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Basically solve everything but execute corner parity after centers are solved.
 
How fast should I be with (Advanced) M2 before I switch to 3-style? I use OP for corners. Also, if I intend to start doing MBLD, should I get used to using images for both edges and corners?
 
How fast should I be with (Advanced) M2 before I switch to 3-style? I use OP for corners. Also, if I intend to start doing MBLD, should I get used to using images for both edges and corners?

I would recommend that you switch to 3-style corners when you are averaging between 1:00 and 2:00, but wait to learn 3-style edges until you are comfortable with corners.
As far as MBLD goes, you should use images or a similar long-term method to memorize both edges and corners. You can treat the last cube that you memorize as a 3BLD, but the rest require more solid memo than audio/visual.
 
I would recommend that you switch to 3-style corners when you are averaging between 1:00 and 2:00, but wait to learn 3-style edges until you are comfortable with corners.
As far as MBLD goes, you should use images or a similar long-term method to memorize both edges and corners. You can treat the last cube that you memorize as a 3BLD, but the rest require more solid memo than audio/visual.
Ok, thanks! Also, is Noah's video tutorial series the best place to learn 3-style?
 
Ok, thanks! Also, is Noah's video tutorial series the best place to learn 3-style?

Noah’s video is a good way to learn what commutators are and how to use them. Once you want to start applying 3-style to your solves, I would recommend looking at the tables here: http://bestsiteever.ru/tables/

It is a collection of many commutators for a variety of buffers. Find the ones that suit you best, and then learn them!
 
Practising to push the memo has given me a sub-15 memo for 3BLD, but I wanted to ask that sometimes using audio for edge memorisation, the audio string is just horrible as it has no rhythm and since I don't review them at all, during execution I sometimes mess up the letter pairs.
Any tips to fix this problem?
 
I recently started learning the M2 method for blindsolving and I know the Old Pochman method. How ever, I don't understand starting new cycles (if you even do) and how to know if a piece is flipped or not eg, getting a Yellow Red piece and not knowing ifs its an A edge or an E edge ( following the https://www.speedcubereview.com/blind-solving-algorithms.html lettering system for less confusion).

If anyone knows and can explain it would be amazing, or if there is another thread that specifically deals with this, it would be much appreciated! Thanks
 
I recently started learning the M2 method for blindsolving and I know the Old Pochman method. How ever, I don't understand starting new cycles (if you even do) and how to know if a piece is flipped or not eg, getting a Yellow Red piece and not knowing ifs its an A edge or an E edge ( following the https://www.speedcubereview.com/blind-solving-algorithms.html lettering system for less confusion).

If anyone knows and can explain it would be amazing, or if there is another thread that specifically deals with this, it would be much appreciated! Thanks
Hi, welcome to the forums!

On the subject of starting a new cycle, when you are tracing a cycle and come back to your buffer piece, either you are finished, or there are unsolved pieces in disjoint cycles that you must solve. In the case of the latter, this is when you have to 'break into a new cycle'. To do this, simply target a piece that you haven't solved yet and continue tracing as normal. You will eventually trace back to this piece that you originally shot to when you broke into the cycle. Again, at this point, you will either be finished or there is another cycle you have to break into. Repeat this process as necessary until all pieces are solved. To keep track of pieces you have solved/unsolved, what I liked to do when I was first starting out was to tap a finger on each piece as I traced out the cycle to give myself a visual reminder of what I had dealt with so far.

For flipped edges, what I usually do nowadays is that I usually notice edges that are flipped as I am tracing out my edges (for me, they are pretty easy to spot - the edges are in the correct spot with incorrect orientation). I guess this method works well once you become a lot more experienced/confident with tracing, and because I memorise flipped pieces with visual memory instead. However, you can treat them just like cycle breaks (albeit very short cycle breaks!). A telltale way to notice that you have flipped edges or a cycle break is if you trace back to your buffer piece but it is flipped (e.g. your cycle end back on FD instead of DF). For example, consider the red-white piece with your lettering scheme (the M2 buffer, DF). If you trace a cycle and end on the white side, then the buffer will be solved (correct orientation and permutation). If however, you end on the red side, the buffer piece will be in the correct spot, but it will be flipped.
 
What wing buffers does everyone good use for 4BLD, and out of the people who use UF, how many use UFr and how many use UFl?

I’ve switched to turbo on 3BLD and so I’ll of course be using it for 4BLD, but in Tom’s epic tutorial
He uses the buffer UFr, and since I’ve come from DFr, the UFr buffer uses the ‘left’ of every pair of wings while I’m used to the ‘right’ wing of every pair.

Since I’m still bad (averaging 9min) I think it’d be best for me to switch now but I’m mainly wondering what everyone good does.

Bonus question: in terms of centre buffers, is there much difference in say Ubl or Ubr for example? Should I just keep it the same as my corner buffer?
 
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What wing buffers does everyone good use for 4BLD, and out of the people who use UF, how many use UFr and how many use UFl?

I’ve switched to turbo on 3BLD and so I’ll of course be using it for 4BLD, but in Tom’s epic tutorial
He uses the buffer UFr, and since I’ve come from DFr, the UFr buffer uses the ‘left’ of every pair of wings while I’m used to the ‘right’ wing of every pair.

Since I’m still bad (averaging 9min) I think it’d be best for me to switch now but I’m mainly wondering what everyone good does.
I switched from DF to UF and DFr to UFr pretty recently, it is a little weird to get used to the tracing at first but you get used to it somewhat quickly.
 
What wing buffers does everyone good use for 4BLD, and out of the people who use UF, how many use UFr and how many use UFl?

I’ve switched to turbo on 3BLD and so I’ll of course be using it for 4BLD, but in Tom’s epic tutorial
He uses the buffer UFr, and since I’ve come from DFr, the UFr buffer uses the ‘left’ of every pair of wings while I’m used to the ‘right’ wing of every pair.

Since I’m still bad (averaging 9min) I think it’d be best for me to switch now but I’m mainly wondering what everyone good does.

Bonus question: in terms of centre buffers, is there much difference in say Ubl or Ubr for example? Should I just keep it the same as my corner buffer?

I use UFl because I use my left hand to do M moves, so it is easier to do l than r.
 
Best order of memorization and execution of 3BLD. Don't know if it is better to memorize the corners/edges first then execute the corners/edges first.
 
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Best order of memorization and execution of 3BLD. Don't know if it is better to memorize the corners/edges first then execute the corners/edges first.
I don't think there's an answer to this question that'll work for everyone. It depends on the method you use, the memo technique you use, your memorization skills, etc.

For instance, I memo corners first, then edges, then execute edges first and corners last. That's because I solve parity by swapping the position of the UB and UL edges during memo so that when I solve the last corner using a Y perm they'll be swapped into their proper positions. That pretty much forces me to memo corners first (to figure out parity) and execute them last (because the last corner swaps the edges, if I do that before placing the edges into position my edges memo won't work).

What method do you use? How do you solve parity?
 
I use Old Pochmann and parity is Ra Perm. Thanks for replying. I now have a good idea of what I should do.
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