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3x3 no algs method I came up with a while ago. Just commutators but whatever.

Intuitive cross and 3/4 2nd layer edges
keyhole for 3/4 first layer corners (D moves and R U(') R')
Last F2L edge
Commutators A perm for last first layer corner (something like z x R' D R U' R' D' R U2 R' D R U' R' D' R U')
OELL (z2 M' U2 M U M' U' M' (some D move) inverse, some D move')
OCLL (z' sexymove n stuff)
PCLL (a perm)
PELL (R' E R n stuff)

Example:

Scramble: L U L' U R2 U' B R' L' B2 R2 D2 U2 R2 B' L' B U L' D U2 R2 U2 R' D2
Cross: U B' M x' D2 L' D2 L D2
Edges: L U' L' R' U R F U2 F'
Corners: D' [R U R' U']3 D2 U' [R U R' U']3 D' R U' R' D2 F' U' F D2
Last edge: U' F' U' F (So I can do an example for the corner)
Last corner: U' z x R' D' R U' R' D R U2 R' D' R U' R' D R z'
OELL: x2 y' M' U2 M U M' U' M D2 M' U M U' M' U2 M z2
OCLL: z' [[U' R' U R]2 L]3 z
PCLL: R' D R U2 R' D' R U R' D R U R' D' R
PELL: R' E R U R' E' R U' R' E R U' R' E' R U' R' E R U R' E' R U
 
3x3 no algs method I came up with a while ago. Just commutators but whatever.

Intuitive cross and 3/4 2nd layer edges
keyhole for 3/4 first layer corners (D moves and R U(') R')
Last F2L edge
Commutators A perm for last first layer corner (something like z x R' D R U' R' D' R U2 R' D R U' R' D' R U')
OELL (z2 M' U2 M U M' U' M' (some D move) inverse, some D move')
OCLL (z' sexymove n stuff)
PCLL (a perm)
PELL (R' E R n stuff)

Example:

Scramble: L U L' U R2 U' B R' L' B2 R2 D2 U2 R2 B' L' B U L' D U2 R2 U2 R' D2
Cross: U B' M x' D2 L' D2 L D2
Edges: L U' L' R' U R F U2 F'
Corners: D' [R U R' U']3 D2 U' [R U R' U']3 D' R U' R' D2 F' U' F D2
Last edge: U' F' U' F (So I can do an example for the corner)
Last corner: U' z x R' D' R U' R' D R U2 R' D' R U' R' D R z'
OELL: x2 y' M' U2 M U M' U' M D2 M' U M U' M' U2 M z2
OCLL: z' [[U' R' U R]2 L]3 z
PCLL: R' D R U2 R' D' R U R' D R U R' D' R
PELL: R' E R U R' E' R U' R' E R U' R' E' R U' R' E R U R' E' R U

The constant switching between edges and corners makes me dizzy...
 
An Nb perm i found myself,it might have been discussed before,not sure about that so posted it.

R' U' R U' (L U' R' U L' U2 R U' R' U2 R) U R' U R

also L' U' L U (L U' R' U L' U2 R U' R' U2 R) U' L' U L

similar to R U R' U (J perm) U' R U' R' Na perm
 
y = -(10 (683 x-12100))/(x-100), x != 100 (percent)
x is percentage, and y is days.

x ~= 17.716 right now
I've been cubing for about 17.716% of my life.

And its inverse: y = (100 (x+1210))/(x+6830)
where x is the number of days from now, and y is percentage

On, August 18, 2011, I will have been cubing for 1/5 of my life. (195 days from now)

Find yours. :)
 
Last edited:
First one doesn't seem to work

Sorry, should be: x' R U' R u2 L' U M' x' U' R u2 L' U L R2 x



PS: Also, enough about not calling commutators algs even when how to use them is nontrivial, because plenty of decent algs can be written as (non-obvious) commutators:
H = [M2 U, M2 U']
U = [F2 U2 F2, F2 U M' U' F2]
Z = [M2 U' M' U2 M U M2, M2 U' M2 U M2]
A = [R' F R, R2 B2 R2]
E = x[R U' R', D][R U R', D]
G = [R2 u R' U b, b' R' b]
J = [R' U R, R' L' d2 L R]
N = [L U' R L' U R', R U' L d2 L' U R']
too lazy to try to do the rest lol
EDIT:
T = [l, F R' F'][F R U' R', U']
Y = [U, F R U' R'][l, F R' F']
 
Last edited:
BH = Comms (with fixed buffer afaik)

If you don't understand comms, have fun learning 600 algs. Otherwise it's just intuitive.

It was quite fun, thank you :)

And actually it's 378+440=818 "algs".

Yes, I do understand comms, I just wanted to learn each case as an alg.
 
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