trangium
Regular
Motivation:
The most commonly taught beginner 3BLD method, Old Pochmann, has a significant problem for edges: Setups are long and unergonomic, making it hard for beginner blinders to correctly undo their setup moves and execute setups quickly. Fortunately, there's a variation that's just as simple as Old Pochmann: Void Swap. The edges algorithm swaps 2 edges and cycles 4 centers, which leads to much less restricted setups.
The Method:
Speffz lettering will be used here.
Edges Buffer: H
Edges Target: B
Allowed setups: <U, R, F, D>
Edge swap alg: R' F2 R2 E' R' S' R' F2 R S (Use right index for E', and left index push for S)
Parity: Add W to the end of edge memo
Special case: if there are an odd number of edge letter pairs (include the letter you added for parity), add M' S' M2 S M to the start of execution
Corner Buffer: H
Corner Target: C
Allowed setups: <U, R, F>
Corner swap alg: R B R' U2 r U' r B r2 U2
Example solve:
View at alg.cubing.net
Comparison with other BLD methods (for edges):
Conclusion:
Overall, I think Void Swap is better than Old Pochmann but worse than M2. It's a good starting option for those who are comfortable with S/E slices, and don't want to immediately deal with the increased mental overhead of M2's setups and special cases.
The most commonly taught beginner 3BLD method, Old Pochmann, has a significant problem for edges: Setups are long and unergonomic, making it hard for beginner blinders to correctly undo their setup moves and execute setups quickly. Fortunately, there's a variation that's just as simple as Old Pochmann: Void Swap. The edges algorithm swaps 2 edges and cycles 4 centers, which leads to much less restricted setups.
The Method:
Speffz lettering will be used here.
Edges Buffer: H
Edges Target: B
Allowed setups: <U, R, F, D>
Edge swap alg: R' F2 R2 E' R' S' R' F2 R S (Use right index for E', and left index push for S)
Parity: Add W to the end of edge memo
Special case: if there are an odd number of edge letter pairs (include the letter you added for parity), add M' S' M2 S M to the start of execution
Corner Buffer: H
Corner Target: C
Allowed setups: <U, R, F>
Corner swap alg: R B R' U2 r U' r B r2 U2
Example solve:
View at alg.cubing.net
Comparison with other BLD methods (for edges):
| Method | Average Edge Swap Length | Average Setup+Restore Length (taking cancellations into account) | Average Moves Per Edge |
| Basic OP | 14 | 4 | 18 |
| OP with Ja/Jb for tricky cases | 13 | 2 | 15 |
| Void Swap | 10 | 2.3 | 12.3 |
| M2 | 1 | 5.7 | 6.7 |
| 3-style | N/A | N/A | ~4 |
Conclusion:
Overall, I think Void Swap is better than Old Pochmann but worse than M2. It's a good starting option for those who are comfortable with S/E slices, and don't want to immediately deal with the increased mental overhead of M2's setups and special cases.
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