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The Square-1 "Example Solve" Game

cubecraze1

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This is pretty simple, just the same as other "Example Solve" games except with square-1, I don't know how popular this will get because of the stupid notation, but it was worth a try. :)

Someone can do the first solve with this scramble.

(1, 0) / (0, 3) / (2, -1) / (0, -3) / (6, 0) / (0, -3) / (6, -5) / (-3, 0) / (0, -1) / (2, -3) /

Please use random state scrambles!
 

ottozing

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(1, 6) / (1, -4) / (-2, 0) [Setup to kite scallop]
/ (2, 1) / (3, 0) / [Cubeshape]
(1, 0) / (3, 6) / [CO]
(-3, 0) / (3, 0) / (3, 0) / (-1, -1) / (-3, 0) / (-3, 0) / [EO]
(6, -2) / (-3, 0) / (3, 3) / (0, -3) / [CP]
(6, 0) / (-3, 0) / (0, 3) / (0, -3) / (0, 3) / (2, 0) / (0, 2) / (-2, 0) / (4, 0) / (0, -2) / (0, 2) / (-1, 4) / (0, -3) / [Parity]
(-2, 3) / (3, 0) / (-1, -1) / (-2, 1) / (-4, -3) [EP]

Next - (4, 6) / (3, 0) / (0, -3) / (0, -3) / (-1, -4) / (1, -3) / (-3, 0) / (-3, 0) / (0, -3) / (0, -2) / (4, -1) / (2, -1) / (6, 0)
 

MadeToReply

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Next - (4, 6) / (3, 0) / (0, -3) / (0, -3) / (-1, -4) / (1, -3) / (-3, 0) / (-3, 0) / (0, -3) / (0, -2) / (4, -1) / (2, -1) / (6, 0)

(-1, -2) / (-4, 3) // Setup to scallop kite
/ (-1, -2) / (-3, 0) / // Cube Shape
(-2, 3) / (3, 0) / (3, 0) / (-1, -1) / (-2, 1) / (-3, 0) / // EO
(-4, 6) / (3, 0) / (-3, -3) / (0, 3) / // CP
(-2, 0) / (-3, 0) / (-1, 0) / (0, 3) / (1, 0) / (3, 0) / (-1, 0) / (0, -3) / (1 ,0) / (-1, -1) / (0, -3) / (1, 1) / (0, 3) / (-1, -1) / (6, -2) / (6, 6) / (-1, 1) //EP and other stuff

Next - (0, -4) / (3, 0) / (-3, 0) / (4, -2) / (3, 0) / (3, 0) / (-3, -4) / (-3, -3) / (-1, -2) / (-4, 0) / (4, -4) / (3, 0) / (6, 0)
 

MTGjumper

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y2 -1,0 / 0,1 / 0,-2 / 1,2 / -3,-3 / cubeshape
4,0 / 0,-3 / corner separation
6,-3 / 3,0 / 3,0 / -1,-1 / -2,1 / -3,0 / edge separation
3,0 / 0,-3 / 0,3 / 0,-3 / 0,3 / |CP (force good EP)
2,0 / 3,3 / 1,0 / -2,-2 / 2,0 / 2,2 / -1,0 / -3,-3 / 0,2 / -2,-2 / -1,6 EP

Next: (4,3) / (3,0) / (-1,-4) / (1,4) / (3,0) / (2,-1) / (1,-2) / (-1,6) / (0,3) / (0,2) / (-2,0) / (0,-4) / (-4,1) /
 

ottozing

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2,-3/2,-3/2,1/3,0/ (CS)
1,0/3,0/-1,5/3,6/ (F2B)
-5,1/3,0/3,0/-1,-1/-2,1/-3,0/ (EO)
3,0/-1,-1/6,0/1,1/ (Permute bottom)
5,0/-3,0/0,3/0,-3/0,3/2,0/0,2/-2,0/4,0/0,-2/0,2/-1,4/6,3/5,4 (Parity + swap layers)

Next - (-2, 0) / (3, 0) / (-1, -1) / (1, -5) / (-1, -4) / (-3, -2) / (-3, 0) / (4, -1) / (-4, 0) / (2, 0) / (0, -2)
 

MadeToReply

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Next - (-2, 0) / (3, 0) / (-1, -1) / (1, -5) / (-1, -4) / (-3, -2) / (-3, 0) / (4, -1) / (-4, 0) / (2, 0) / (0, -2)
-2,0/-2,0/0,2/-4,0/-1,2/-3,0 //CS
4,0/3,3 //CO
-1,-1/-2,4/3,0/3,0/-1,-1/-2,1/-3,0/ //EO
-4,0/3,-3/-3,0/0,3/0,-3/0,3/ //CP
6,0/0,3/1,0/-3,0/-1,0/0,3/1,0/2,-1/6,0/1,-1/0,3/-1,-1/6,0/1,1/0,-3/3,0/-1,-1/-2,-1/5,0 //EP
/-3,0/0,3/0,-3/0,3/2,0/0,2/-2,0/4,0/0,-2/0,2/-1,4/0,3/0,3/6,0/6,0/ //Parity

Next - (4, 0) / (2, 2) / (3, 0) / (-5, -2) / (2, -4) / (1, -3) / (0, -3) / (3, 0) / (0, -4) / (-2, 0) / (4, 0) / (2, 0)
 

TMOY

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Next - (4, 0) / (2, 2) / (3, 0) / (-5, -2) / (2, -4) / (1, -3) / (0, -3) / (3, 0) / (0, -4) / (-2, 0) / (4, 0) / (2, 0)
(Note: I'm left-handed, so I'm applying the first digit of each pair to the D layer, not the U layer)

(0,6) / (0,-2) / (0,1) / (0,3) / cubeshape
(1,-3) / CO
(3,0) / (0,3) / (0,3) / (-1,-1) / (1,-2) / (0,-3) / EO
(3,-3) / (0,-3) / (-3,-3) / (0,-3) / CP
(3,-3) / -1,5) / (1,1) / (0,6) / (3,0) / (0,3) / (-1,-1) / (1,-2) / (-1,-3) EP

Next: (0, -4) / (-5, -5) / (2, -1) / (0, -3) / (1, -5) / (0, -3) / (0, -4) / (-3, 0) / (0, -2) / (6, -1) / (4, 0) / (-3, 0) / (4, 0) /
 

Lid

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Next: (0, -4) / (-5, -5) / (2, -1) / (0, -3) / (1, -5) / (0, -3) / (0, -4) / (-3, 0) / (0, -2) / (6, -1) / (4, 0) / (-3, 0) / (4, 0) /
-2,-2/0,-1/3,-4/1,2/0,3/ shape
-1,0/-3,0/3,6/ CO
1,-2/-3,0/3,0/-1,-1/-2,1/3,0/ EO
/-3,-3/-3,0/-3,-3/-3,0/-3,-3/ CP
-3,3/0,3/-1,-1/-5,-2/6,0/2,0 EP

nExT: (4, 0) / (3, 0) / (-1, -4) / (-2, 1) / (-3, 0) / (5, -1) / (-2, 1) / (-1, -4) / (3, 1) / (0, -3) / (-2, -1) / (-3, 2) / (0, -4) / (0, 4)
 

Lid

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More ppl intrested in sq-1 now? Doing my own scamble ...

Shape: /0,-4/-3,2/1,2/0,3/
CO: -3,-3/
EO: 3,-3/4,1/3,0/-1,-1/-2,1/-3,0/
CP: -1,0/3,0/-3,-3/0,3/
EP: 3,3/3,3/5,0/0,2/-4,0/0,4/2,0/0,1/3,0/0,3/0,-3/0,-3/0,6/-3,3 ("op/Uccw")

next: (0, 5) / (3, 0) / (4, -5) / (-4, -4) / (3, 0) / (-5, -2) / (5, 0) / (-3, -3) / (-4, -5) / (0, -2) / (-4, 0) / (2, 0) / (0, -2)
 

MTGjumper

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(0, 5) / (3, 0) / (4, -5) / (-4, -4) / (3, 0) / (-5, -2) / (5, 0) / (-3, -3) / (-4, -5) / (0, -2) / (-4, 0) / (2, 0) / (0, -2)
y2 0,2 / 0,2 / 0,2 / -1,-2 / -3,-3 / cubeshape
0,-1 / -3,0 / -3,0 / corner separation
-2,-2 / 3,0 / 3,0 /-1,-1 / -2,1 / -3,0 / edge separation
5,-1 / 0,-3 / 0,3 / 0,-3 / 0,3 / |CP (force good EP)
-5,5 / 3,0 / -1,-1 / 3,0 / -2,1 / -1,-1 / -2,1 / 2,-3 EP

Next: (4, 0) / (3, 0) / (-3, 0) / (-4, -4) / (1, -5) / (0, -3) / (-1, 0) / (-3, 0) / (0, -1) / (-2, 0) / (4, 0) / (2, 0) / (-2, -2) / (-4, 0)
 
Last edited:

EMI

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Next: (4, 0) / (3, 0) / (-3, 0) / (-4, -4) / (1, -5) / (0, -3) / (-1, 0) / (-3, 0) / (0, -1) / (-2, 0) / (4, 0) / (2, 0) / (-2, -2) / (-4, 0)
Nice scramble, 13.32 first solve for today...
z2 0,-2 / 2,0 / -4,0 / 1,0 / -4,0 / 3,0 / (cubeshape and corners saved)
1,0 / -3,0 / -3,0 / (corner seperation)
2,-1 / 3,0 / -3,0 / 1,1 / 3,0 / -3,0 / (edge seperation)
2,0 / 0,-3 / 0,3 / 0,-3 / 0,3 / (CP and blocks saved)
0,-1 / -3,0 / 1,1 / -4,-1 / 5,0 / 0,-5 (EP and E-layer)

Edit: New scramble:
(-5, 0)/(3, 0)/(2, -1)/(0, -5)/(-3, 0)/(0, -1)/(2, 0)/(-2, 0)/(0, -3)/(0, -4)/(0, -2)/(0, -5)/(0, -1)/(-2, 0)
 
Last edited:

Lucas Wesche

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New scramble:
(-5, 0)/(3, 0)/(2, -1)/(0, -5)/(-3, 0)/(0, -1)/(2, 0)/(-2, 0)/(0, -3)/(0, -4)/(0, -2)/(0, -5)/(0, -1)/(-2, 0)
cubeshape: -1,0 / 1,0 / 4,0 / -1,-2 / 2,-3 / -2,-1 / -3,0 /
corner seperation: 0,-5 / -3,0 /
edge seperation: -3,-3 / -3,0 / -1,-1 / 4,1 /
edge permutaion: / 0,3 / -1,-1 / 1,-2 / -1,-1 / -3,0 / 1,1 / 2,-1 / -3,-2

Next: (0,2) / (3,0) / (1,-2) / (-1,2) / (-2,1) / (-1,-4) / (1,-2) / (-1,6) / (-3,0) / (-2,-1) / (-4,6) / (4,0)
 

EMI

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Next: (0,2) / (3,0) / (1,-2) / (-1,2) / (-2,1) / (-1,-4) / (1,-2) / (-1,6) / (-3,0) / (-2,-1) / (-4,6) / (4,0)
-4,0 / -2,0 / 1,2 / 3,0 / ...cubeshape
2,0 / ...corner seperation
-2,1 / 3,0 / 3,0 / -1,-1 / -2,1 / -2,0 / ...edge seperation
-4,0 R2 U R2 U' R2 U' D R2 U' R2 U R2 ...CP
M2 D M2 D M2 ...W-perm on bottom
-2,0 / 3,0 / -1,-1 / -2,1 / 3,0 / 3,0 / -1,-1 / -2,1 / ...U-perm on top (yes, I find that one faster)
too lazy to use the correct notation.

Next: (0, 2)/(3, 6)/(-2, -2)/(-3, 0)/(-1, -4)/(3, 0)/(-2, 0)/(0, -3)/(-1, 0)/(-3, -4)/(0, -2)/(3, 0)/(1, 0)/
 

MTGjumper

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(0,2) / (3,0) / (1,-2) / (-1,2) / (-2,1) / (-1,-4) / (1,-2) / (-1,6) / (-3,0) / (-2,-1) / (-4,6) / (4,0)
-4,0 / -2,0 / -2,-1 / -3,0 / cubeshape
-,1 / 3,0 / -1,2 / corner separation
-2,2 / 3,0 / 3,0 / -1,-1 / -2,1 / -3,0 / edge separation
6,0 / 3,0 / 0,-3 / 3,0 / -3,0 / -3,3 / CP
/ 5,-1 / -5,1 / 0,3 / 0,3 / -1,-1 / -5,2 / 6,0 / 5,-3 EP

Bleugh.

