• Welcome to the Speedsolving.com, home of the web's largest puzzle community!
    You are currently viewing our forum as a guest which gives you limited access to join discussions and access our other features.

    Registration is fast, simple and absolutely free so please, join our community of 40,000+ people from around the world today!

    If you are already a member, simply login to hide this message and begin participating in the community!

Random Cubing Discussion

H

Hershey

Guest
How many "steps"/looks do you use for first layer, I need at least 3 looks wich is still to much as I believe.

I wonder how consistent your movecount is (~24), It's not so difficult to get sub 20 moves.

I do:
cross
4 corners. lol
 

uberCuber

Member
Joined
Jun 24, 2010
Messages
3,921
Location
Tucson, Arizona, USA
WCA
2011THOM01
I did a scrambling average. Basically I started the timer (no inspection) scrambled the cube, stopped the timer, immediately started the timer again, scrambled with the next alg, stopped the timer, rinse and repeat :) I did not verify whether or not I had scrambled correctly, but I made my best effort to scramble correctly.

08.73, 07.71, 09.03, 07.68, 07.86, (09.07), 07.93, 07.95, 09.02, (07.27), 08.25, 08.44 = 8.26

7.32, 6.89, 6.70, (6.23), 7.78, 7.49, 7.35, 7.20, (8.08), 7.42, 8.00, 6.50 = 7.26

that was fun
 
Joined
Oct 1, 2010
Messages
361
"Once you’ve done the edges ... do two CORNERS at a time."

I Never tried to do this. I case of of an oriented but missplaced Corner in the First Layer I could think of doing some fast (recog,exec,moves) commutator. ( [R'D'R,U] an stuff )

Is this the kind of alg you speak of? Or do speek of things like preparing two oriented edges in D and than do M'F2M-things ?
 

StachuK1992

statue
Joined
Jul 24, 2008
Messages
3,812
Location
West Chester, PA
WCA
2008KORI02
YouTube
Visit Channel
I Never tried to do this. I case of of an oriented but missplaced Corner in the First Layer I could think of doing some fast (recog,exec,moves) commutator. ( [R'D'R,U] an stuff )

Is this the kind of alg you speak of? Or do speek of things like preparing two oriented edges in D and than do M'F2M-things ?
For edges-first, there are a number of algs like that one that may help reduce 'bad' cases, but overall, they should be fairly intuitive and flowy. I tend to do the B corners then the F corners (edges on D).

For corners-first, there are plenty 'bad cases' that my sammich approach doesn't provide optimal solutions for, and so algs (that would become intuitive) would be apt to learn.


I'll fix that mistake on the site today; thanks for pointing it out!

statue
 

Jorghi

Member
Joined
Jun 9, 2011
Messages
448
... I used to be addicted to cubing. Now I'm not cuz I have to learn all the OLLs and PLLs............
 

BC1997

Member
Joined
Sep 1, 2010
Messages
326
Location
Attard Malta
YouTube
Visit Channel
an someone direct me to the thread that was made specifically for a person to ask for example for a cube that turns well and has very good corner cutting abilities, then another person gives him the cube, sorry for the out of context question.
 

qqwref

Member
Joined
Dec 18, 2007
Messages
7,834
Location
a <script> tag near you
WCA
2006GOTT01
YouTube
Visit Channel
Here's a really weird way to do a 4-cycle of c/e pairs:
R F R L' B L D L' B' L R' F' R'

And here's a single commutator that performs two twisted corner 2-cycles:
(R' F R) (L' B L) (R' F' R) (L' B' L)
= (l' U l) (r' U r) (l' U' l) (r' U' r)
 
Last edited:

Stefan

Member
Joined
May 7, 2006
Messages
7,280
WCA
2003POCH01
YouTube
Visit Channel
Here's a really weird way to do a 4-cycle of c/e pairs:
R F R L' B L D L' B' L R' F' R'

That one's old...

This one, too: [L B M D L : S] D' (and [L B R L' F L : E] D is the easier version)
It's somewhat the dual idea, cycling four edge/center pairs in a layer rather than four corner/edge pairs. I just added a D-turn to make it cycle corner/edge pairs instead.
 
Last edited:

Tim Major

Platinum Member
Joined
Aug 26, 2009
Messages
5,381
Location
Melbourne, Australia
WCA
2010MAJO01
Messing with lots of Last pair last layer methods, with EP of 5 edges as the last step (from L2L4)
1. F2L -1 pair.
2. FL corner and orientation of LL corners.
3. Permutation of corners and orientation of edges.
4. EP.

CO seems decent, but I'm just doing in intuitively, the 10-20 algs would make this much nicer.
But the EO + CP, I know a few that I just randomly picked up, these seem decent, but I don't know enough to truly judge.
EP seems to be much better than PLL, longest alg on statue's site is 15 moves.(not just judging on movecount, they're very nice other than this 15 move <RU> alg which I can't find a good grip for)

Thoughts? Anyone care to point out some flaws? :3
 
Last edited:
Top