I don't think any Roux variant is suitable for beginners, unless the person is very smart and has an above average spatial perception/visualization. I have tried teach beginner's CFOP/LBL to non-cubers; it is easier to learn than Roux.... but invariably the easiest method for a non-cuber to learn is the oldest of all old methods. No, not corners first; corners first was not the oldest method; the oldest method was to solve the entire top slice, then the bottom corners. And then various methods of finishing the edges. Newbies find one slice very easy to focus on; they can ignore the rest of the cube. Any method that requires that beginner solve various parts of different slices will be more of a struggle.

Furthermore I think one should abandon the idea of teaching a beginner the concept of an oriented or misoriented edge, unless that edge is flipped in position. A beginner has no concept of opposite colors and will be unable to determine if an edge is oriented or not (unless it is already in place and flipped).

Eric Fattah
BC, Canada
 
I don't think any Roux variant is suitable for beginners, unless the person is very smart and has an above average spatial perception/visualization. I have tried teach beginner's CFOP/LBL to non-cubers; it is easier to learn than Roux.... but invariably the easiest method for a non-cuber to learn is the oldest of all old methods. No, not corners first; corners first was not the oldest method; the oldest method was to solve the entire top slice, then the bottom corners. And then various methods of finishing the edges. Newbies find one slice very easy to focus on; they can ignore the rest of the cube. Any method that requires that beginner solve various parts of different slices will be more of a struggle.

Furthermore I think one should abandon the idea of teaching a beginner the concept of an oriented or misoriented edge, unless that edge is flipped in position. A beginner has no concept of opposite colors and will be unable to determine if an edge is oriented or not (unless it is already in place and flipped).

Eric Fattah
BC, Canada
that is why I suggested teaching corners first to beginners and then swapping out parts until you have full roux.
 
I think teaching beginners a corner's first method could be a really good way to get them started.

That being said, I think the beginners method still provides a really good intro to the cube. The main problem is people assume that you should go to CFOP from there.
I met somebody yesterday at a comp who knew beginner's and was interested in Roux after he saw me solving. Because he was interested, I was able to teach him Roux in less than 2 hours. He had good/bad edge recognition down in about 5 minutes since he'd already been doing that for OLL. For F2B he mostly did beginner's F2L with a little bit of other stuff, and he even managed to comprehend and execute LSE.

So I think the real thing is figuring out how to show people that they don't have to go to CFOP, and that Roux is a really fun, viable option.
I don't have any good ideas on how to do that though. :P
 
I've been solving roux for around 2 months now, and i've started to notice that my times haven't improved in a couple weeks. I've reduced the problem down to my F2B step. I can solve the first block in around 15-20 moves, which should be improved, and second block takes an even longer 25-30. I want to vastly reduce this number, but nobody is to the point with how to reduce it. All the answers i've seen are just simply "use the whole cube" or "be more efficient" and I understand that I need to do that, but I can't figure out how. If somebody could just drop a link or an answer in their reply, it would be greatly appreciated.
 
I think teaching beginners a corner's first method could be a really good way to get them started.

That being said, I think the beginners method still provides a really good intro to the cube. The main problem is people assume that you should go to CFOP from there.
I met somebody yesterday at a comp who knew beginner's and was interested in Roux after he saw me solving. Because he was interested, I was able to teach him Roux in less than 2 hours. He had good/bad edge recognition down in about 5 minutes since he'd already been doing that for OLL. For F2B he mostly did beginner's F2L with a little bit of other stuff, and he even managed to comprehend and execute LSE.

So I think the real thing is figuring out how to show people that they don't have to go to CFOP, and that Roux is a really fun, viable option.
I don't have any good ideas on how to do that though. :p
show them guroux's solving videos and some pretty slow, no-pause roux solves to show that intuitiveness can be fast
I think that it was seeing Guroux_ and 5BLD solve that got me hooked on roux.
thats what they need to see.
 
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+1 for reconstructions, especially of Alex Lau's solves. There's also a Roux tips and tricks youtube playlist made by guroux and pdf that was posted on this forum, highly recommended.
 
Yeah, that's exactly what got me hooked too. :)

What do you guys think about a tutorial specifically geared toward people who already know beginner's?
It could spend a little less time on CMLL and recognizing bad edges, since they're already sort of doing that, and could possibly spend more time on other things.
Do you think that would be at all useful, or do the tutorials that are already out there cover that pretty well?
 
Although I am a PCMS solver, I come here for help since the methods are almost like first cousin.

When making the last CE pair, can't you use winter variation so it could make CLL have faster recognition?
 
ooor you could just use CMLL.
my CMLL recognition is the same as my OCLL recognition, and WV would just be a little too slow.
also, you may be the only PCMS solver out there, what are your times like? Im curious.

Im in my second month of learning. Right now, my times are in the high thirties and low forties, with an occasional high twenties.

My gameplan is to work on my CE pair efficiency and lookahead, which has came a long way since I first started as fluidity goes.

For better third step recognition, I am going to learn COLL, as I can recognise my corners and how to move the centers and D layer Edges.

In the essence, PCMS and Roux are equal in efficiency, but rather more of a distribution of movecount, if that makes sense.
 
huh. also rotations are involved. when I went from CFOP(low 40's) to roux, after 2 days my times were better than my CFOP times from two days before, I averaged around 37 seconds two days later with roux.
but keep going!!! I am glad someone is deciding to be different for once!
I want to be, Im learning ZZ-CT in my free time.
 
So I can do blocks alright, I will definitely get better at them. No problems there. Corners are kinda slow, but I use 2 look to I'm sure I'll get faster when I learn CMLL. Then L6E... I can't recognize any parts of L6E in time and without turning the cube a bunch... Any suggestions?
 
How would you solve SB in this case during a real speedsolve?
I'm working on improving my SB efficiency and having some trouble.

Link to Scramble + FB
 
So I can do blocks alright, I will definitely get better at them. No problems there. Corners are kinda slow, but I use 2 look to I'm sure I'll get faster when I learn CMLL. Then L6E... I can't recognize any parts of L6E in time and without turning the cube a bunch... Any suggestions?
learn this
turn slowly
practise
also i've heard the 3rd link in my sig is ok
How would you solve SB in this case during a real speedsolve?
I'm working on improving my SB efficiency and having some trouble.

Link to Scramble + FB
efficiency isnt as important as lookahead eh
 
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