I think something that could improve this method more though is a corners ZB method. So you do EOLine, block build one side, then do the other but this time only do the cross edge and ONE slot next to it. Now when you do the last slot, orient all of the corners then procede to PLL.
Otherwise you could just go with ZBLL. Like do the F2L (which is easier than fridrich cos of no cube movements and 3-gen style) then finish with ZBLL (which would benefit to Jason considering that he knows a lot of it.
Also Lucas Thanks for the link but can you do an ani-cube so I can see what you mean because when I try those algs on a solved cube it pretty much screws it up. Thanks.
*shakes hands after tying hardout

*
EDIT***zz (with OLL/PLL) avg. of 12 50.12
-_- so close to sub 50, also just to make th post even longer

here are some time schemes for differant variations on zz
ZZ with OLL/PLL
(all times in seconds)
***pro's and con's for LL***
EOLine = 2.5
Left block = 2.5
right block = 2
OLL = 1.5
PLL = 2
+around 1.5 secs of recog =
12
pro's = Very little amount of algs only 28 (20 excluding mirrors and inverse), very possible to get sub 15 avg, Very fast algs.
con's = 2LLL= more recog
ZZ with COLL/EPLL
EOLine = 2.5
left block = 2.5
right block = 2
COLL = 2
EPLL = 1.25
+ around 1.5 secs recog =
11.75
pro's = EPLL VERY fast, can get great averages. Less recog than OLL/PLL for last step.
con's = 2LLL = more recog
ZZ with ZBLL
EOLine = 2.5
left block = 2.5
right block = 2
ZBLL = 2.25
+ around 1 sec recog =
10.25
Pro's = 1LLL = less recog time, can get 10sec avgs with enough practise.
con's = A LOT of algs and easy to forget them if you don't practise, some ZBLL slow, CRAZY hard to do a ZBLL time attack.
ZZ with ZZLL
EOLing = 2.5
left block = 2.5
right block + phasing = 2.25
ZZLL = 2.25
+ around a little less than 1 sec recog =
10.50 or a little less
pro's = Phasing can be done easily on the fly ,far less algs tham ZBLL, can get 10 sec avgs with enough practise.
con's = Phasing takes a little more thinking, only 160 algs (which is actually like 80 after counting mirrors and inverses)
This is measured as if they were the Harris chan of F2L and had good LL with very little stops, recog could be quicker than this though and EOLine could be better or worse down by about 1.25 secs on a lucky solve(0 or 2 edge unoriented) or up by about 0.75 on an unluck solve (6 or 8 edges unoriented)
IMO I will go with ZZ with ZZLL because of only 160 algs (which is actually like 80 after counting mirrors and inverses) and because it has a lot of potential.