aznanimedude
Veteran
- Joined
- Feb 23, 2012
- Messages
- 666
for me, i've just done it enough to where i can pretty easily once i find 4 edges (or 2 if there's only 2) and then quickly figure out a way to move them all, once i've got that sequence of moves in my head, it's the same with more edges.
Also the majority of the time you'll only have 4 or 6 edges so getting comfortable with those and you are actually for the most part going to be just fine. With 4 it's straight forward, with 6 when you're starting out you'll probably more often than not handle it 4+2, instead of 3(+1) + 4, i.e. orient 4 edges and then orient remaining 2, rather than orient 3, misorient 1 at the same time, then orient 4 remaining bad edges.
For 8, it's basically just an extension of 4, so what you do is just figure out your first 4, then do it while tracking/predicting where the last 4 edges end up. 10 is kinda weird, but honestly i never really consciously keep track of when i have 10 edges, but pretty sure i usually end up doing it 4+4+2, unless i have an epiphany and then do it 4+3+3. 12 you thank your lucky stars because then it's just simultaneous F/B turns, and then 4 remaining edges.
tl;dr, takes practice, takes time, but if you try you'll get it
also boo EOCross, suck it up and learn to blockbuild, the sooner you do, the sooner you can take advantage of the efficiency and ergonimics of the ZZ method
Also the majority of the time you'll only have 4 or 6 edges so getting comfortable with those and you are actually for the most part going to be just fine. With 4 it's straight forward, with 6 when you're starting out you'll probably more often than not handle it 4+2, instead of 3(+1) + 4, i.e. orient 4 edges and then orient remaining 2, rather than orient 3, misorient 1 at the same time, then orient 4 remaining bad edges.
For 8, it's basically just an extension of 4, so what you do is just figure out your first 4, then do it while tracking/predicting where the last 4 edges end up. 10 is kinda weird, but honestly i never really consciously keep track of when i have 10 edges, but pretty sure i usually end up doing it 4+4+2, unless i have an epiphany and then do it 4+3+3. 12 you thank your lucky stars because then it's just simultaneous F/B turns, and then 4 remaining edges.
tl;dr, takes practice, takes time, but if you try you'll get it
also boo EOCross, suck it up and learn to blockbuild, the sooner you do, the sooner you can take advantage of the efficiency and ergonimics of the ZZ method