• Welcome to the Speedsolving.com, home of the web's largest puzzle community!
    You are currently viewing our forum as a guest which gives you limited access to join discussions and access our other features.

    Registration is fast, simple and absolutely free so please, join our community of 35,000+ people from around the world today!

    If you are already a member, simply login to hide this message and begin participating in the community!

ZZ-CT Thread

N's-cvt

Member
Joined
Feb 5, 2020
Messages
95
I have a google doc that I think has some good algs for all the cases, however I do not have any images to go with them.
 
Joined
Mar 16, 2020
Messages
1,126
Location
a Pokedex or somewhere near you.
I found a 2look version of ttll or begginers version if you want to call it that i found it 9n reddit and I will attach the regular document and close up shots as well see if you could optimize them
Beginner algs are beginner algs, they aren't meant to be optimized, if you want, see Gyroninja's algs here: https://gyroninja.net/zzct/zzct.html#page, but those algs can be optimized as well.
(lol optimizing meant genning new algs, not really pumping up existing algs, I could probably gen some algs)
 
Last edited:

zzcuberman

Member
Joined
Jul 27, 2020
Messages
84
These are my bar cases! Exchange algs anyone? so i can get a very up to date list! If you look at any of them specifically the ones i generated are ok but the last one in the right bar list is WAYY better then anyones ive seen and its 14 moves. The list goes with Justin taylors ttll list.
 

Attachments

GenTheThief

Member
Joined
Mar 18, 2016
Messages
1,691
Location
Illinois, U.S.A.
WCA
2016GEEN01
YouTube
Visit Channel
About to start TSLE, wish me luck. I would also like to know what N, Cw and Ccw stand for, since the website that i'm using to learn the algorithms splits the cases up into those 3.
"Cw" and "Ccw" stand for "Clockwise" and "Counter Clockwise". Those terms usually apply to the direction of the edge cycles, but it could also refer to the direction of the corner cycles. However, given that this is TSLE and there aren't edge or corner cycles to worry about, I think they mean the direction of the corner twists. If you read through the earlier parts of this thread, there are examples of people using "+" and "-" to show twist direction, and "o" to show that the corner isn't twisted (which I think was how the algs on gyroninja's site were organized and labeled). I would assume that in this case "N" means that the corner has not been twisted.
 

OreKehStrah

Member
Joined
May 24, 2019
Messages
321
thanks. do you know a way to put tsle and tell into cfop? Just because I'm no good at eo steps
TSLE is irrelevant IMO. Instead just make one of the F2L pairs using either the correct corner or pick one of the four last layer corners and treat the yellow sticker as if it was the white sticker of the correct corner and form the pair with it instead. When done right, it should give you a normal OLL case when F2L is complete, only with a LL corner in the F2L and an F2L corner in the LL. You can then do OLL and TTLL. This gives you more choices during your F2L and avoids the need to learn anything new besides TTLL.
 

zzcuberman

Member
Joined
Jul 27, 2020
Messages
84
TSLE is irrelevant IMO. Instead just make one of the F2L pairs using either the correct corner or pick one of the four last layer corners and treat the yellow sticker as if it was the white sticker of the correct corner and form the pair with it instead. When done right, it should give you a normal OLL case when F2L is complete, only with a LL corner in the F2L and an F2L corner in the LL. You can then do OLL and TTLL. This gives you more choices during your F2L and avoids the need to learn anything new besides TTLL.
Thats wasted moves
 

OreKehStrah

Member
Joined
May 24, 2019
Messages
321
Thats wasted moves
How is it wasted moves? There are many times where you can do a 3-4 move solution to solve an F2L edge plus a LL corner oriented correctly.

Plus Execution Speed > Movecount
Need proof? Just a simple example is how the standard U perm went from 9 to 11 moves, because the 11 move solution is faster.
 

zzcuberman

Member
Joined
Jul 27, 2020
Messages
84
How is it wasted moves? There are many times where you can do a 3-4 move solution to solve an F2L edge plus a LL corner oriented correctly.

Plus Execution Speed > Movecount
Need proof? Just a simple example is how the standard U perm went from 9 to 11 moves, because the 11 move solution is faster.
Inserting the corner with the edge and doing oll and pll/ttll is a waste of 3 moves when you can just orient all the corners and insert at the same time
 

OreKehStrah

Member
Joined
May 24, 2019
Messages
321
Inserting the corner with the edge and doing oll and pll/ttll is a waste of 3 moves when you can just orient all the corners and insert at the same time
3 moves is insignificant in comparison to the time it takes to do TSLE. You have to do a 3-4 move insert just to randomly insert the edge into the slot, then take time to recognize and execute on the TSLE case, taking far more time. Plus you have less options this way as you lowkey have to insert in the FR slot unless you want to do mirroring, which would be a lot of annoying work for little benefit.

Also I know about the U perms. I use three different kinds of algs, just depending on the AUF.
 
Top