rubikmaster
Veteran
If you're not familiar with the tems from the title, go check them out on the wiki:
LPELL
L4C
Hey everyone, so I've been working on a new-ish LL method. It's not really anything new or inventive, since both LPELL and L4C have been around for some time but they've never been used together as an LL method (as far as I know). At first I was convinced I had invented LPELL myself (lol) but later found it on the Wiki. Surprisingly, I found only the 6 algs (+ mirrors) that insert the last pair and permute the edges (LPEPLL). In order to both permute and orient the edges while inserting the last pair you would need 48 algorithms (+ 48 mirrors). But, the full list of LPELL algs doesn't even exist yet, so that's where I come in. For the last few days I've been running some of the cases through Cube Explorer and trying to find some good algs (i.e. a good balance between short move count and fingertricky-ness). It's a lot of work, so first I wanted to ask you guys if you think LPELL/L4C could be a useful method for speedsolving? Also, I'm quite positive full LPELL could have useful applications for FMC (and of course I'm not the first person to notice that), but I'm mainly looking at it's application to speedsolving.
Pros:
- On average LPELL+L4C would be around 4 moves shorter than "insert last pair+OLL+PLL". Those are very rough estimates, so don't take my word for it just yet.
- In each solve there is a 1/3 chance you will run into a L3C case, which can be solved pretty fast by 3-cycle commutators used in BLD.
- After LPELL is done you have a 1/324 chance of getting an LL skip (compared to a 1/15,552 chance in CFOP).
Cons
- Recognition of the LPELL and L4C cases would be a bit slow but could be greatly improved with practice.
- This method would require learning 84 L4C algorithms and 48 LPELL algorithms (not including mirrors).
anyway guys, I want to hear your thoughts on this.
LPELL
L4C
Hey everyone, so I've been working on a new-ish LL method. It's not really anything new or inventive, since both LPELL and L4C have been around for some time but they've never been used together as an LL method (as far as I know). At first I was convinced I had invented LPELL myself (lol) but later found it on the Wiki. Surprisingly, I found only the 6 algs (+ mirrors) that insert the last pair and permute the edges (LPEPLL). In order to both permute and orient the edges while inserting the last pair you would need 48 algorithms (+ 48 mirrors). But, the full list of LPELL algs doesn't even exist yet, so that's where I come in. For the last few days I've been running some of the cases through Cube Explorer and trying to find some good algs (i.e. a good balance between short move count and fingertricky-ness). It's a lot of work, so first I wanted to ask you guys if you think LPELL/L4C could be a useful method for speedsolving? Also, I'm quite positive full LPELL could have useful applications for FMC (and of course I'm not the first person to notice that), but I'm mainly looking at it's application to speedsolving.
Pros:
- On average LPELL+L4C would be around 4 moves shorter than "insert last pair+OLL+PLL". Those are very rough estimates, so don't take my word for it just yet.
- In each solve there is a 1/3 chance you will run into a L3C case, which can be solved pretty fast by 3-cycle commutators used in BLD.
- After LPELL is done you have a 1/324 chance of getting an LL skip (compared to a 1/15,552 chance in CFOP).
Cons
- Recognition of the LPELL and L4C cases would be a bit slow but could be greatly improved with practice.
- This method would require learning 84 L4C algorithms and 48 LPELL algorithms (not including mirrors).
anyway guys, I want to hear your thoughts on this.