Petro Leum
Veteran
MdiPalma, do you use ZZ-rainbow as your main method now? how is the cp recognition?
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nah, i dont need it ;Doh yeah, for twohanded, i switched to zz-d (porkynator variation) but i don't think he'd mind if we called it "ZZ Rainbow"
i average around 20 seconds with it, but that's cuz im restricted to building the left block before the right block in order to have reasonably fast cp recognition. i'm eventually gonna switch to L/R neutral cuz it really feels bad to waste an uber-easy xeoline on the right simply because i'm used to solving the left block first.
what i learned was (and i know its uber obvious) that L' U R U' L switches the positions of UBR and URF, and so you just want to have all corners in a relatively solved permutation state or relatively "swapped" permutation state. that helped me learn to see what alg to use and when. i could do a quick video tomorrow on recognition if you really need it. but im no expert by any means.
the cp recognition is moderate. I'd say it takes like 3 seconds total to identify the cp and apply the algo. plus you have to solve the two DR corners first. eventually, i hope to be able to expand my cp recognition repertoire to have the DR corners diagonal from one another. and then move on from that. obviously, i believe that cp recognition should eventually be determinable simply by lookahead during the left block.
but yeah, i'm gonna keep up with zz-d. it has a lot of potential from what i can see. I will also be learning 2gll as I go. i'll keep you posted. feel free to join me! this should be really fun!
i think it's actually more move and time efficient to do EOLINE + ANY BLOCK + CP + OTHER BLOCK + 2GLL
this is because you can run xeoline or pair preservation to give yourself a fast first two steps.
this weekend i'm going to learn the cp cases with the two D layer corners placed at UFL and ULB (and obviously the reflections). knowing this orientation as well as porkynator's original suggestion means that the "corner placement" step will take only 1.4 moves on average and only 2 moves maximum. (<<those numbers might be completely wrong.)
these 1.4 moves can easily be look-aheaded during the first block, leaving the solver a cancelled niklas, a <12 (?) move 2gen second block, and a 12 move 2GLL away from solved, which is very nice position to be in after 7-8 seconds of solving.
Definitely. Pseudo blocks work really well in ZZ. In other methods you aren't given enough opportunity to build and, in the case of Roux, misoriented edges cause problems in later steps. But with ZZ, most of the solve gives you chances to take advantage of the frequent free or easy pairs. And LL recognition is no longer a problem with the choice between NMCOLL and NMLL.Pseudoblocks are really cool, I think you will be interested: it means you build ANY 3x2x1 block on right and left (so it doesn't have to match the colours of the EOLine, it may be off by a R/R'/R2 (L/L'/L2) move), and then you have a different LL recognition system. I don't use it for speedsolves, but it's a fun method to play with, and I think it has speedsolving potential.
Real color neutrality with CFOP is very easy, compared to ZZ, petrus or Roux, in my opinion.
I have some questions.
For ZZ, how many different kinds of realistic-to-use color neutrality are there? I know that two are mentioned in this post. (I'm fairly sure that complete color neutrality with ZZ is not realistic.)
Say someone were to start using ZZ as their primary speedcubing method and had no experience with ZZ. Should that person try to be color neutral in one of those ways? If so, which one? I know that there have been discussions on this forum about whether to be color neutral or not. However, those discussions probably focused on the concept as it applied to methods such as CFOP. With ZZ, it's different (right?).
Yes. Same cases for EPLL of course.Is NMCLL used first and then something like EPLL is used to finish the last layer?
I have some questions.
For ZZ, how many different kinds of realistic-to-use color neutrality are there? I know that two are mentioned in this post. (I'm fairly sure that complete color neutrality with ZZ is not realistic.)
Say someone were to start using ZZ as their primary speedcubing method and had no experience with ZZ. Should that person try to be color neutral in one of those ways? If so, which one? I know that there have been discussions on this forum about whether to be color neutral or not. However, those discussions probably focused on the concept as it applied to methods such as CFOP. With ZZ, it's different (right?).