My working alg for this case is:
Yeah, I don´t like u moves. But maybe it is because I am not used to them at all. Thank you for the example solve.
Of course, you'd also want something for corners with the same center parity.
Oh, now I see what you probably meant - solving corners using 1 algorithm which is also swapping centers in order-2. While I was thinking of the way that is outlined in the post no. 1 - i.e. by solving corners using 1 algorithm which is not affecting centers. Well, both approaches are fine I guess
I mean, your approach is a little bit easier for memorization (you don´t need to do the check for parity) but a little bit harder for algorithm execution. And vice versa for trangium´s approach.
Last edited:
