Random Cubing Discussion

Random ZBLS alg I found for inserting a pair to BL slot. Assuming it's known but I just found it while messing around.

l U' R' F R U l'

EDIT: for FR slot its r U' r' U r U r', which I'm sure is known now
 
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Ok so I am a Petrus/4lll user and I came up with a pretty cool intuitive way of solving all but 2 edges and 3 corners.

1. Petrus F2l minus one corner/edge pair
2. Use empty slot and sexy move to build 1x2x2 block on top layer
3. Expand 1x2x2 to 1x2x3 using same techniques.
4. (first non-intuition part) Use T-perm, bruno, and sexy move to solve remaining edges/corners.

Is this cool or new? also what do you guys think about it? I find the intuitiveness fun and it seems simpler (to me, at least) than the Heise method (even if less efficient).
 
00:24:36 < kinch2002> Kirjava: just posted O perms with layers moving other ways too:
http://www.speedsolving.com/forum/s...-of-Algorithms&p=673105&viewfull=1#post673105
00:24:49 <+Kirjava> nice
00:24:53 <+j`ey> trolo: wat
00:25:02 <+Kirjava> maybe we should make a method based around EPBL?
00:25:32 <+Kirjava> all we have to do to make it unique is to make it not columns
00:25:42 < kinch2002> belt...
00:25:47 <+Kirjava> so four F2L pairs is out of the question
00:25:49 <+Kirjava> belt is shitty
00:25:55 < kinch2002> yep
00:25:57 <+Kirjava> CF is shitty
00:26:17 < kinch2002> learn OBLCP
00:26:19 <+Kirjava> 1x1x3, another 1x1x3
00:26:24 <+Kirjava> CLL
00:26:30 <+Kirjava> orient edges
00:26:32 <+Kirjava> seperate
00:26:36 <+Kirjava> EPBL
00:26:41 <+Kirjava> or some other random combination of ****

B' U F R L' D R2 D' L2 U2 B R' L D' U2 L2 U2 D2 B2 U F2 R' D' B L

1x1x3; L2
1x1x3; R'F'U2R'U2F'R
CLL; y R2'U'RFR'UR2U'R'F'R
ULUR; M2UF'MF'M'F2Ux
EO; D'L'R'B'M'BR2Fx
ES; F'B'D2F'B'L2B2R2

then EPBL

gasmus knows a great alg for that EPBL
 
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Daniel Beyer asked me if it was possible to determine whether and which two corners are switched using the patterns in the NMCLL image.

Looking at two adjacent corners, and checking two sets of two related (same or opposite) colors, one set belonging to U and the other L/R or F/B, creates a unique orientation that tells if the two corners are switched or not.

http://i140.photobucket.com/albums/r25/Athefre/PermutationFinal.png

Probably not useful for speed and I've realized that this is similar to how I used to intuitively recognize CMLL, but it's cool to use this with your speed-optimized recognition to see why cases look the way they do. This isn't exclusive to NMCLL and is a natural, realistic way of determining corner permutation for CLL.
 
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Ok so I am a Petrus/4lll user and I came up with a pretty cool intuitive way of solving all but 2 edges and 3 corners.

1. Petrus F2l minus one corner/edge pair
2. Use empty slot and sexy move to build 1x2x2 block on top layer
3. Expand 1x2x2 to 1x2x3 using same techniques.
sometimes its easy, but often i need L moves to get an 1x2x3 on top,
4. (first non-intuition part) Use T-perm, bruno, and sexy move to solve remaining edges/corners.
Why this 3 algs?
Sexy moxe ... when all edges are placed I can turn the cube and then SM orient the corners ... maybe this?
T Perm: when my 1x2x3 is at the right side of the top layer R U2 T-Perm U2 R' changes the swaps the two edges and preserves the 1x2x3 ... maybe because of this ?
Bruno: A Bruno (9move Pi COLL) really breaks every block in one layer I can't see a use for this? (did you mean NIKLAS)
 
One time, my 3x3 cube was 3 move away from a full white/yellow face. Unfortunately I had no idea how to take advantage of this (human kociemba ? hta ?). Anyone up to create a (lol)method which begins with creating an opposite-colour face ?
 
One time, my 3x3 cube was 3 move away from a full white/yellow face. Unfortunately I had no idea how to take advantage of this (human kociemba ? hta ?). Anyone up to create a (lol)method which begins with creating an opposite-colour face ?
1) opposite-color face
2) orient corners of the opposite face; place solved face on L
3) insert right edges + orient middle edges, Waterman style
4) domino!

(EDIT: alternate and slightly faster steps 1-3:
1) opposite color rouxblock + 1 corner
2) use remaining corner slot to orient opposite face's corners in one alg (using something like CLS), place almost-solved face on L
3) use remaining edge slot to insert three R edges, then orient edges and insert UL/UR like Roux L6E)
 
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