Beginner algs are beginner algs, they aren't meant to be optimized, if you want, see Gyroninja's algs here: https://gyroninja.net/zzct/zzct.html#page, but those algs can be optimized as well.I found a 2look version of ttll or begginers version if you want to call it that i found it 9n reddit and I will attach the regular document and close up shots as well see if you could optimize them
@kubesolver has joined the chatGenerating and getting good algs takes time just asking someone isnt gonna get it done. They have to be motivated lol!
not sure what you mean yes, the kubesolver can gen algs.@kubesolver has joined the chat
"Cw" and "Ccw" stand for "Clockwise" and "Counter Clockwise". Those terms usually apply to the direction of the edge cycles, but it could also refer to the direction of the corner cycles. However, given that this is TSLE and there aren't edge or corner cycles to worry about, I think they mean the direction of the corner twists. If you read through the earlier parts of this thread, there are examples of people using "+" and "-" to show twist direction, and "o" to show that the corner isn't twisted (which I think was how the algs on gyroninja's site were organized and labeled). I would assume that in this case "N" means that the corner has not been twisted.About to start TSLE, wish me luck. I would also like to know what N, Cw and Ccw stand for, since the website that i'm using to learn the algorithms splits the cases up into those 3.
if that's what u want then do ribbon methodthanks. do you know a way to put tsle and tell into cfop? Just because I'm no good at eo steps
TSLE is irrelevant IMO. Instead just make one of the F2L pairs using either the correct corner or pick one of the four last layer corners and treat the yellow sticker as if it was the white sticker of the correct corner and form the pair with it instead. When done right, it should give you a normal OLL case when F2L is complete, only with a LL corner in the F2L and an F2L corner in the LL. You can then do OLL and TTLL. This gives you more choices during your F2L and avoids the need to learn anything new besides TTLL.thanks. do you know a way to put tsle and tell into cfop? Just because I'm no good at eo steps
Thats wasted movesTSLE is irrelevant IMO. Instead just make one of the F2L pairs using either the correct corner or pick one of the four last layer corners and treat the yellow sticker as if it was the white sticker of the correct corner and form the pair with it instead. When done right, it should give you a normal OLL case when F2L is complete, only with a LL corner in the F2L and an F2L corner in the LL. You can then do OLL and TTLL. This gives you more choices during your F2L and avoids the need to learn anything new besides TTLL.
How is it wasted moves? There are many times where you can do a 3-4 move solution to solve an F2L edge plus a LL corner oriented correctly.Thats wasted moves
Inserting the corner with the edge and doing oll and pll/ttll is a waste of 3 moves when you can just orient all the corners and insert at the same timeHow is it wasted moves? There are many times where you can do a 3-4 move solution to solve an F2L edge plus a LL corner oriented correctly.
Plus Execution Speed > Movecount
Need proof? Just a simple example is how the standard U perm went from 9 to 11 moves, because the 11 move solution is faster.
3 moves is insignificant in comparison to the time it takes to do TSLE. You have to do a 3-4 move insert just to randomly insert the edge into the slot, then take time to recognize and execute on the TSLE case, taking far more time. Plus you have less options this way as you lowkey have to insert in the FR slot unless you want to do mirroring, which would be a lot of annoying work for little benefit.Inserting the corner with the edge and doing oll and pll/ttll is a waste of 3 moves when you can just orient all the corners and insert at the same time