Random Cubing Discussion

OMG BEST 2X2 YPERM EVAZ

F(RUR'U')(RUR'U')(RUR'U')F' (R2U2RU2R2)

oh oh oh and A GOOD HPERM:

FB' F(RUR'U')(RUR'U')(RUR'U')F' (R2U2RU2R2) F(RUR'U')(RUR'U')(RUR'U')F' (R2U2RU2R2)F'B
 
Ok, anyone considered a cubeshape+parity method?

(Of course you have - you've just never bothered to see if it works)

You'd have to like, find a way of tracing/detecting in each shape and solving the shape differently depending on the parity.

Any ideas?
 
You're multiplying two permutations on 16 elements and then checking to see if it's odd or not. Not gonna happen unless someone spends literally years working on it. I don't think you can check each one separately, either, because you'll have different numbers of pieces in each layer - you have to trace through the matrix.
 
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