PurpleBanana
Veteran
- Joined
- Mar 13, 2015
- Messages
- 378
I can load that page fine.
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It isn't that hard, but I feel that it isn't worth it (see below).also color neutral im thinking of x2 y2 as thats pretty easy how hard is full y and full x
I'm no expert, but I feel that zz has a lot of intricacies that color neutrality makes you lose.x2 y2 with ZZ isn't that good imo. That gives you 4 starting orientations, but only 2 EO-lines (cuz same 2 edges), and only 1 EO (Y2 wouldn't give a different EO, neither would X2). I would say full y is the best. Then you have 2 different EOs, 2 different lines, and it's not very hard because blue to green is just a different execution angle and same with red to orange (so in effect you only need to learn 1 new colour).
Practice.i average 21-30 my splits are
eoline 4-6
f2l 12-16
lasl layer 5-9(depending on if i get a coll or a g perm)
im guessing eoline but what should i improve on
for oh i average 35-45
eoline 6-8
f2l 20-30
last layer 10-20
for oh i think just drill algs but what else could i do
What's EoLOL? Do you mean ZZ-LOL? If so then no, I don't know anyone.So... Does anyone do (know anyone who does) EoLOL?
What's EoLOL? Do you mean ZZ-LOL? If so then no, I don't know anyone.
Well, EOLol is really the first step of ZZ-Lol.Yeah ZZ-LOL, EoLOL same thing. Just wondering if anyone actually does it at all.
I've considered solving like that in the past, and although it would make lookahead easier, it does mean you have to solve blocks in a fixed order, meaning you sometimes can't take advantage of easy blocks you otherwise could use. It's more restricting, which takes away one of the advantages of using ZZ.I don't know what steps other people use, but I was doing it like in this example solve.
I just choose the direction of F, F', B and B' so that my line edges will be on opposite faces after EO. Then I check where they are during the last couple of moves of EO. My EOline is typically around 3 seconds doing this.I have a few questions, currently I am starting to predict where my line edges will end after EO but I am having trouble memorizing the EO+Line solution, I think my EOLine is slowing me down (5-8s), ZZF2L (12-16s), LL (4-7s).
Do you have any tips?
What is your thought process?
Do you have any finger tricks with M moves or r l moves for a particular execution?
Thanks!
I just choose the direction of F, F', B and B' so that my line edges will be on opposite faces after EO. Then I check where they are during the last couple of moves of EO. My EOline is typically around 3 seconds doing this.
Here's a good tip. There is usually a line edge with bad eo (even better chance if you are x2 neutral). Since you have to track it to do eo anyway it should be really easy to predict where it will be. Either watch the other line edge while solving eo or trace where the other edge will be.Thanks for the tip.
So you don't predict the exact position, just the faces where they will be and look ahead during EO. Right?
I am going to try this, thanks again!
Here's a good tip. There is usually a line edge with bad eo (even better chance if you are x2 neutral). Since you have to track it to do eo anyway it should be really easy to predict where it will be. Either watch the other line edge while solving eo or trace where the other edge will be.
My tip is:
Don't be afraid to try unconventional things and do things beyond your comfort zone.
It's a great way to learn and improve.
Track 8/10/12 bad +line edges? Can't do it?
WRONG, you can do it.
One other tip: you can also use M/M' and wide moves for eo in some cases as well.