AlphaSheep
Member
ColorfulPockets does have this video.Colorfulpocket doesn't too many solves but I'll check the other guy.
ColorfulPockets does have this video.Colorfulpocket doesn't too many solves but I'll check the other guy.
A good start to using ZZ-d are the porky variations. Start with v1, which only needs two algs of 5 moves each, and then move onto v2, which involves learning to recognise 6 cases, and then picking one of 3 triggers (all of which are 3 moves or less) for each case.Is ZZ-d solve left block while solving CP or is it solving the last F2L case while solving CP? If it is the forner where are the algs? I already know CPLS algs have not been generated yet or posted. (CPLS solves ANY F2L case while solving CP)
I think you've missed the point of block building. There are hundreds of cases, and if you blindly apply algs, you miss opportunities to influence other blocks. If blind algorithmic solves are what you're after, perhaps you'll enjoy CFOP more?Like how CFOP has a list for every F2L cases is there a list of algs for solving squares in ZZ like when there are 3 pieces on top or all 3 are in the right place but the cross edge must switch w/ the F2L edge cases? Like advanced ZZF2L not multiblocking though. Sure you can do it intuitively but you can also learn from algs.
Dude I just wanted to see how they solve bad square/pairs. And stuff like that. Like you said there's a bunch of algs but if there's some list of multiple algs to those cases and compare my solution things will speed up. You can experiment of course but just in case someone actually list some or all of the cases you saved yourself alot of time. Also you can learn alot sometimes from optimal solutions and you can modify them to affect other pairs/squares. I don't want to do blocks blindly, I just wanted to see some optimal/good solutions and learn from it.I think you've missed the point of block building. There are hundreds of cases, and if you blindly apply algs, you miss opportunities to influence other blocks. If blind algorithmic solves are what you're after, perhaps you'll enjoy CFOP more?
What I did and I think most people do is for cases I thought were really inefficient, I've generated solutions with Cube Explorer and JARCS (well, HARCS these days). I've learned a few tricks and concepts from these, but didn't memorise the algs (I didn't even bother saving them), but for the most part my intuitive solutions that are mostly straightforward RUL block building are actually better because they are more fingertrick friendly, give easier transition into other blocks, are flexible enough to adapt to do multi slotting (or at least influence the next pair).Dude I just wanted to see how they solve bad square/pairs. And stuff like that. Like you said there's a bunch of algs but if there's some list of multiple algs to those cases and compare my solution things will speed up. You can experiment of course but just in case someone actually list some or all of the cases you saved yourself alot of time. Also you can learn alot sometimes from optimal solutions and you can modify them to affect other pairs/squares. I don't want to do blocks blindly, I just wanted to see some optimal/good solutions and learn from it.
When I learned intuitive CFOP F2L and checked the some of optimal/weird/etc. F2L I learned how to solve cases differently.
I don't know this ZBLL, but what I would do is Notice that the corners in the front are both the same color and the ones in the back are opposites. Then I would see for the edges that RU edge needs to be swapped with LU.I've been trying to learn ZBLL. What is the best way to recognize? Take this setup for example: F U R U' R' U R U2 R' U' R U R' F'
I recognize the case from a y2 perspective and notice that the FU sticker is adjacent to the UFR sticker, and that FRU sticker is adjacent to the RU sticker, and that UFR is opposite of RU. Is this the proper way to recognize?
See, but that doesn't work, because there is another ZBLL with that COLL, where RU needs to be swapped with LU, with the setup: R U2 R2 U' R U' R' U2 F R U R U' R' F' y', which I recognize that from a y2 from that y2 that there is a bar in front, FU is adjacent to UFR, FUR is adjacent to RU and UFR is the same as RU. so, that method of recog would not work.I don't know this ZBLL, but what I would do is Notice that the corners in the front are both the same color and the ones in the back are opposites. Then I would see for the edges that RU edge needs to be swapped with LU.
See, but that doesn't work, because there is another ZBLL with that COLL, where RU needs to be swapped with LU, with the setup: R U2 R2 U' R U' R' U2 F R U R U' R' F' y', which I recognize that from a y2 from that y2 that there is a bar in front, FU is adjacent to UFR, FUR is adjacent to RU and UFR is the same as RU. so, that method of recog would not work.
How do you guys figure out which edges are which when they're out the blind spots(DR/L and BR/L)? Is the only way is to do a R/L move? But that's inefficient since they're times a F2L case is already setup and you must undo the R/L move after checking the edge.
Its ZBLL, if their was one thing I could tell every cuber it would be what ZBLL is and what ZZLL is. ZZLL is last layer when you have all the edges oriented and do 1 2look alg +PLL.Is there a recent page with ZZLL algs?
ZZLL is last layer when you have all the edges oriented and do 1 2look alg +PLL.
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