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I am trying to learn OP for BLD. Can someone help me with my understanding of the beginning? So for the edges you use setup moves to get where the pieces need to go, and swap the using T or J. Always swap the same corners so you don't have to memorize extra. Is this correct?
 
Also: (R U2 R' U' R U' R') U' (R U R' U R U' R' U R U2 R') U' antisune U' double sune
I prefer to do a one move setup and a 2sune case
I am trying to learn OP for BLD. Can someone help me with my understanding of the beginning? So for the edges you use setup moves to get where the pieces need to go, and swap the using T or J. Always swap the same corners so you don't have to memorize extra. Is this correct?
yup, and you need to make sure the setup moves don't affect the corners
 
I just want to know a few things.

What is the most common system for BLD?

How many algs would be optimal to learn?

Where are the best resources to learn Blind solving?
 
Tackling Flips and Twists. Is it better to to do memo 1 sticker and shoot to another or set it up to pure flips?
 
I heard parity is around ~400 algs? How many parity/twisted/flipped cases are there?

I would calculate it by myself but symmetry is a ***** for me. I don't know anyway other way of doing it rather than listing everything out and check its symmetry which will take too long.
 
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I am about to start learning 3style corners but I have a quick question about parity. I use M2 so could I just do things like this
Solve edges -> do edge parity alg -> solve corners using 3style -> shoot to last corner using OP
 
I am about to start learning 3style corners but I have a quick question about parity. I use M2 so could I just do things like this
Solve edges -> do edge parity alg -> solve corners using 3style -> shoot to last corner using OP
Yes. That works.
There's another option that I've started using recently. If you memo corners first and find you have parity then during edge memo switch UB with UL. That will give an even number of edges but with those pieces swapped. You don't need a parity alg as solving the last corner with OP finishes the cube. I'm assuming you use standard buffer and target piece.
 
Yes. That works.
There's another option that I've started using recently. If you memo corners first and find you have parity then during edge memo switch UB with UL. That will give an even number of edges but with those pieces swapped. You don't need a parity alg as solving the last corner with OP finishes the cube. I'm assuming you use standard buffer and target piece.
I already do memo corners first so I could try that. So your saying just solve UB to UR and UR to UB if I have an odd number of targets?
 
Yes. It's pretty simple. I was surprised how quickly I got used to it. I'm still working on corner comms so I don't use them much but this method works in OP/M2 as well.
I will try it out. Seems like it's not too bad but I definitely need to try it out more
 
I'm almost done learning all my Centers for 4BLD. This should leave only the Parity cases left until I can start doing full solves instead of sighted / isolated practice.

Memorizing them ain't so hard, but during execution I nearly always mess up, still not sure why. Could be either doing the wrong setup moves (those pesky 4-movers!) or memorizing them wrong.

I'll re-watch Noah's video on centers, but I'm pretty sure I can pick any unsolved center our of the 2,3 or 4 available, right?
 
So, I got my lazy butt into the chair and tried full 4BLD solves. Failed miserably.

The thing that got me the most was tracking solved wings. I'm having the hardest time ever keeping track of my solved wings, especially with multiple cycle breaks.

Any suggestions? During 3BLD I don't have a problem with this, and track pieces with my fingers, but in thr 4x4 it is pretty hard.
 
Are there any 4 cycle permutations that permute not only upper stickers but side too? In bld sometimes I have two stickers to be swapped. HOW TO AVOID NEW CYCLE AND TO SOLVE THEM APART?PLEASE HELP
 
Are there any 4 cycle permutations that permute not only upper stickers but side too? In bld sometimes I have two stickers to be swapped. HOW TO AVOID NEW CYCLE AND TO SOLVE THEM APART?PLEASE HELP

Cycle breaks are somewhat complicated to avoid. I suggest reading/watching up on "Floating Buffers" and "Setting up into PLL's in BLD". A quick example of this would be having the UF, UB targets swapped then putting UR into UL and UL into UR and performing a H-Perm. Floating buffers are essentially like treating another piece as your buffer and performing a 3Cycle to solve all 3 pieces at once instead of breaking into the target.

You can find many written and watchable resources to help you understand these concepts better. Also finding reconstructions of Fast BLD solvers solves can be useful.
 
Hey all!
I am new here! Recently I have gotten very interested in blind solving. I know the theory and how to do it (never successfully done it blind yet) and I am wondering if you have any tips or tricks for me.
Thanks :D
 
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