good ZZers try to integrate the line and EO together though.
That's possible with this too, but it seems a little harder.
Best to just keep your options open. I'm sure if someone good with ZZ saw a case where putting in the line edges first would be beneficial, they would, but this seems less efficient for some cases.

Ah; I see what you're saying, but for now, I think I'll stick with LinEO for most cases, unless I see a good case for a EOLine solution...I really wished that LinEO would catch on...:(
 
Reduced move count, F2L is in the subset RUL, and LL edges are are oriented already. Blockbuilding takes a while to get used to, but apart from that it's great. (byu, do you do EOCross or EOline? Were you using Petrus before?)

I average around 50 moves for Fridrich and around 60 for ZZ.
My F2L is already RUL with only one rotation. I use VHF2L, so LL edges are oriented. I already use excross much of the time.
Advantages of Petrus and Fridrich: Actually seeing how to solve at least 4 pieces during inspection. Freedom of rotations and expansion in many directions (especially Petrus). You can be color neutral easily.

EOline is pretty easy, but what bother with it when you can plan for a excross or 2x2x3 block?
I've tried ZZ for a few hours before, but I just don't like it.

Edit:
If you read the first few pages, you would know that I liked this idea when I heard about it at first, but then when I tried it, it just didn't work so well. What puzzles me is that what is supposed to be improved (F2L) actually gets worse.
 
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i honestly think that the idea's promising... it just takes a while to get used to.. i think i'm going to stick to my VHF2L though... any ideas on how ZZ can be incorporated with VHF2L? other than EOline?

Do you know what is VHF2L? I think you are just a DNF.

nah, just a +n00b (as opposed to a +2)

haha
Scoresheet:
19.36
20.31
18.69
17.90 + n00b = puzzlemaster
18.54
 
VHF2L? that's inserting the final pair while orienting the last layer edges...correct?

In ZZ, your edges are already oriented. So you can't use VHF2L.

i honestly think that the idea's promising... it just takes a while to get used to.. i think i'm going to stick to my VHF2L though... any ideas on how ZZ can be incorporated with VHF2L? other than EOline?

Do you know what is VHF2L? I think you are just a DNF.

nah, just a +n00b (as opposed to a +2)

haha
Scoresheet:
19.36
20.31
18.69
17.90 + n00b = puzzlemaster
18.54
ROF2L!
 
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