• Welcome to the Speedsolving.com, home of the web's largest puzzle community!
    You are currently viewing our forum as a guest which gives you limited access to join discussions and access our other features.

    Registration is fast, simple and absolutely free so please, join our community of 35,000+ people from around the world today!

    If you are already a member, simply login to hide this message and begin participating in the community!

Random Cubing Discussion

shelley

chang
Joined
Apr 23, 2006
Messages
1,686
WCA
2004CHAN04
That is not the correct context for the word "inaccurate". If the averages are calculated properly, they are accurate.
 

Mike Hughey

Super Moderator
Staff member
Joined
Jun 7, 2007
Messages
10,108
Location
Indianapolis
WCA
2007HUGH01
YouTube
Visit Channel
I wanted to bring this up:
The reason I think that skewb should always be an unofficial event because the times are so inconsistent, at least with my method. You can have a 40 second NL, and also have a 15 second NL. The averages would be so inaccurate. That is just my opinion.
Other methods allow it to be much more consistent. Anyone who's good at it would be pretty consistent. But I must admit that lucky skewb solves will be overwhelmingly fast. I would expect some sub-2 skewb solves if people got serious about it.
 

Edward

Member
Joined
Oct 17, 2009
Messages
2,499
Location
Your default internet browser
WCA
2011KING01
YouTube
Visit Channel
I wanted to bring this up:
The reason I think that skewb should always be an unofficial event because the times are so inconsistent, at least with my method. You can have a 40 second NL, and also have a 15 second NL. The averages would be so inaccurate. That is just my opinion.
So you're saying that because you can lucky singles that are below your usual level of skill, it shouldn't be an official event? Might as well get rid of everything but FMC...
 

aronpm

Member
Joined
Sep 9, 2009
Messages
2,010
I wanted to bring this up:
The reason I think that skewb should always be an unofficial event because the times are so inconsistent, at least with my method. You can have a 40 second NL, and also have a 15 second NL. The averages would be so inaccurate. That is just my opinion.
So you're saying that because you can lucky singles that are below your usual level of skill, it shouldn't be an official event? Might as well get rid of everything but FMC...
You can get lucky in FMC too.

*cough CFOP with LL skip cough*
 

Tim Reynolds

Premium Member
Joined
Jun 28, 2006
Messages
995
Location
Boston, MA
WCA
2005REYN01
YouTube
Visit Channel
Example solve for Kyle;

F2 R L U' B2 F' D B F L2 D F' U F2 U D L' B2 L2 U R U' D' R2 U2

1) U B' L F L F' L2 F2 L' F R U' x2
2) R' D2 L2 D F D R2 U2 R'
3) R2 B R' U B U2 R2 U R B' U y
4) R2 U2 F R F' U' R2 F' U' F U' R2 U2
5) R' U R U R' U2 R U' R' U' R U2
(this post is a bit old, but oh well)

That method looks interesting. I might be interested in exploring it a bit. I'm guessing you haven't generated many algs for it yet?

How easy is it to make a layer? I've never experimented with that at all. I'm afraid I'd end up just doing cross and corners, or taking forever to block build stupidly.
 

Kirjava

Colourful
Joined
Mar 26, 2006
Messages
6,122
WCA
2006BARL01
YouTube
Visit Channel
Example solve for Kyle;

F2 R L U' B2 F' D B F L2 D F' U F2 U D L' B2 L2 U R U' D' R2 U2

1) U B' L F L F' L2 F2 L' F R U' x2
2) R' D2 L2 D F D R2 U2 R'
3) R2 B R' U B U2 R2 U R B' U y
4) R2 U2 F R F' U' R2 F' U' F U' R2 U2
5) R' U R U R' U2 R U' R' U' R U2
(this post is a bit old, but oh well)

That method looks interesting. I might be interested in exploring it a bit. I'm guessing you haven't generated many algs for it yet?

How easy is it to make a layer? I've never experimented with that at all. I'm afraid I'd end up just doing cross and corners, or taking forever to block build stupidly.

I used to have most of the algs for step 2 when I was learning it. They're lost to time now though.

You can probably average 2.5 seconds for making a layer.
 

StachuK1992

statue
Joined
Jul 24, 2008
Messages
3,812
Location
West Chester, PA
WCA
2008KORI02
YouTube
Visit Channel
Who wants some 2GLL algs? :)

(note - I wrote this in Notepad++ as a .py file, so the formatting is a bit off...
so go get notepad++, or just deal with it :p)

Average move-count for the algs I've chosen - 13.18 moves.

If you don't understand stuff (like my, erm 'notation') please let me know.
 

Robert-Y

Member
Joined
Jan 21, 2009
Messages
3,287
Location
England
WCA
2009YAUR01
YouTube
Visit Channel
It's a bit hard to describe my idea I just had so I'll just provide some algs for now :)

L R U2 R' L'
y L' R' U2 R L
L U' R' u' R2 u R U L'
L2 F2' U L' r' U2' R2 B R2' U2'
L2 F2' L2' U M2' U M2' U M U2 M'
 
Last edited:

Anonymous

Member
Joined
May 31, 2010
Messages
303
It's a bit hard to describe my idea I just had so I'll just provide some algs for now :)

L R U2 R' L'
y L R U2 R' L'
L U' R' u' R2 u R U L'
L2 F2' U L' r' U2' R2 B R2' U2'
L2 F2' L2' U M2' U M2' U M U2 M'
Insert the two pairs in the wrong positions using VHF2L and Winter's Variation, then permute last layer as you switch them?

My interpretation is probably stupid.
 
Last edited:

Edward

Member
Joined
Oct 17, 2009
Messages
2,499
Location
Your default internet browser
WCA
2011KING01
YouTube
Visit Channel
U D F' R2 F' U' L' R B U' D R2 F' D2 R' F2 B' L' D B F R U F' L2

x' L' F D L x' u F' u'
R U2 R' U' L' U L
U' L U' L' U2 R' U' R
F' U F L U' L' U2 l U L' U' M'
R U' R' U R U R'
U2
R U R' U' R' F R F'
PLL


And who cares about my movecount when it feels good. What you need is some real manhood...
 
Last edited:

qqwref

Member
Joined
Dec 18, 2007
Messages
7,830
Location
a <script> tag near you
WCA
2006GOTT01
YouTube
Visit Channel
It's a bit hard to describe my idea I just had so I'll just provide some algs for now :)

L R U2 R' L'
y L' R' U2 R L
L U' R' u' R2 u R U L'
L2 F2' U L' r' U2' R2 B R2' U2'
L2 F2' L2' U M2' U M2' U M U2 M'
I like this idea :) I bet most of the algs will be icky, though. Here are a few more:

A: (x' r2) U2 l' U' l U2 r' U r D2 r2
G: (x' R2) U2 (x r2) R' U R' B2 R U' R' F2 r2
T: L' R2 D' R U2 R' D R2 L
J: L' U R' U2 L U' R
 
Top