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[Help Thread] FMC Discussion

I'm not good at FMC at all, but I gave it a go. I don't really know what to do after my EO:

D F2 R2 D L2 D2 L2 B2 L2 D' L D' F D' L2 F L' D' B' F2

B'//2x2
U R' F' R'// pseudo blocky things
U2 F // EO

B' // 2x2x2
U R' F' R' // pseudo 2x2x3 (premove R2)
U2 // F2L-1
R' F D' F D R F' R' F2 R // EOLS
D2 B U' R2 U B' D' F2 D' F // ZBLL
R2 // add premove

B' U R' F' R' U2 R' F D' F D R F' R' F2 R D2 B U' R2 U B' D' F2 D' F R2 (27)
 
Is there some site that is like Weekly FMC, but daily?

I'm quite sure there is not, but not completely sure.. Maybe we should start one :P

What does inverse mean in terms of FMC?

Sometimes if you can't find anything good in a scramble, you use the inverse scramble. As an example lets use this scramble; R U R' U'. The inverse is basically that backwards and change every prime to a non-prime and other way around. So the inverse scramble here would be U R U' R'

Theres some mores stuff about NISS, but it's confusing and I don't even understand it that well.
 
I'm not good at FMC at all, but I gave it a go. I don't really know what to do after my EO:

D F2 R2 D L2 D2 L2 B2 L2 D' L D' F D' L2 F L' D' B' F2

B'//2x2
U R' F' R'// pseudo blocky things
U2 F // EO

Other people have found better stuff already, but I suck so this 30-move solution is great for me:
U B'// 2x2
R' F' U R' U' F R' F2 R' // lots of blocks
L' U2 L F2 U R U R' U2 F2 U // F2 conjugation to solve everything but L3C
F' U2 F D F' U2 F D' // L3C
 
Once again I have a potentially awesome start, but can't find any continuations.. I've tried some NISS and single move insertions, but can't find anything.. You guys got anything?

B2 U2 F2 U R2 U2 L2 F2 U2 B2 L2 B' R D B2 L D B F L2 D'
B2 F' D R' U B // 2x2x2
D R F' x2 // 2x2x3

A 22 move L5C skeleton (Don't do the x2, first move cancels into yours):

B2 F' D R' U B // 2x2x2
D R F' // 2x2x3
F’ R F // pair
D F D F' // EO
R D’ R’ // pseudo F2L-1
D2 R’ D’ R' // L5C

Skeleton: B2 F' D R' U B D R F2 R F D F D F' R D’ R’ D2 R’ D’ R' (22)
 
So I know we technically can use three cubes for FMC but do people actually do this? I can see one being used for the skeleton, one dedicated for insertions (possibly an unstickered cube that gets stickers on for that specific solve) but what's the point of a third cube?
 
So I know we technically can use three cubes for FMC but do people actually do this? I can see one being used for the skeleton, one dedicated for insertions (possibly an unstickered cube that gets stickers on for that specific solve) but what's the point of a third cube?
Two times that I don't have to solve and scramble again. And somewhat to save my place when I'm switching scrambles and I think I'll want to go back.
 
I'm not good at FMC at all, but I gave it a go. I don't really know what to do after my EO:

D F2 R2 D L2 D2 L2 B2 L2 D' L D' F D' L2 F L' D' B' F2

B'//2x2
U R' F' R'// pseudo blocky things
U2 F // EO

B'// 2x2x2
U R' F' R' U2// Psuedo F2L-1

Switch to inverse
Pre-Scramble: U2 R F R U' B
R F R// F2L-1 + 2x2x1

Switch to Normal
Pre Scramble: R' F' R'
B' U R' F' R' U2// F2L-1 + 2x2x1
U' R U R'// F2L + OLL skip

Switch to inverse
Pre-scramble: R U' R' U' R F R U' B
R F R// F2L + OLL skip
R' F R' F' U' R' U2 F' U' F U' R U R// PLL
Correction: R U' R' U' R F R U' B

Solution on inverse: R F2 R' F' U' R' U2 F' U' F U' R U R2 U' R' U' R F R U' B

Solution: B' U R' F' R' U R U R2 U' R' U F' U F U2 R U F R F2 R' (22)

Hope I wrote it down correctly. :P
 
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So I know we technically can use three cubes for FMC but do people actually do this? I can see one being used for the skeleton, one dedicated for insertions (possibly an unstickered cube that gets stickers on for that specific solve) but what's the point of a third cube?

I've only ever done FMC officially once and I'm by no means a pro but I brought 3 ended up only using one cube for everything heheh :p
 
34 move NISS solution:
Scramble: U' R2 U B2 U' F2 U B2 D2 F2 L' U2 R' B2 F' R' U B L' D' U
Moves in (parentheses) done on inverse:
(L U R D' L2 B) // 2x2 (6)
(L' F' L) // 2x2 + 1x2x3 + pair (3/9)
F' D R D' F' D // EO (6/15)
R' F R2 F2 R2 F' R2 F R2 // skeleton (9/24)
D2 B R B' D2 F L' F L F2 // J Perm (10/34)
F' D R D' F' D R' F R2 F2 R2 F' R2 F R2 D2 B R B' D2 F L' F L F2 L' F L B' L2 D R' U' L
34 htm
Any suggestions?
 
26 move PB!:

L2 F L2 U2 B' L2 B L2 B' R2 D2 U' F' L U' R' U' F2 L2 F

L2 R’ F U’ L R U2 F2 B2 D’ F’ // XXXcross (11)
U R2 U’ // F2L (3/14)
D B R B’ R D’ R2 D’ F D F’ // OLL (11/25)
R2 // PLL Skip + AUF (1/26)
 
I just got this rather cool scramble...
L2 R2 D' R2 U B2 U R2 F2 L2 U2 B2 U2 B F L' R' D' F' U' F L2

B2 U2 R2 makes a 2x2x3 with misaligned centers. I think you can make a skeleton out of that and insert M' E M E' somewhere...?
 
I just got this rather cool scramble...
L2 R2 D' R2 U B2 U R2 F2 L2 U2 B2 U2 B F L' R' D' F' U' F L2

B2 U2 R2 makes a 2x2x3 with misaligned centers. I think you can make a skeleton out of that and insert M' E M E' somewhere...?

In such a case always be used three different, but compatible insertion.
For example:
M' E M E'
E' S E S'
S' M S M'
There are 3 other groups, total of 12 algs.
If your skeleton is ready, keep in mind all three insertions, for the best cancellation.
I usually looking a slice move in skeleton, and placed the right insertion before or after.
For example an insertion of hardest scramble:


U2 L R'(M S M' S') F' 12 HTM
L R' M = x' 4 moves cancel
S' F' = z' B' 2 moves cancel
some luck: U2 L R' M S =U2 x' S = x' U D 1 more move cancel
after insertion: U D F B' L' 7 moves cancel.

With the usual blockbuilding skeleton, maybe a little harder to find a good insertion
( your 3-move block seems promising though :) )
 
Got to go to bed, any good continuations for this?

B' F' L B2 U' F' R B2 D L D' R2 B R' F L' R2 B2 D' U' L U D2 B R

B D' R2 U L U' D' F D' // 2x2x3 block
switch to inverse: R2 F' R' F2 R2 // F2L-1
switch to normal: F2 D' F D R F R' // 3 corners and 3 edges left

sucky insertions suck

Edit: it's not terrible, since I cancel a premove to make a 20-move skeleton, but 3 corners and 3 edges sucks
 
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