Edit:
(0, 2)/(3, 6)/(-2, -2)/(-3, 0)/(-1, -4)/(3, 0)/(-2, 0)/(0, -3)/(-1, 0)/(-3, -4)/(0, -2)/(3, 0)/(1, 0)/
z2 0,-4 / 1,0 / -2,3 / -1,-2 / -3,0 / cubeshape
1,0 / 3,0 / -1,2 / corner separation
-5,1 / 3,0 / 3,0 / -1,-1 / -2,1 / -3,0 / edge separation
-4,-1 / -3,0 / 3,3 / 0,-3 / CP
4,-2 / 5,-1 / -2,1 / -1,-1 / -2,1 / -1,0 EP

Next: (-2, 0) / (6, 3) / (0, -3) / (-1, -4) / (0, -3) / (1, -2) / (-1, 0) / (3, 0) / (6, 0) / (0, -3) / (0, -4) / (-2, -4) / (-4, -1)
 
Last edited:

Lid

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Next: (0, 2)/(3, 6)/(-2, -2)/(-3, 0)/(-1, -4)/(3, 0)/(-2, 0)/(0, -3)/(-1, 0)/(-3, -4)/(0, -2)/(3, 0)/(1, 0)/
Shape: -4,0/1,0/3,-2/2,1/0,3/
CO: 3,-1/-3,0/3,6/
EO: 0,3/3,0/-2,1/-1,-1/3,0/-3,0/
CP: 1,0/-3,-3/-3,0/-3,-3/-3,0/-3,-3/
EP: -3,0/-2,1/-1,-1/-3,0/6,0/ E2
 

EMI

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Next: (-2, 0) / (6, 3) / (0, -3) / (-1, -4) / (0, -3) / (1, -2) / (-1, 0) / (3, 0) / (6, 0) / (0, -3) / (0, -4) / (-2, -4) / (-4, -1)
12.56 on this one, failed the H-perm unfortunately...

y2 4,1 / 2,-3 / -1,0 / -3,0 / 1,0 / 3,0 / cubeshape and CS
0,-3 / 3,0 / 3,0 / -1,-1 / -2,1 / -4,-1 / ES
0,4 / 3,0 / -3,0 / 3,0 / -3,0 / (should've saved the block...) CP
1,0 / 5,-1 / -5,1 / 0,3 / -1,-1 / -5,1 / -1,-1 / 0,4 EP

Next: (-2, 0)/(-1, -1)/(0, 3)/(3, 0)/(-5, -2)/(3, 0)/(0, -1)/(-3, 0)/(5, -2)/(-2, -4)/(-5, 0)/(-2, 0)/
 

Lucas Wesche

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Next: (-2, 0)/(-1, -1)/(0, 3)/(3, 0)/(-5, -2)/(3, 0)/(0, -1)/(-3, 0)/(5, -2)/(-2, -4)/(-5, 0)/(-2, 0)/
cubeshape: -2,-4 / 0,2 / 1,2 / -3,-3 /
corner seperation: -5,-3 /
edge seperation: -4,-4 / -3,0 / 4,1 / -4,-1 / 3,0 /
corner Permutation: 0,1 / -3,0 / 3,3 / 0,-3 /
edge Permutation and middle layer : 3,5 / 0,-3 / 1,1 / 0,-3 / 0,3 / -1,-1 / 0,3 / 0,-2 / 0,6 / 0,6 /

Next: (-3,2) / (-2,1) / (3,0) / (0,-3) / (-4,-1) / (-3,0) / (-5,1) / (-1,6) / (0,-3) / (-2,-1) / (3,2) / (-4,0) / (1,0)
Btw, what do you average now?
 

EMI

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Next: (-3,2) / (-2,1) / (3,0) / (0,-3) / (-4,-1) / (-3,0) / (-5,1) / (-1,6) / (0,-3) / (-2,-1) / (3,2) / (-4,0) / (1,0)
Btw, what do you average now?
-1,4 / 2,-3 / 1,2 / 3,0 / cubeshape
-5,0 / -3,6 / corner seperation
6,3 / 3,0 / 3,0 / -1,-1 / -3,0 / -3,0 / edge seperation
0,-5 / -3,0 / 3,3 / 0,-3 / CP
3,0 / 3,3 / 1,0 / -2,-2 / 2,0 / 2,2 / 0,-2 / -1,-1 / 0,3 / -3,-3 / 0,2 / -2,-2 / opposite parity on top
-1,-1 / 3,0 / 0,1 / 0,-3 / 0,-1 / -3,0 / 0,1 / 0,3 / 0,3 U-perm on bottom
Meh, one of the many cases I really don't like but I'm too lazy to learn them.
I don't really know what I average, but I hope I can do a few hundred solve this week (I have time now :))
Next: (1, 0)/(3, -3)/(2, 2)/(0, -3)/(0, -3)/(3, 0)/(3, -2)/(-3, -3)/(-3, 0)/(-5, -1)/(-2, 0)/(0, -2)/(-2, 0)
 

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