PetraPine
Member
It wasn´t really a civil war because i had no one on my side / :
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I for sure agree with you about the move toward OH specific methods. It's something that has been long overdue. Roux and ZZ have really proven that gen-reduction, lack of rotations, and efficiency are becoming more and more important. One of the largest downfalls with CFOP, especially in OH, is efficiency, rotations, and lack of algsets. Since there is more time to recognize cases ZZ/Petrus really benefit from consistently integrating 2GLL/ZBLL and Last Slot sets, which also lower movecount, which previously stated is pretty important. LEOR and YruRU for sure have the most potential when it comes to OH, given the axioms I've set up for evaluating such methods. iI think Petrus falls into a bit of a grey area since it still has rotations. Efficiency should make up for this and since there only requires one planned rotation, the rotation is minimized ergonomics wise.It wasn´t really a civil war because i had no one on my side / :
I can't speak for everyone but I think this has some challenges. Theory crafting/method debates are of course subjective/bias. I think one of the biggest issues regarding this matter is that people rely a bit too heavily on statistics for support ( saying that this is the only valid means by which to evaluate methods ). Being analytical is really just as valid as support in critical debate. Statistics have a pretty heavy interpretive flaw, as theres way too much confirmation bias. To add to this people are far more critical of other methods than of CFOP. I think support wise there needs to be equal weight in critical thought as well as statistical analysis.Was kinda a civil war lol, people really dont like supporting their arguments in these forums
I dont know if that is as true on the forums, ive seen people say cfop is terrible alot.To add to this people are far more critical of other methods than of CFOP.
For people arguing for other methods for sure. I kinda just meant people that mindlessly argue for CFOP.I dont know if that is as true on the forums, ive seen people say cfop is terrible alot.
I dont think it is and most dont think it is but there out there for sure.
It's possible to do XEO-Cross, but that would require the peak human being.
EOcross is more like 50 moves, and you have to count the fact that because of eo moves you have to have the same if not higher tps during F2L and LLzz vs cfop
ergonomics:
cross and eocross have the same ergonomics, so i'm not going to include that.
ZZ-<RUz>
CFOP-<RULFy> or if you want to count L moves as zR then <RUFyz>
zz has better ergonomics so also higher max tps.
movecount:
ZZ-45 to 55
CFOP-55 to 65, maybe 55 to 60 if you blockbuild xcross or use more algs or something
lookahead:
zz lookahead is easier because of EO.
why is this even an argument, zz is clearly better than cfop at oh.
no, you don't need same or higher tps because of the lower movecount of zz. also, zz has a higher max tpsEOcross is more like 50 moves, and you have to count the fact that because of eo moves you have to have the same if not higher tps during F2L and LL
You have more time to do optimal blockbuild plus you have access to LS and ZBLL and no rotationsBecause of the EO moves it cancels out the efficiency,
making you need the same or higher tps during f2l
yes, zz has a higher tps limit if you use eocross. zz with eocross is still more efficient than cfop though lolnot many people use Normal ZZ anymore even for oh,
ZZ only has a
¨higher tps limit¨
if you use cross
if conclusive points are made, why shouldn't anyone change their mind?Can we just stop already? This is 6 pages full of pointless arguing. Nobody is going to change their mind, so let's do everyone a favor and just stop.
I'm not staying people shouldn't change their mind, I'm saying they just won't. Countless method arguments like this one have happened on the forums and I've never seen anyone actually change their opinion.if conclusive points are made, why shouldn't anyone change their mind?
eocross has same tps limits as cross but zzf2l and ll have higher tps limits than cfop.the average EO movecount is 6-7 if a solve was 50 moves, it would be more like actaully needing the tps of a 56 move solve during f2l, and ll, BUT because of LL and tps it partially makes up for that.
and eo cross doesnt even have higher tps limits,
R U gen with rotations,
is seemingly better than
R U L.
so what?I'm not staying people shouldn't change their mind, I'm saying they just won't. Countless method arguments like this one have happened on the forums and I've never seen anyone actually change their opinion.
So we should stop arguing for no reason, that's what.so what?