DizzypheasantZZ
Regular
- Joined
- Apr 26, 2015
- Messages
- 76
Do you use F moves in your solves and are they useful?
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Do you use F moves in your solves and are they useful?
CoolI'd do R U R' U R to break the orange-blue pair up, then U L' U' L to insert.
CoolerMM99 said:I would either use what AlphaSheep suggested or U R U' R' U2 R L' U L
CoolestmDiPalma said:U R' F2 R F2
Think outside the box brah.
Did you read my post when you quoted it?![]()
Has z-axis neutrality been fully discussed?
For example, after the first 2x2x3 on either L or R is finished, if I see an easy block that will extend to U, I just do either Z or Z' and go from there.
I honestly think this has great potential for reducing move count and doubles the probability for good cases (since instead of just one option, you get two) and I'll be practicing this from now on.
Has x-axis neutrality been fully discussed?
For example, after the first 2x2x3 on either L or R is finished, if I see an easy block that will extend to U, I just do either X or X' and go from there.
I honestly think this has great potential for reducing move count and doubles the probability for good cases (since instead of just one option, you get two) and I'll be practicing this from now on.
I find it easier for edges, since corners sometimes take a few moves to orient and then insert. You also don't have the problem you have in CFOP where you could accidentally insert edge flipped. However, I think it's useful for corners too, if the corner is on the U layer.When should I use keyhole in ZZF2L? Inserting corners, edges, or both? I feel it is useful at times, but there might be faster algs I can use.
If something goes wrong with EO, I usually correct EO and then continue with ZZ. If I can't see EO in inspection I'll just orient as many edges as I can and then track the others.Do any of you guys have a fallback method in case of an "OH CRAP moment" in ZZ? Often, if I mess up EOLine badly enough, I'll switch over immediately to CFOP and continue the solve like that (often using VHLS to keep my ZZ-style LL going). I'll also use CFOP if I, in inspection, miscount bad edges (odd number) or can't figure out EOLine. It's very nice to have a fallback method like that instead of panicking and trying to reorient edges mid-solve.
Do any of you guys have a fallback method in case of an "OH CRAP moment" in ZZ? Often, if I mess up EOLine badly enough, I'll switch over immediately to CFOP and continue the solve like that (often using VHLS to keep my ZZ-style LL going). I'll also use CFOP if I, in inspection, miscount bad edges (odd number) or can't figure out EOLine. It's very nice to have a fallback method like that instead of panicking and trying to reorient edges mid-solve.
This is where being y-neutral helps!The scrambles that kill me are when there are 8 bad edges and a bunch of them are in the S layer and you can't avoid removing bad edges from the B face while placing 4 in the F face (or vice versa), I still have trouble coming up with a full EO line for those cases in under 15 sec because of all the pieces you have to keep track of. (ie: D' B R2 B2 D2 R' D2 F U2 L2 F2 L2 U L2 U R2 D L2 U' D B2)
Luckily, I am y-neutral. It's impossible for me to get >8 bad edges. If I have more than 8, just do a y rotation! Done. I didn't know that being y-neutral wasn't common?