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The Square-1 "Example Solve" Game

Next: (4,0)/ (-3,0)/ (5,2)/ (3,0)/ (6,-3)/ (-2,-5)/ (0,-1)/ (-3,-3)/ (5,0)/ (4,0)/ (0,-4)/ (4,0)/ (1,0)/

My beginner method; pretty good, except for the parity.

 Twizzle link 
 Setup 
(4, 0) / (-3, 0) / (5, 2) / (3, 0) / (6, -3) / (-2, -5) / (0, -1) / (-3, -3) / (5, 0) / (4, 0) / (0, -4) / (4, 0) / (1, 0) /
 Moves 
/ (-1, -4) / (2, 0) / (1, 2) / (-3, -3) / // cube
(1, -3) / (3, 3) / (-3, 0) / (3, 0) / (-3, 0) / // D corners
(3, 3) / (-1, -1) / // adj D edges
(-5, 4) / (-3, 0) / (-1, -1) / (4, 1) / // EO
(-1, 0) / (-3, 0) / (3, 0) / (3, -3) / (3, 0) / (-3, 0) / // CP
(6, 0) / (-3, 0) / (0, 3) / (0, -3) / (0, 3) / (2, 0) / (0, 2) / (-2, 0) / (4, 0) / (0, -2) / (0, 2) / (-1, 4) / (0, -3) / (3, 0) // parity


Next: (1,0)/ (3,0)/ (2,-1)/ (3,-3)/ (3,0)/ (6,0)/ (-3,-2)/ (-3,0)/ (4,-1)/ (0,-2)/ (6,-4)/ (-2,0)/
 
Next: (1,0)/ (3,0)/ (2,-1)/ (3,-3)/ (3,0)/ (6,0)/ (-3,-2)/ (-3,0)/ (4,-1)/ (0,-2)/ (6,-4)/ (-2,0)/
 Twizzle link 
 Setup 
(1, 0) / (3, 0) / (2, -1) / (3, -3) / (3, 0) / (6, 0) / (-3, -2) / (-3, 0) / (4, -1) / (0, -2) / (6, -4) / (-2, 0) /
 Moves 
(2, 0) / (0, -2) / (2, 0) / (5, -2) / (0, -3) / // CSP: Left Pawn / Left Fist (Even)
(0, -1) / (-2, -2) / (6, 3) / // SFFB: -RFW Green Bar
(2, -1) / (0, -3) / (-3, 6) / // CPSB: -RFW-LO
(-5, 1) / (5, -1) / (-2, 1) / (-4, -1) / (-5, 1) / (-3, 0) / (3, 0) / (-3, 0) / (5, -1) / (0, -5) // PELS: Adj-2-DF-OS + (0,-5) ABF

Thoughts:
CSP:
TBS >> Even
BWC 3W Odd, BWE 2W Even, WC GOR Even, BC GOR Even, WE ROG Odd, BE GRB Even >> Even
>> Even

SFFB:
Make Green Bar on Top
Pair Orange Blue Corner with White-Blue Edge
Bring Bar to Bottom while bringing non-paired Corner to Top
>> -RFW (Bar on Left, Pair facing Right while the corner is placed on front side)

CPSB:
Left side of the corner is Opposite >> -LO
The bar facing right so doing normal one would be great

PELS:
1 Opp, 1 non-pair on top >> Pattern 2
Pattern facing is adjacent >> Adj
Reference edge for Adj (UF) is placed on DF >> DF
Orient Block, Solved Middle >> OS
(0,-5) ABF

Next: (0,5)/ (4,-5)/ (5,2)/ (0,-3)/ (-3,0)/ (4,-2)/ (5,0)/ (-3,0)/ (3,-3)/ (-2,0)/ (0,-1)/
 
Next: (0,5)/ (4,-5)/ (5,2)/ (0,-3)/ (-3,0)/ (4,-2)/ (5,0)/ (-3,0)/ (3,-3)/ (-2,0)/ (0,-1)/

 Twizzle link 
 Setup 
(0, 5) / (4, -5) / (5, 2) / (0, -3) / (-3, 0) / (4, -2) / (5, 0) / (-3, 0) / (3, -3) / (-2, 0) / (0, -1) /
 Moves 
(0, -3) / (0, 3) / // cube
(5, 0) / (0, 3) / (-3, 0) / (-3, 0) / // D corners
(-3, -3) / (1, 1) / (0, 3) / (-1, -1) / (6, 0) / (1, 1) / // adj D edges
(-4, -1) / (0, 3) / (0, 3) / (1, 1) / (-1, -4) / (0, -3) / // EO
(-3, 1) / (-3, 0) / (3, 0) / (3, -3) / (3, 0) / (-3, 0) / // CP
(3, 0) / (3, 0) / (1, 0) / (0, -3) / (-1, 0) / (-3, 0) / (1, 0) / (0, 3) / // EP
/ (6, 0) / (6, 0) / (5, -3) // mid


My Beginner Method. Really easy with that cube shape, and no parity!

Next: (0,2)/ (-3,0)/ (6,0)/ (-2,-5)/ (0,-3)/ (3,0)/ (0,-3)/ (0,-1)/ (6,-3)/ (-3,0)/ (0,-2)/ (3,0)/ (-1,0)/ (0,-2)/
 
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