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The Square-1 "Example Solve" Game

Sam N

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Jun 9, 2015
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Here's the next scramble:

(0, 2) / (1, -2) / (-3, 0) / (-4, -1) / (4, -5) / (5, -3) / (-3, 0) / (4, 0) / (3, 0) / (4, -4) / (-2, 0) / (2, 0) / (6, 0)

CSP cough cough.
 
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(0, 2) / (1, -2) / (-3, 0) / (-4, -1) / (4, -5) / (5, -3) / (-3, 0) / (4, 0) / (3, 0) / (4, -4) / (-2, 0) / (2, 0) / (6, 0)

Time: 23.851 (major fail)

Solution:
(-3, -2) / (4, 0) / (-2, 0) / (2, 0) / (-1, 0) / (-3, 0) / // Cube Shape
(1, -3) / (0, 3) / (-6, -3) / // CO
(0, -3) / (3, 0) / (-1, -1) / (-3, 0) / // EO
(0, -5) / (3, -3) / (0, 3) / (-3, 0) / (3, 0) / (-3, 0) / // CP
(1, -3) / (3, 0) / (-1, -1) / (-2, 1) / (5, 0) / (-3, -3) / (0, -1) / (0, -2) / (0, -4) / (0, -4) / (-4, 0) / (-2, 0) / (-5, 0) / (-3, 3) / (0, 6) / (-3, 0) // 2-look EP (this slowed me down)

Next: (-2, 0) / (-3, 3) / (-4, 2) / (0, -3) / (3, 0) / (-2, -2) / (2, 0) / (-3, -3) / (-3, 0) / (-3, -5) / (2, 0) / (6, 0) /
 

blade740

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Next: (-2, 0) / (-3, 3) / (-4, 2) / (0, -3) / (3, 0) / (-2, -2) / (2, 0) / (-3, -3) / (-3, 0) / (-3, -5) / (2, 0) / (6, 0) /

/4,0/0,-1/3,3/ | Cubeshape
-2,-3/2,-1/-2,1/0,3/2,-1/1,-2/-3,6/ | Sorta intuitive OBL. Not sure what I was doing here but it worked, I guess.
2,0/3,-3/-3,3/ 1,0/-3,0/3,3/0,-3/ 5,3 | PBL

That was a pretty cool solve.

Next: (4, 0) / (3, -3) / (-3, 0) / (5, -4) / (-3, 0) / (0, -3) / (1, 0) / (0, -3) / (3, 0) / (4, -4) / (-4, -2) / (2, 0) / (4, 0) /
 

Sam N

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/4,0/0,-1/3,3/ | Cubeshape
-2,-3/2,-1/-2,1/0,3/2,-1/1,-2/-3,6/ | Sorta intuitive OBL. Not sure what I was doing here but it worked, I guess.
2,0/3,-3/-3,3/ 1,0/-3,0/3,3/0,-3/ 5,3 | PBL

That was a pretty cool solve.

Nice solution. I like the different approach. :)


Scramble: (4, 0) / (3, -3) / (-3, 0) / (5, -4) / (-3, 0) / (0, -3) / (1, 0) / (0, -3) / (3, 0) / (4, -4) / (-4, -2) / (2, 0) / (4, 0) /

Time: 8.22

I feel that this isn't a very legitimate time due to the fact that I unintentionally felt where parity was being made during the scramble ((-4, -2) / (2, 0) / (4, 0) /). As a result, it made inspecting for CSP a lot easier. Disregarding the time, I think this is a nice scramble since it shows the potential CSP has.

CSP: / (2,0) / (-2,2) / (5,-2) / (-3,0) /

CO: (-3,-1) /

EO: (1,1) / (3,0) / (3,0) / (-1,-1) / (-2,1) / (-3,0) /

CP: (-1,0) / (3,-3) / (-3,3) /

EP: (4,3) / (3,0) / (-1,1) / (-2,1) /

AUF: (5,0)

Off topic question, is there a thread for OBL/ PBL? I would like to look into that if it's been made. I've been struggling to find anything on the topic.

Next Scramble: (-2, 6) / (3, 0) / (3, 0) / (0, -3) / (0, -3) / (2, -1) / (-2, 0) / (3, 0) / (-4, 0) / (0, -5) / (-3, 0) / (0, -5)
 
Last edited:

blade740

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Off topic question, is there a thread for OBL/ PBL? I would like to look into that if it's been made. I've been struggling to find anything on the topic.

Not really, I've never gone as far as generating full alg sets for either. Mostly I'm using cases from here and here, though.

