Random Cubing Discussion

For those of you who know ZZ and Roux or CFOP, how would you compare ZZF2L to Roux F2B or CFOP F2L? My main method is CFOP, and I average 23 with that. I average 30-35 with Roux, and I don't know if I should try making Roux my main or try ZZ. Is it worth learning ZZ? And one last question: how long did it take you guys to learn ZZ?
 
For those of you who know ZZ and Roux or CFOP, how would you compare ZZF2L to Roux F2B or CFOP F2L? My main method is CFOP, and I average 23 with that. I average 30-35 with Roux, and I don't know if I should try making Roux my main or try ZZ. Is it worth learning ZZ? And one last question: how long did it take you guys to learn ZZ?
ZZF2L is more similar to CFOP F2L than Roux F2B. ZZ has some worse F2L cases than CFOP, but also quite a few better ones. However they're mostly similar, both for solving them, and their total movecounts.

Roux F2B is very different. You start with the FB, which is similar to cross/EOLine, but in my opinion it's a bit worse. It's harder to fingertrick and is a couple of extra moves. However, the SB is much nicer than ZZF2L and CFOP F2L. It's a completely different way of solving though, and I think it's really quite hard to compare it to either F2L method. It's pseudo 2-gen (R,r,U only), which makes fingertricking easier, and the lookahead is about the same difficulty as with the other F2L methods.

It's definitely worth learning ZZ. You don't have to switch to it but it's a very useful method to know - you can learn a lot from it. It takes a bit of practise to do EOLine though. It took me a couple of hours of practise spread over a few days to get my EOLines to not be awful.
 
Its an extremely complex puzzle right ?

Yes, definitely! It took me a while to even understand the piece types, their orbits, and which sides to turn to move each piece type.

Good luck with the edges, if you're solving those last.

I'm still trying to plan how to move on from the first layer, though I'll probably go face-layer by face-layer like on a megaminx unless I hit any snags. I discovered last night that I have the makings of a commutator for edges as I, accidentally, found a simple way to change only one edge on one layer. So if I get really stuck on edges I could at least just use commutators and setup moves if I had nothing else to use.
 
ZZF2L is more similar to CFOP F2L than Roux F2B. ZZ has some worse F2L cases than CFOP, but also quite a few better ones. However they're mostly similar, both for solving them, and their total movecounts.

Roux F2B is very different. You start with the FB, which is similar to cross/EOLine, but in my opinion it's a bit worse. It's harder to fingertrick and is a couple of extra moves. However, the SB is much nicer than ZZF2L and CFOP F2L. It's a completely different way of solving though, and I think it's really quite hard to compare it to either F2L method. It's pseudo 2-gen (R,r,U only), which makes fingertricking easier, and the lookahead is about the same difficulty as with the other F2L methods.

It's definitely worth learning ZZ. You don't have to switch to it but it's a very useful method to know - you can learn a lot from it. It takes a bit of practise to do EOLine though. It took me a couple of hours of practise spread over a few days to get my EOLines to not be awful.

Thanks, this helps a lot. I'll be sure to learn ZZ.
 
So um...does anyone think the How many cubers have already achieved sub10? thread needs a newer version? I mean the old thread is not maintained anymore, plus we got way too many sub-10 or sub-9 cubers nowadays. What about "how many cubers have achieved sub-7, 7.5, 8, respectively in a100?" This is a better indicator and keeps the size reasonable. Anyone in favor of this? :)

I'm definitely interested in this.
 
This, and there are 13 competitions this weekend.

That shows the number of people who have *participated*, not the number of people who have *solved*. The latter is about 150-160 lower. And only seven competitions are left to be entered. And on average, competitions add 16-17 new competitors.
 
That shows the number of people who have *participated*, not the number of people who have *solved*. The latter is about 150-160 lower. And only seven competitions are left to be entered. And on average, competitions add 16-17 new competitors.
Oh. Well if you include the competitions at the end of this week (which I think he was doing), then that's 13 times 16-17 = ~200 new competitors, which would be more than enough.
 
That shows the number of people who have *participated*, not the number of people who have *solved*. The latter is about 150-160 lower. And only seven competitions are left to be entered. And on average, competitions add 16-17 new competitors.

Okay, I amend my statement to 40,000 people having participated instead. It's still possible though, considering only 157 more people need to compete, and there are 223 new people attending a competition this weekend. 66 of those people don't have to go and it's still 40,000 in total.
 
Does anyone else who times themselves a lot with their phone find that they seem slower when they time with keyboard? (And strangely enough, has no problems with stackmats????)
 
Back
Top