Ross The Boss
Veteran
Interesting, but what are the advantages of this over JARCS, which gives multiple optimal solutions for each possible FB?
the advantage is that i actually know of this ones existence... sounds like i should check out JARCS, but i dont see why i would need more than one optimal solution; it is just nice to have one for example purposes.
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I have a question about bigger cubes for roux especially the 4x4. I recently started practicing 4x4 again and learned Yau it helped me get my times down a lot from around 2 mins to a minute and a half. I'm wondering how other people use Roux for solving bigger cubes and how to tackle the M slices; I usually end up with inner-layers misaligned and the cube locking up on me. Also is there a variation of Yau optimized for Roux solvers. I really like the idea of building the first 4 edges before centers and keeping them on the bottom so all the other edge species are on top and improve recognition and reduce move count a little bit (long sentence). Although this does not work as well for Roux as much once on to the 3x3 stage. I was wondering if anybody has developed a similar technique that helps with building the first one or two blocks or if I would be just as well off to stick with CFOP for bigger cubes.
so waffo told you about meyer, and now here i come to plug the moar funfun method
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