Next Scramble: (-2, 6) / (3, 0) / (3, 0) / (0, -3) / (0, -3) / (2, -1) / (-2, 0) / (3, 0) / (-4, 0) / (0, -5) / (-3, 0) / (0, -5)

3,2/0,3/0,3/ | cubeshape
-5,-3/-4,5/ | CO
6,-3/-3,0/4,1/-4,-1/3,0/ | EO
-2,3/-3,0/3,3/0,-3/ 5,1/0,-3/0,3/0,-3/0,3/3,6 | PBL


Next: (-3, 5) / (3, 0) / (0, -3) / (3, 0) / (-3, 0) / (4, -2) / (2, 0) / (3, 0) / (1, -3) / (0, -1) / (4, 0) / (-4, -2) / (-2, -3)
 

Sam N

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Scramble: (-3, 5) / (3, 0) / (0, -3) / (3, 0) / (-3, 0) / (4, -2) / (2, 0) / (3, 0) / (1, -3) / (0, -1) / (4, 0) / (-4, -2) / (-2, -3)

Time: 13.02

Inspection: y2

CS: (0,3) / (2,6) / (-2,0) / (2,0) / (-1,0) / (-3,0) /

CO: (1,0) / (0,-3) /

EO: (-6,3) / (-3,0) / (-1,-1) / (4,1) /

CP: (-1,0) / (-3,0) / (3,3) / (0,-3) /

EP+AUF: (0,-3) / (3,3) / (-1,0) / (2,2) / (-2,0) / (-2,-2) / (1,0) / (-3,-3) / (0,2) / (-2,-2) / (2,3)

Next: (4, 0) / (3, 3) / (-1, -1) / (-3, 0) / (1, -5) / (6, -4) / (0, -3) / (-3, -2) / (3, -2) / (6, -4) / (6, -3)
 

blade740

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Next: (4, 0) / (3, 3) / (-1, -1) / (-3, 0) / (1, -5) / (6, -4) / (0, -3) / (-3, -2) / (3, -2) / (6, -4) / (6, -3)

0,-3/-2,0/2,0/-1,0/-3,0/ | cubeshape - I love this case, it's fast
0,-1/-2,1/-4,-1/ | OBL - I love this case too, it's also fast
6,4/-3,0/3,3/0,-3/ | CP *
1,0/-1,-1/6,0/1,1/ -1,2/0,-3/1,1/-1,2/6,-5 | EP

* I want to point out here that before performing the CP alg, I've already recognized the EP. With one 1x2 block on each layer, I know I'm going to have a U/U case. But because the R-perm and Gb are in the same group with this technique, and the layers line up when preserving the blocks, I know I'm going to have a "bad U's" (or "parallel U's") case. As I finish up the last turns of the CP algorithm I can already see the solved edges at UR and DL, so I can go straight into solving EP with no AUF and no pause for recognition. It's a little trick but it saves time. I didn't time the solve when I first did it, but it flows very well and ended up pretty fast.

Next: (0, 5) / (3, 0) / (-2, -5) / (0, -3) / (-4, -1) / (-3, -3) / (0, -5) / (3, 0) / (3, -4) / (6, -5) / (-3, 0)
 
Last edited:

Sam N

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Scramble: (0, 5) / (3, 0) / (-2, -5) / (0, -3) / (-4, -1) / (-3, -3) / (0, -5) / (3, 0) / (3, -4) / (6, -5) / (-3, 0)

Time: 13.98

CS: (-3,0) / (-3,0) /

CO: (1,0) ./ (5,2) /

EO: (-2,-2) / (3,0) / (3,0) / (-1,-1) / (-2,1) / (-3,0) /

CP: (5,-4) / (-3,0) / (3,3) / (0,-3) /

EP: (-3,0) / (1,1) / (6,0) / (-1,-1) /

AUF: (-3.-5)


Next Scramble: (0, 2) / (3, 0) / (6, -3) / (-2, -5) / (5, -4) / (-2, -3) / (-3, -3) / (1, 0) / (4, 0) / (4, -4) / (-4, 0) / (0, -2)

CSP can be used for the scramble I gave. It's quite interesting how there are two different angles that could be presented to the solver. You can do a z2 after scrambling it and present it that way. Depending how scallop is made, even or odd parity will be present once you get to cube-shape. (Odd Parity CS: (0,6) / solve scallop) (Even Parity CS: (2,-4) / solve scallop) I found I ended up doing even parity if the puzzle was presented to me with a z2. I just thought that this was interesting.
 

