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I brought it back... 
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well, before going, let me ask you all a question:
when you do step 1, 2x2x3 block, do you try to build the block behind the cube?? like doing cross on the botton. i´ve tried it, and i find it harder, but, then recognition of EO becomes easier, and i do less cube rotations, then i can look ahead better.
opinions?
nnononono don't lock in a position that you solve your blocks in. It hinders your ability to solve from other angles, use finger friendly solutions all of the time, and even raises your movecount as you're more apt to avoid certain moves in that locked grip. One thing that I have been doing lately that's a little tiny thing for EO recognition, is when I go to join the 2x2x3, I'll actually rotate for EO before I "insert the pair" if I made one, or just rotate before finishing the R/L or R2/L2, that way I get like an extra half a second or so to look for bad edges. Some possible cases you can do this with would be R' U R, L U' L', R, L, R2, L2, F' R2, F2 R2, etc. (These are all solutions to finish 2x2x3 with the cube oriented for EO. Do the inverse to setup the "case" if you can't see what I'm talking about in your mind.)well, before going, let me ask you all a question:
when you do step 1, 2x2x3 block, do you try to build the block behind the cube?? like doing cross on the botton. i´ve tried it, and i find it harder, but, then recognition of EO becomes easier, and i do less cube rotations, then i can look ahead better.
opinions?
Isn't that just redux but solving parts of 3x3 in between? I'm not familiar with the alternative big cube methods.
Isn't that just redux but solving parts of 3x3 in between? I'm not familiar with the alternative big cube methods.
I see no advantage. You have to find and solve specific edges, so the pause is after centres, rather than after edges. Solving edges with the 3x3x3 block would be annoying as well. Just stick with redux then Petrus, no need to overcomplicate.
I see no advantage. You have to find and solve specific edges, so the pause is after centres, rather than after edges. Solving edges with the 3x3x3 block would be annoying as well. Just stick with redux then Petrus, no need to overcomplicate.
But same with Yau. And people still use it.
But same with Yau. And people still use it.