are you talking about individual dedge pieces, or edges in 'dedge form'? if either, you cannot swap two without messing up the rest of the cube in some way. if you would like to simply twist a single edge in dedge form with an algorithm, go on bigcubes.com. if you do not know how to do the last two dedges, follow the link to cubestation.
 
are you talking about individual dedge pieces, or edges in 'dedge form'? if either, you cannot swap two without messing up the rest of the cube in some way. if you would like to simply twist a single edge in dedge form with an algorithm, go on bigcubes.com. if you do not know how to do the last two dedges, follow the link to cubestation.

thanks, it is actually edges in 'dedge form'
 
well I did what you told me to with my rubik's 4x4, and it turns amazing. I don't see why people would hate rubik's so much (although my old one had so many imperfections it wasn't funny).

Also I've tried doing FMC for 4x4, and I have got less than a hundred turns on occasion (which is the same, or less than i use for reduction).

...and I'm looking foreward to seeing your big cubes tutorial. (By the way, I've had a few sub-1:30 solves for 4x4, and getting better.)
 
you already have my tutorial :)
anyway, do you know all the CLL algs?

anyway TMOY you still don't have all the algs right? mm. if you would have to optimize all the damn algs for say 5x5....then...hehehehehe
 
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Depends on what you call having all the algs. I have already written out a set of algs for all cases, but it is still far from perfect. Here it is, hope this helps. Notations are Superset ENG.
For the first step, with the number of wrong centers on each face, 2b meaning 2 forming a bar, 2d meaning 2 forming a diagonal. The numbers under the same parenthesis correspond to opposite sides.
(1,0) (1,0): ML'U'MRUMLU'MR'U
(2b,0) (2b,0): ML'FB'U2F'BMLFB'U2F'B
(2b,0) (2d,0): ML'UMRU'MLU2ML'U'MR'UMLU2
(2d,0) (2d,0): ML2U'F'MU2MLMU2ML'FUML2
(1,1) (2b,0): MU2F2MLMU2ML'MU2F2MU2
(1,1) (2d,0): MU2F'MLMU2ML'MU2FMU2
(1,1) (1,1): MLMU2ML'MU2
(3,0) (3,0): ML'U'MRUMLU2ML'UMR'U2MRUMLU'MR'U'
(3,0) (2b,1): ML'U'MR'UMLU2ML'UMRU2MR'UMLU'MRU'
(3,0) (2d,1): ML'U'MRUMLU2MLUMR'U2MR'UML'U'MRU'
(2b,1) (2b,1): MU'MDLMU'MDMLMUMD'L'MUMD'ML'
(2b,1) (2d,1): MUMDLMU'MDMLMUMD'L'MUMD'ML'MU2
(2d,1) (2d,1): MLMU2ML'U2MR'MD2MRD2
(4,0) (4,0): ML'FB'U2F'BMLMRFB'U2F'BMR'
(4,0) (3,1): ML2U2FMLMU2MD'2ML'MU2MD'2F'U2ML2
(4,0) (2b,2b): ML2U2MLMU2MD'2ML'D2MR2
(4,0) (2b,2d): ML2U2MLMU2ML'MU2FMLMD'2ML'MD'2F'U2ML2
(4,0) (2d,2d): MD2ML2U2MLMU2MD'2ML'TD2MR2
(3,1) (3,1): ML2UFMLMU2MD'2ML'MU2MD'2F'U'ML2
(3,1) (2b,2b): ML2UMLMU2MD'2ML'MU2MD'2U'ML2
(3,1) (2b,2d): MLMU2ML'MU'2UFMLMD'2ML'MD'2F'U'
(3,1) (2d,2d): MLMU2ML'MU'2FMD'2MR'MD'2MRF'
(2b,2b) (2b,2b): MLMU2MD'2ML'MU2MD'2
(2b,2b) (2b,2d): MLMU2ML'UMLMD'2ML'MU2MD'2U'
(2b,2b) (2d,2d): MLMU2ML'MRMU2MR'
(2b,2d) (2b,2d): MLMU2ML'MU2UF'MLMD'2ML'MD'2FU'
(2b,2d) (2d,2d): MLMU2ML'UMU2MD'2MLMD'2ML'U'
(2d,2d) (2d,2d): MLMU2ML'MR'MD'2MRMU2MD'2
(4,1) (4,1): ML'FB'D2F'BUMRU'MLFB'D2F'BUMR'U'
(4,1) (3,2b): ML2U2MLMU2MD'2ML'MU2MD'2U2MLMU2ML'MU2ML2
(4,1) (3,2d): ML2U2MLMU2MD'2ML'MU2MD'2U2ML'MU2ML'MU2
(3,2b) (3,2b): MLMU2MD'2ML'U2MR'MU2MRMD2U2
(3,2b) (3,2d): MLMU2MD'2ML'UMR'MU2MRMD2U'
(3,2d) (3,2d): MU2ML'MU2MD'2MLF'MD'2MRMD'2MR'FMD'2
(4,2b) (4,2b): U2MLMU2MD'2ML'U2MR'MU2MD'2MR
(4,2b) (4,2d): ML2U2FMLMU2MD'2ML'MRMU2MR'MD'2F'U2ML2
(4,2d) (4,2d): ML2U'F'MLMU2MD'2ML'MRMD'2MR'MU2FUML2
(4,2b) (3,3): ML2U2MLMU2MD'2ML'MR'MD'2MRTU2ML2
(4,2d) (3,3): ML2U2MLMU2MD'2ML'UMR'MD'2MRU'TU2ML2
(3,3) (3,3): MLMU2MD'2ML'MR'MU2MRMD'2
(4,3) (4,3): MLMU2MD'2ML'UMR'MU2MD'2MRU'
(4,4) (4,4): MLMU2MD'2ML'MR'MU2MD'2MR
For the second step, with the number of centers to swap on each pair of opposite faces (2b=2, bar on both; 2d=2, diagonal on both; 2bd=2, bar on one and diagonal on the other)
1,0: ML2UMR2U'ML2UMR2U'
1,1: MLMU2ML'U'DML'MU2MLUD'
2b,0: ML2MU2ML2MU2
2b,1: ML2TU2U'MR2U'ML2UMR2UTU2
2b,2b: ML2MUMD'ML2MU'MD
2d,0: ML2MU2ML2MU2F2ML2MU2ML2MU2F2
2d,1: ML2MU'MDML2MUMD'F'R'B'ML2MU'MDML2MUMD'BRF
2d,2b: ML2MU'MDML2MUMD'F2MU2ML2MU2ML2F2
2d,2d: ML2MU'MDML2MUMD'L2F2MU2MF2ML2MU2ML2TF2L2
2bd 0: ML2U'MR2UML2U2ML2UMR2U'ML2U2
2bd,1: ML2F'U'MR2UFML2F'U2ML2UMR2U'ML2U2F
2bd,2b: TRUTR'MD2ML2MF2MD2MF2ML2TRU'TR'
2bd,2d: TRUTR'FML2MUMD'ML2MU'MDF'TRU'TR'L2MD2MF2MD2MF2L2
2bd,2bd: TLU'TL'MD2ML'MRMD2MLMR'TLUTL'
3,0: ML2MU2ML2MU2FML2MU2ML2MU2F'
3,1: ML2MU2MD'2U'F'MR2FUML2U'F'MR2FUMU2MD'2
3,2b: ML2MUMD'ML2MU'MDF'MU2F'MD2FMU2F'MD2F2
3,2d: ML2MUMD'ML2MU'MDL2RFBML2MUMD'ML2MU'MDF'B'L2R'
3,2bd: ML2MU'MDML2MD'MUR2F'L'MU2LFMD2F'L'MU2LFMD2R2
3,3: ML2MUMD'ML2MU'MDFLMR2MUMD'MR2MU'MDL'F'
4,0: ML2MU2MD'2ML2MU2MD'2
4,1: ML2MU2MD'2U'MR2UML2U'MR2UMU2MD'2
4,2b: MU2ML2MR'2MF2MU2MF2ML2MR'2
4,2d: ML2MR'2MUMD'ML2MU'MDLRMUMD'MR'2MU'MDL'R'
4,2bd: ML2MU2MD'2UMR2U'ML2U2ML2U'MR2UML2D2
4,3: ML2MR'2MUMD'ML2MU'MDLMUMD'MR2MU'MDL'
4,4: ML2MR'2MUMD'ML2MR'2MU'MD
 