jjone fiffier

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Roux/Screw, watch out
Cs: (2,-4)/(4,0)/(1,2)/(-3,-3)/
1st block: (1,-3)/(-4,-1)/(-3,0)/(1,-5)
2nd block: /(-3,0)/(-3,0)/(-1,-1)/(3, 0)/
Co+setting up edges opposite of each other: (-3,1)/(3,0)/(-3,0)/(-3,3)/(-3,0)/(3,0)/
L2e: (-3,2)/(-5,1)/(6,0)/(5,0)
Ep skip yay

Next: (-2,3) / (-4,5) / (0,-3) / (3,0) / (-3,0) / (-5,0) / (-3,0) / (0,-3) / (5,0) / (2,-2) / (-2,-3) / (-4,0) / (0,-4) /
 

not_kevin

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Roux/Screw, watch out
Cs: (2,-4)/(4,0)/(1,2)/(-3,-3)/
1st block: (1,-3)/(-4,-1)/(-3,0)/(1,-5)
2nd block: /(-3,0)/(-3,0)/(-1,-1)/(3, 0)/
Co+setting up edges opposite of each other: (-3,1)/(3,0)/(-3,0)/(-3,3)/(-3,0)/(3,0)/
L2e: (-3,2)/(-5,1)/(6,0)/(5,0)
Ep skip yay

Ooh, these solutions are always fun to look at :) Thanks for going through it!

Next: (-2,3) / (-4,5) / (0,-3) / (3,0) / (-3,0) / (-5,0) / (-3,0) / (0,-3) / (5,0) / (2,-2) / (-2,-3) / (-4,0) / (0,-4) /

z2
-4,0 / 2,-3 / 1,0 / -2,0 / -4,1 / 3,0 / # cubeshape bleh - I don't like this case, and I couldn't figure out anything nice to try to preserve either
1,6 / -1,-4 / 1,4 / # OBL yay it's a 3-slice; recognition is to try to make the state made after the 1,6 /, such that the lone corner and the ece block switch; you'll notice OBL's still a bit wip, given how D-heavy my solution here is
-4,-1 / -3,0 / 3,3 / 0,-3 / 1,6 / -3,0 / 3,3 / 0,-3 / 2,7 # PBL U/N, solved with two J/Js

man I love feeling like a wizard :p

Next: (0, 5) / (-2, 1) / (2, -4) / (1, -2) / (5, -4) / (-5, -3) / (-3, 0) / (3, -3) / (5, 0) / (-4, 0) / (-5, 0) / (2, -5)

so, I bet most people will just do the obvious and do cubeshape with / 0,-2 / blah blah, BUT! If instead you add a -2, 2 before the slice, you actually can do CS + CO :D

Eg, z2 2,-2 / 0,2 / 1,3 / 0,3 /
 

blade740

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man I love feeling like a wizard :p

Nice. :)

Next: (0, 5) / (-2, 1) / (2, -4) / (1, -2) / (5, -4) / (-5, -3) / (-3, 0) / (3, -3) / (5, 0) / (-4, 0) / (-5, 0) / (2, -5)

so, I bet most people will just do the obvious and do cubeshape with / 0,-2 / blah blah, BUT! If instead you add a -2, 2 before the slice, you actually can do CS + CO :D

Eg, z2 2,-2 / 0,2 / 1,3 / 0,3 /

I didn't read your spoilery hax but luckily I do that cubeshape case stupidly. I didn't predict the skip in any way but I got an 8.56 first try.

(z2) 2,-2/0,2/1,2/0,3/ CO
0,4/3,0/-1,-1/-3,0/ EO
4,1/3,0/-3,0/-3,3/-3,0/3,0/ CP - nice and easy forced adj/adj
-1,-1/-3,0/1,1/-4,-1/6,0/ EP - no ADF because lolregulations

Next: (0, 5) / (-2, 1) / (3, -3) / (0, -3) / (5, -4) / (4, 0) / (-3, 0) / (5, 0) / (-2, -2) / (2, 0) / (0, -4) / (-2, 0) /
 

jjone fiffier

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Cs: -4,6/4,0/1,2/3,0/
I already saw my first block during cs so that was easy: 0,1/-3,0/0,6
2nd block is pretty straightforward: 3,0/-3,0/3,0/-3,0
Cp+forcing m2 for the last two white edges: 6,0/3,0/-3,0/-3,3/-3,0/3,0/0,-3
Cancel into zperm: 2,-1/1,1/-4,-1/1,1/5,0

