You learn how each trigger effects the pieces on the cube, and learn/figure out which triggers you need to do to reduce the cases. Like you learn all the 1 trigger cases, then figure out/learn how to turn all the 2 trigger cases into 1 trigger cases. Then 3 to 2.I never really understood how TSLE could be done intuitively. Could someone help to clear my doubts?
Yes. 100% The movecount is is similar to roux but turning faster = gangsterDo you think that if someone learned and could execute all of the algorithms very fast, that this method could easily beat Roux, or Petrus, or it's succesor ZZ?
Is it because of the alg count? Or something else? (I want to learn CT because I like the luck and I want something spicier than boring OCLL and PLL.)We know that ZZ-CT is objectively worse than ZZ-A, and then there's a proper debate to be had whether ZZ-A or Roux are better (or equal). So no, ZZ-CT couldn't beat the big 3 (or Petrus maybe).
Nope, it's the movecount mainly, also the fact that you can be (should be) slot neutral. The luck isn't a great factor to learn it and it's overhyped how useful it is.Is it because of the alg count? Or something else? (I want to learn CT because I like the luck and I want something spicier than boring OCLL and PLL.)
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