4x4x4 PARITY

I got a 4x4x4 Cube i know how to figure it out but i need help with the parity's, because i checked dan browns parity and it just mixed up my cube the way he did it so im wondering if anyone can please show me a site on parity for 4x4x4. The way i learned the 4x4x4 is to get all the centers and get pairs, to get ready to do 3x3x3 method. That's why i need parity algs becuase there's always a problem

If you can help me Thanks xD
 
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The parity alg in his video is correct. You probably turned the wrong layer.

Is your problem PLL or OLL parity? PLL Parity is:

r2 U2 r2 U(u)2 r2 u2
 
4x4x4... is it possible without parity?

Hey guys i've been working on solving my 4x4x4 and i'm at the last layer and of course i have parity. Is there any work around so that i can solve the cube and not get parity?

Thx,
Colin
 
Really? Could you tell me what they are because i'm watching Dan Brown >.> and i have these algs

1) 2U*, 2L*, 2U, 2l, 2U, 2L*, 2U*, R, U', L, 2U, R', U, R, L', U', L, 2U, R', U, L', U

2) 2R*, 2B, 2U, L*, 2U, R'*, 2U, R*, 2U, 2F, R*, 2F, L'*, 2B, 2R*

3) 2r, 2U, 2r, 2U*, 2r, 2u

4) 2U*, 2L*, 2U, 2l, 2U, 2L*, 2U* F', U', F, U, F, R', 2F, U, F, U, F', U', F, R

5) 2r, 2U, 2r, 2U*, 2r, 2u

and of course there all used for different situations
 
Really? Could you tell me what they are because i'm watching Dan Brown >.> and i have these algs

1) 2U*, 2L*, 2U, 2l, 2U, 2L*, 2U*, R, U', L, 2U, R', U, R, L', U', L, 2U, R', U, L', U

2) 2R*, 2B, 2U, L*, 2U, R'*, 2U, R*, 2U, 2F, R*, 2F, L'*, 2B, 2R* <-OLL Parity

3) 2r, 2U, 2r, 2U*, 2r, 2u

4) 2U*, 2L*, 2U, 2l, 2U, 2L*, 2U* F', U', F, U, F, R', 2F, U, F, U, F', U', F, R

5) 2r, 2U, 2r, 2U*, 2r, 2u <- PLL Parity

I really hate that notation.
 
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If you don't like parity, learn cage. THat's where I started. Eventually, you'll want to learn those two algs (only the oll one should give ya trouble). Redux is faster than cage.
 
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