Easy / Lucky / Hard / Weird scrambles Thread

How come these guy's are accurate and all these "0.3" aren't?
I don't know, but let's play a game, which of the following is a way the WCA uses to determine the results of a competitor?
A. Stackmat Timers
B. Framecounting

If you answered A, you are correct. At the end of the day, the result you get from frame counting does not matter, it's instead the thing that shows up on your stackamt timer. In Sid's case, the timer showed 0.26, so that's his result.

You think that frame counting would be a more accurate way of timing sprint events like 2x2, skewb, pyra, etc? That's a valid opinion to have, perhaps you could ask the WCA to implement frame counting. But until the WCA implements framecounting as their way of timing people, (as mentioned before, not only does the WCA not frame count, they don't even use frame by frame to judge +2s and stuff https://www.worldcubeassociation.org/incidents/50) there should be no reason to do it for at home attempts, if you want everything to be as official as possible, how bout using the official way to time attempts, which is the stackmat timer, which is the final say in the result a competitor got.
 
I don't know, but let's play a game, which of the following is a way the WCA uses to determine the results of a competitor?
A. Stackmat Timers
B. Framecounting

If you answered A, you are correct. At the end of the day, the result you get from frame counting does not matter, it's instead the thing that shows up on your stackamt timer. In Sid's case, the timer showed 0.26, so that's his result.

You think that frame counting would be a more accurate way of timing sprint events like 2x2, skewb, pyra, etc? That's a valid opinion to have, perhaps you could ask the WCA to implement frame counting. But until the WCA implements framecounting as their way of timing people, (as mentioned before, not only does the WCA not frame count, they don't even use frame by frame to judge +2s and stuff https://www.worldcubeassociation.org/incidents/50) there should be no reason to do it for at home attempts, if you want everything to be as official as possible, how bout using the official way to time attempts, which is the stackmat timer, which is the final say in the result a competitor got.
Alright, next week you'll see I got the 3x3 wr single of 0.97 cause like I mean, that's what the timer shows, am I right?
 
Alright, next week you'll see I got the 3x3 wr single of 0.97 cause like I mean, that's what the timer shows, am I right?
not like that would actually happen...right?
1717797961838.png


all jokes aside if you stopped it early it's very easy to tell. some people have gotten away with it for a very short period of time before getting banned
 
Have you ever gotten a REALLY lucky scramble, where you start with a semi-solved cube?
I got this scramble for the 2x2x2 form JNetCube timer:
L B2 D L D2 L' D F' U' R F2 D B2 U' F' L D F' U2 R2 B R' B2 U' F2




Anybody have any?
Yes, but not as crazy as this, generated by cstimer. It's one move to solve both two sides, and then the last 7 move PBL alg to solve the last. It's about a 9 mover and I got 1.86 (I'm a noob at that time)
Generated By csTimer on 2024-06-08
single: 1.86

Time List:
1. 1.86 R2 U' R2 U2 F2 U' R2 U2 R' @2023-06-30 09:16:37
 
belt enjoyers?
U' F2 U2 D' R' L' F R2 U B2 D' B2 L2 B2 D B2 U' L
28.39 (I average about 30 to 35 I think cuz I hardly ever solve this method) with my (or someone's) sq1 based belt method. It's solving the belt, then orient the corners using 2 look (or sometimes special ones), solve corner orient parity, then use EO in Roux to orient the edges, then use sq1 in 3x3 algs to solve the rest
 
belt enjoyers?
U' F2 U2 D' R' L' F R2 U B2 D' B2 L2 B2 D B2 U' L
R' E R2 // belt+parity
Rw U R' U R U' R' U R U2 Rw' // OLL1
D' M' U' S' R2 S R2 U M // OLL2
U R2 UD' R2 UD R2 D Rw2 // Separating yellow and white (cancelled)
U2 M2 UD' M2 U2 M2 // H perm while forcing T perm
R U R' U' R' F R2 U' R' U' R U R' F' D'U2

Today I learnt that the belt method sucks and that finding a reasonably ok solution with it is not easy.
 
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