Sometimes if you can't find anything good in a scramble, you use the inverse scramble. As an example lets use this scramble; R U R' U'. The inverse is basically that backwards and change every prime to a non-prime and other way around. So the inverse scramble here would be U R U' R'
Theres some mores stuff about NISS, but it's confusing and I don't even understand it that well.
Other people have found better stuff already, but I suck so this 30-move solution is great for me:
U B'// 2x2
R' F' U R' U' F R' F2 R' // lots of blocks
L' U2 L F2 U R U R' U2 F2 U // F2 conjugation to solve everything but L3C
F' U2 F D F' U2 F D' // L3C
Once again I have a potentially awesome start, but can't find any continuations.. I've tried some NISS and single move insertions, but can't find anything.. You guys got anything?
B2 U2 F2 U R2 U2 L2 F2 U2 B2 L2 B' R D B2 L D B F L2 D'
B2 F' D R' U B // 2x2x2
D R F' x2 // 2x2x3
So I know we technically can use three cubes for FMC but do people actually do this? I can see one being used for the skeleton, one dedicated for insertions (possibly an unstickered cube that gets stickers on for that specific solve) but what's the point of a third cube?
So I know we technically can use three cubes for FMC but do people actually do this? I can see one being used for the skeleton, one dedicated for insertions (possibly an unstickered cube that gets stickers on for that specific solve) but what's the point of a third cube?
Switch to inverse
Pre-Scramble: U2 R F R U' B
R F R// F2L-1 + 2x2x1
Switch to Normal
Pre Scramble: R' F' R'
B' U R' F' R' U2// F2L-1 + 2x2x1 U' R U R'// F2L + OLL skip
Switch to inverse
Pre-scramble: R U' R' U' R F R U' B
R F R// F2L + OLL skip R' F R' F' U' R' U2 F' U' F U' R U R// PLL
Correction: R U' R' U' R F R U' B
Solution on inverse: R F2 R' F' U' R' U2 F' U' F U' R U R2 U' R' U' R F R U' B
Solution: B' U R' F' R' U R U R2 U' R' U F' U F U2 R U F R F2 R' (22)
So I know we technically can use three cubes for FMC but do people actually do this? I can see one being used for the skeleton, one dedicated for insertions (possibly an unstickered cube that gets stickers on for that specific solve) but what's the point of a third cube?
34 move NISS solution:
Scramble: U' R2 U B2 U' F2 U B2 D2 F2 L' U2 R' B2 F' R' U B L' D' U
Moves in (parentheses) done on inverse:
(L U R D' L2 B) // 2x2 (6)
(L' F' L) // 2x2 + 1x2x3 + pair (3/9)
F' D R D' F' D // EO (6/15)
R' F R2 F2 R2 F' R2 F R2 // skeleton (9/24)
D2 B R B' D2 F L' F L F2 // J Perm (10/34)
F' D R D' F' D R' F R2 F2 R2 F' R2 F R2 D2 B R B' D2 F L' F L F2 L' F L B' L2 D R' U' L
34 htm
Any suggestions?
In such a case always be used three different, but compatible insertion.
For example:
M' E M E'
E' S E S'
S' M S M'
There are 3 other groups, total of 12 algs.
If your skeleton is ready, keep in mind all three insertions, for the best cancellation.
I usually looking a slice move in skeleton, and placed the right insertion before or after.
For example an insertion of hardest scramble:
U2 L R'(M S M' S') F' 12 HTM
L R' M = x' 4 moves cancel
S' F' = z' B' 2 moves cancel
some luck: U2 L R' M S =U2 x' S = x' U D 1 more move cancel
after insertion: U D F B' L' 7 moves cancel.
With the usual blockbuilding skeleton, maybe a little harder to find a good insertion
( your 3-move block seems promising though )