Next: (1,3) / (2,5) / (0,-3) / (-5,-2) / (0,-3) / (-4,0) / (0,-3) / (0,-1) / (3,-4) / (-2,0) / (0,-4) / (6,0) / (-3,-1)

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blade740

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Next: (1,3) / (2,5) / (0,-3) / (-5,-2) / (0,-3) / (-4,0) / (0,-3) / (0,-1) / (3,-4) / (-2,0) / (0,-4) / (6,0) / (-3,-1)

-3,1/0,-2/0,2/0,-2/0,1/0,3/ Cubeshape
3,-1/1,-2/-4,-1/ OBL like a boss. This was sorta semi-intuitive on the fly and it paid off.
0,3/-3,0/3,3/0,-3/ 1,0/3,-3/-3,3/ -1,0/3,0/3,3/3,0/0,3 While I'm doing stuff semi-intuitive on the fly..... J/J -> Uperm would've probably been faster. Still, the solve was a 13.47... not bad for literally making up algs as I'm solving, pretty much the whole time.



Next: (1, 6) / (6, -3) / (2, -1) / (0, -2) / (6, -3) / (2, 0) / (0, -5) / (4, -3) / (0, -3) / (6, -2) / (5, -2) / (0, -4)
 

guysensei1

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Next: (1, 6) / (6, -3) / (2, -1) / (0, -2) / (6, -3) / (2, 0) / (0, -5) / (4, -3) / (0, -3) / (6, -2) / (5, -2) / (0, -4)

(0,4)/(1,0)/(2,0)/ 6 corners below
(3,0)/(-4,0)/(5,4)/(2,-3)/(-5,-4)/(0,3)/ cube
(-1,0)/(4,-2)/(5,2)/(3,0)/ rouxblocks
(-5,1)/(-1,-1)/(-5,1)/(3,0)/(3,0)/(-1,-1)/(-2,1)/(-3,0)/(0,3) bottom layer
M2 U M2 U2 M2 U M2// Hperm



next (0, -4) / (0, 3) / (-5, -5) / (-1, -4) / (4, -5) / (-3, 0) / (-4, 0) / (3, 0) / (3, 0) / (4, -3) / (2, 0) / (4, 0) / (-4, -5)
 

not_kevin

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-3,1/0,-2/0,2/0,-2/0,1/0,3/ Cubeshape
3,-1/1,-2/-4,-1/ OBL like a boss. This was sorta semi-intuitive on the fly and it paid off.
0,3/-3,0/3,3/0,-3/ 1,0/3,-3/-3,3/ -1,0/3,0/3,3/3,0/0,3 While I'm doing stuff semi-intuitive on the fly..... J/J -> Uperm would've probably been faster. Still, the solve was a 13.47... not bad for literally making up algs as I'm solving, pretty much the whole time.
Wait but this is Jay's case, isn't it?

-3,1/0,-2/0,2/0,-2/0,1/0,3/ CS - what you did
3,-1/1,-2/-4,-1/ OBL - what you did; nice job figuring it out :)
0,1/3,3/1,-2/-1,2/-3,-3/0,6 PBL

Next: (1, 6) / (6, -3) / (2, -1) / (0, -2) / (6, -3) / (2, 0) / (0, -5) / (4, -3) / (0, -3) / (6, -2) / (5, -2) / (0, -4)

Not a great solution, got a 15.4 on it:
z2 -4,1 / 0,3 / -3,-1 / -3,0 / # cs, doing this to preserve the white CO bar on DL, and predict (because after z2 -4,1 / the corners are separated) that it's opp CO on top
0,-2 / -3,-3 / -1,2 / 0,3 / # OBL, learned from how Raul does single corner OBL
1,0 / -3,0 / 3,3 / 6,3 / #CP + swap layers, preserving blocks to get adj parity
0,6 / 0,3 / -3,0 / 3,0 / -3,0 / 0,-2 / -2,0 / 0,2 / 0,-4 / 2,0 / -2,0 / -4,1 / 3,0 / -3,6 # EP, -/adj

Next: (0, -4) / (4, -5) / (-4, -1) / (1, -5) / (-3, 0) / (-3, -1) / (-3, -3) / (-5, 0) / (4, 0) / (0, -4) / (1, 0) /
 

jjone fiffier

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Cs: /1,-2/-2,0/-1,-2/-3,-3/
1st block: 1,0/-3,0/-3,0/-3,6
2nd block: /-4,-1/3,0/-2,1/
Cp+forcing m2: 2,0/3,0/-3,0/-3,3/-3,0/3,0/
L6e:0,2/1,1/3,0/0,-3/-1,0/3,0/1,0/0,3/-1,0/3,0/6,0/6,0

