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NEW Guide to Choosing a Speedcubing Method (Speedcubing.org)

It wasn´t really a civil war because i had no one on my side / :
I for sure agree with you about the move toward OH specific methods. It's something that has been long overdue. Roux and ZZ have really proven that gen-reduction, lack of rotations, and efficiency are becoming more and more important. One of the largest downfalls with CFOP, especially in OH, is efficiency, rotations, and lack of algsets. Since there is more time to recognize cases ZZ/Petrus really benefit from consistently integrating 2GLL/ZBLL and Last Slot sets, which also lower movecount, which previously stated is pretty important. LEOR and YruRU for sure have the most potential when it comes to OH, given the axioms I've set up for evaluating such methods. iI think Petrus falls into a bit of a grey area since it still has rotations. Efficiency should make up for this and since there only requires one planned rotation, the rotation is minimized ergonomics wise.
Was kinda a civil war lol, people really dont like supporting their arguments in these forums
I can't speak for everyone but I think this has some challenges. Theory crafting/method debates are of course subjective/bias. I think one of the biggest issues regarding this matter is that people rely a bit too heavily on statistics for support ( saying that this is the only valid means by which to evaluate methods ). Being analytical is really just as valid as support in critical debate. Statistics have a pretty heavy interpretive flaw, as theres way too much confirmation bias. To add to this people are far more critical of other methods than of CFOP. I think support wise there needs to be equal weight in critical thought as well as statistical analysis.

Also, @AlphaCuber is awesome nice work on the thread, this is for sure long overdue. Let us know if you need any help with working on other methods.
 
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zz vs cfop

ergonomics:
cross and eocross have the same ergonomics, so i'm not going to include that.
ZZ-<RUz>
CFOP-<RULFy> or if you want to count L moves as zR then <RUFyz>
zz has better ergonomics so also higher max tps.

movecount:
ZZ-45 to 55
CFOP-55 to 65, maybe 55 to 60 if you blockbuild xcross or use more algs or something

lookahead:
zz lookahead is easier because of EO.


why is this even an argument, zz is clearly better than cfop at oh.
 
zz vs cfop

ergonomics:
cross and eocross have the same ergonomics, so i'm not going to include that.
ZZ-<RUz>
CFOP-<RULFy> or if you want to count L moves as zR then <RUFyz>
zz has better ergonomics so also higher max tps.

movecount:
ZZ-45 to 55
CFOP-55 to 65, maybe 55 to 60 if you blockbuild xcross or use more algs or something

lookahead:
zz lookahead is easier because of EO.


why is this even an argument, zz is clearly better than cfop at oh.
EOcross is more like 50 moves, and you have to count the fact that because of eo moves you have to have the same if not higher tps during F2L and LL
 
the average EO movecount is 6-7 if a solve was 50 moves, it would be more like actaully needing the tps of a 56 move solve during f2l, and ll, BUT because of LL and tps it partially makes up for that.
and eo cross doesnt even have higher tps limits,
R U gen with rotations,
is seemingly better than
R U L.
 
the average EO movecount is 6-7 if a solve was 50 moves, it would be more like actaully needing the tps of a 56 move solve during f2l, and ll, BUT because of LL and tps it partially makes up for that.
and eo cross doesnt even have higher tps limits,
R U gen with rotations,
is seemingly better than
R U L.
eocross has same tps limits as cross but zzf2l and ll have higher tps limits than cfop.
RU gen with rotations is better than RUL, and even better than RULF with rotations.
as i said, zz is RUz while cfop is RULFy or RUFyz, so i don't see how you can argue that cfop has better ergonomics than zz.
 
I'm not staying people shouldn't change their mind, I'm saying they just won't. Countless method arguments like this one have happened on the forums and I've never seen anyone actually change their opinion.
so what?
 
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