# What is the most efficient method out there?

#### Pyjam

Realistically, what are the attributes of the "most reasonable efficient method" for the most folks?

Low move count ≈ 45 moves
Low alg count = 42 for the full method, avg length = 10.5 STM (like OLL)

Instead beginners do CFOP with 2-look OLL because they're unable to retain 57 algs, and crappy PLL algs. And a higher move count by 20-25%.

leor

#### ProStar

##### Member
Realistically, what are the attributes of the "most reasonable efficient method" for the most folks?

minimal # steps (no more than 6?)
max # algs (around 100?)
low move count (around 50?)

anything else? or different numbers?

He wanted purely least moves, not a viable speedsolving method

#### Exotic Butters

##### Member
Here's something that @WoowyBaby (and kind of me) made on the method creation thread. There's only one example solve, but that being said, it was still only 37 moves. You might wanna try it out.
This seems like an interesting concept, but what are its benefits when compared to standard roux? all I notice is that it would be worse due to corner algs being worse (for some cases) as M slice has to be preserved.

#### WarriorCatCuber

##### Member
People don't use a method for FMC. They use a variety of techniques combined together to finish the cube
They use NISS and stuff, which requires a written scramble, a pencil, and a piece of paper, so no way you should use that for 3x3 solving.

#### GAN 356 X

##### Member
They use NISS and stuff, which requires a written scramble, a pencil, and a piece of paper, so no way you should use that for 3x3 solving.
New event: Solve a 3x3 with only a pencil and paper without touching the cube. lol

#### PetrusQuber

##### Member
That would be kind of like non cuber’s vision of blind - looking at the cube, predicting how certain moves affect the cube, etc

#### fuzzballcat

##### Member
2 moves max 1 Move (HTM): COLL on a 1x1x2
(You never said what puzzle the method had to be for...)

#### Etotheipi

##### Member
2 moves max: COLL on a 1x1x2
(You never said what puzzle the method had to be for...)
One in HTM.

#### WarriorCatCuber

##### Member
2 moves max: COLL on a 1x1x2
(You never said what puzzle the method had to be for...)
Nah one move HTM

#### Mike Hughey

##### Super Moderator
Staff member
New event: Solve a 3x3 with only a pencil and paper without touching the cube. lol
I've almost done this before:
I wanted to do all the weekly competition events blindfolded one week. For fewest moves, I used the following rules:
1. You can still use all the same materials as normal fewest moves: 3 cubes, pen, paper, stickers if you want.
2. You can hold a cube and use it as a prop to think about moves, but cannot apply the scramble. All you can do with your cubes is look at your solved cubes. LOL!
3. After your inspection is complete (which counts as part of your hour), you must apply the blindfold. Then the blindfold must not be removed until you're finished writing a solution on the paper.
4. As with normal blindfolded, you can turn the cube if you find it helpful while you're blindfolded. This actually had a bit of a benefit for me because I was doing effectively a blindfold solve, and sometimes my hands remembered the move better than my mind. When I needed to do that, I very carefully placed the pen in a position to point to where I needed to write the next moves, so I wouldn't mess up the solution.
5. When finished writing the solve, stop the timer and remove the blindfold. The blindfold may be removed before stopping the timer, but no additional moves can be written once the blindfold has been removed.

This was only doable for me because back when I did it, we didn't have the 80 move limit. So I worked out the positions of the pieces by tracking the moves in the scramble mentally, memorized a blindfolded solve, and then wrote down the moves to execute it, and it was well over 100 moves. Now, the only reasonable way to do this is to do a speedBLD solve, but with the added disadvantage that you cannot apply the scramble to look at while memorizing it - you have to execute the scramble in your head. Doing that in under an hour might be pretty hard, but is probably not impossible.

Interestingly, one of the most difficult things for me was keeping track of where my pen was as I wrote, so as to maintain a legible solution that was in the proper order. I really worked hard to keep track of where my pen was so that I wouldn't overwrite the lines somehow and invalidate the solve. And yet my solution was still awfully sloppy. But I can honestly say that the solution was still quite readable and clear as to its meaning and order, so I considered it a valid solve.

Easily one of the silliest events I've ever tried.

#### Mike Hughey

##### Super Moderator
Staff member
Worse than Feet blind?
In my opinion, much sillier than feet blind.

I should correct myself and say now that, upon reviewing my past results, I was not recalling things correctly. I actually did the fewest moves blindfolded (week 2010-04) attempt three weeks before the week that I tried to do all events blind (week 2010-07), and I didn't actually succeed in attempting all events blind - I was missing a few events (including fewest moves), because I didn't quite have enough time for it all.

By the way, in week 2010-07 (the week I did almost all events blind), I got a successful average in feet blind - I solved 4 out of 5 successfully. That was really the highlight of that week for me, as I had never done feet blind before that. I was astounded! [13:24.14: (DNF) 18:34.18 11:27.21 10:11.03 (9:24.75)] I have never had such a high rate of success with feet blind since that average - I'm still amazed I got 4 out of my first 5 feet blind attempts successfully.

#### brododragon

##### Member
What's the lowest move count speedsolving method you know? You can combine any substeps together, as long as they can be combined. Also, it could have 600 algs, just has to have a low average move count. If you're wondering how to find the average vmove-count, go to the wiki, find the substeps, and combine the average move-count. If the wiki doesn't have the substeps, just do a Ao12 and take the average move-count.

It must be a a speedsolving method (or has been used to get fast times).

#### JackJack13

##### Member
the nest one i know of is just doin R,U' untill it gets solved

#### Filipe Teixeira

##### Member
pseudo blocks with non matching 1LLL