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Forum challenge: can we solve Void Cube together?

bcube

Member
Joined
Sep 8, 2010
Messages
432
Let´s find out.

Rules: you can´t make 2 consecutive moves, inner layer moves count as 1 move, movement of 2 adjacent layers counts as 1 move, cube rotation doesn´t count as a move.

Please make it easier for a next solver by writing down the current declaration of a simulator.


facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L'
 
Last edited:
Let´s find out.

Rules: you can´t make 2 consecutive moves, inner layer moves count as 1 move, cube rotation doesn´t count as a move.

Please make it easier for a next solver by writing down the current declaration of a simulator.


facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L'


facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L'B
 


facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L' B D'
 


facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L' B D' L U2 z F'
 


facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L' B D' L U2 z F' L' U'
 


facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L' B D' L U2 z F' L' U' z2 F y2 U'
 
 Twizzle link 
 Title Void Cube solve
 Setup 
D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z
 Moves 
L' B D' L U2 z F' L' U' z2 F y2 U' L'


😜


facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L' B D' L U2 z F' L' U' z2 F y2 U' L'
 

Cool, I assume Twizzle Supercube is also available then? One more reason to fix the center twists ;-). Out of curiosity, does Twizzle also support, say, a 5x5x5 Void Cube?

Also, as me not being a CFOP-based solver, I´ll wait and see if another solver finds a good continuation. Otherwise, I guess I´ll have to cancel out your move :-P
 


facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L' B D' L U2 z F' L' U' z2 F y2 U' L' L
 


facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L' B D' L U2 z F' L' U' z2 F y2 U' L' L R U
 


facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L' B D' L U2 z F' L' U' z2 F y2 U' L' L R U U2
 


facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L' B D' L U2 z F' L' U' z2 F y2 U' L' L R U U2


facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L' B D' L U2 z F' L' U' z2 F y2 U' L' L R U U2 R'
 


facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L' B D' L U2 z F' L' U' z2 F y2 U' L' L R U U2 R' F
 


facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L' B D' L U2 z F' L' U' z2 F y2 U' L' L R U U2 R' F U'
 
The reason behind my F instead of B' in move 20 was that I found 2 good continuations. First one includes 2 easy pairs and fourth pair + OLL:



Second one includes easy all 4 pairs:



I guess it isn't how CFOP users typically solve F2L though. It's OK, we can find another solving approach :-).



facelets=wwwwkwwwwyyyykyyyyggggkggggbbbbkbbbbooookoooorrrrkrrrr&initmove=D2 L2 U2 L2 D F2 U2 R2 B2 U' F' R' B L D2 F2 R D' R2 B2 U x y z&move=L' B D' L U2 z F' L' U' z2 F y2 U' L' L R U U2 R' F U' F'
 
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