Kirjava
Colourful
lol I meant affect centres.
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3x3 no algs method I came up with a while ago. Just commutators but whatever.
Intuitive cross and 3/4 2nd layer edges
keyhole for 3/4 first layer corners (D moves and R U(') R')
Last F2L edge
Commutators A perm for last first layer corner (something like z x R' D R U' R' D' R U2 R' D R U' R' D' R U')
OELL (z2 M' U2 M U M' U' M' (some D move) inverse, some D move')
OCLL (z' sexymove n stuff)
PCLL (a perm)
PELL (R' E R n stuff)
Example:
Scramble: L U L' U R2 U' B R' L' B2 R2 D2 U2 R2 B' L' B U L' D U2 R2 U2 R' D2
Cross: U B' M x' D2 L' D2 L D2
Edges: L U' L' R' U R F U2 F'
Corners: D' [R U R' U']3 D2 U' [R U R' U']3 D' R U' R' D2 F' U' F D2
Last edge: U' F' U' F (So I can do an example for the corner)
Last corner: U' z x R' D' R U' R' D R U2 R' D' R U' R' D R z'
OELL: x2 y' M' U2 M U M' U' M D2 M' U M U' M' U2 M z2
OCLL: z' [[U' R' U R]2 L]3 z
PCLL: R' D R U2 R' D' R U R' D R U R' D' R
PELL: R' E R U R' E' R U' R' E R U' R' E' R U' R' E R U R' E' R U
lol wouldn't just doing BH give a lower movecount?
BH is 0 algs.
0.o....
So what is the method with all of the 3 cycles and like, 600 algs then?
First one doesn't seem to work
comms.
...is it faster than BH?
BH = Comms
BH = Comms (with fixed buffer afaik)
If you don't understand comms, have fun learning 600 algs. Otherwise it's just intuitive.
Ich denke Lolben ist angewiesen...