Next: (4,0) / (6,0) / (0,3) / (-4,-4) / (-2,-5) / (3,0) / (-4,-3) / (-3,0) / (0,-1) / (-4,0) / (0,-5) / (2,-3) / (-4,-2)

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not_kevin

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next (0, -4) / (0, 3) / (-5, -5) / (-1, -4) / (4, -5) / (-3, 0) / (-4, 0) / (3, 0) / (3, 0) / (4, -3) / (2, 0) / (4, 0) / (-4, -5)

Oops, didn't see your post when I started writing mine, sorry for the hijack >.<

Solution:
z2 -4,-1 / 0,3 / -2,0 / 2,0 / -1,0 / -3,0 / # cubeshape, noting that there's a yellow corner bar on DL (preserved through the 2-gen shield/kite cubeshape solution)
0,3 / 3,0 / 4,1 / -1,-4 / # obl, bleh don't like this case, may be faster to just go to 3-edge swap
1,4 / -3,0 / 3,3 / 0,-3 / # cp, setting up for u/adj, which is faster for me than other alternatives
5,3 / 3,3 / 1,0 / -2,-2 / 2,0 / 2,2 / -1,0 / -3,-3 / 0,2 / 0,-3 / 1,1 / -3,0 / -4,6 # ep, u/adj

Next: (4,0) / (6,0) / (0,3) / (-4,-4) / (-2,-5) / (3,0) / (-4,-3) / (-3,0) / (0,-1) / (-4,0) / (0,-5) / (2,-3) / (-4,-2)

Solution:
-2,3 / 2,0 / -4,0 / -2,-1 / -3,0 / # cs, keeping DL bar alive; thought I was gonna have a CO skip, but the U layer corners in kite-scallop were opposite T__T
0,1 / -3,0 / -3,0 / # obl, welp at least this was easy :p
-1,-3 / -3,0 / 3,3 / 0,-3 / # cp, set up for -/adj (aka, solve all the blocks, notice it'll be -/adj)
0,6 / 0,3 / -3,0 / 3,0 / -3,0 / 0,-2 / -2,0 / 0,2 / 0,-4 / 2,0 / -2,0 / -4,1 / -3,0 / 6,0 / E2 # ep, doing the 6,6 by double-flicking the middle layer

Next: (0, -4) / (-3, 0) / (3, 0) / (0, -3) / (3, 0) / (6, -5) / (3, 0) / (1, -4) / (-2, 0) / (0, -4) / (-4, 0) / (2, 0) / (0, -5) / (6, -4)
 

jjone fiffier

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Cs: /3,4/-4,3/-1,-2/-3,0/
1st block: 1,-3/3,-3
2nd block: /3,0/-1,-1/4,1/
Cp+ m2 for eo: 3,0/3,0/-3,0/-3,3/-3,0/3,0/0,-3
L6e:/-1,-1/-3,0/1,1/2,0 / (3,3) / (-1,0) / (2,-4) / (4,-2) / (0,-2) / (-4,2) / (1,-5) / (3,0) / (3,-3) / (6,0)/(-3,0)

Jakob, y u stupid and no force operm?

Next: (4,-3) / (0,6) / (-1,-4) / (-3,0) / (-5,0) / (0,-3) / (-3,-2) / (5,0) / (4,-2) / (6,0)

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blade740

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Next: (4,-3) / (0,6) / (-1,-4) / (-3,0) / (-5,0) / (0,-3) / (-3,-2) / (5,0) / (4,-2) / (6,0)

2,0/0,4/1,2/0,3/ Cubeshape
0,1/3,0/-3,0/2,2/ OBL (I'll admit I didn't know this case before, but I do now! Thanks Shari/Michael! :D)
1,1/3,-3/-3,3/ Opp/opp CP
2,2/0,-3/1,1/-1,2/-3,1 Adj/Adj EP

Such fast. Such easy cases. I did a different solve at first (didn't know the OBL) but first try on the execution I did a low 7 on this one.

God, I love OBL.

Next: (4, 3) / (3, 0) / (0, -3) / (2, -4) / (0, -3) / (-3, -3) / (-5, 0) / (-3, -3) / (1, 0) / (4, 0) / (5, 0) / (0, -4) / (0, -2)
 
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