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The Square-1 "Example Solve" Game

not_kevin

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2,0/0,4/1,2/0,3/ Cubeshape
0,1/3,0/-3,0/2,2/ OBL (I'll admit I didn't know this case before, but I do now! Thanks Shari/Michael! :D)
1,1/3,-3/-3,3/ Opp/opp CP
2,2/0,-3/1,1/-1,2/-3,1 Adj/Adj EP

Such fast. Such easy cases. I did a different solve at first (didn't know the OBL) but first try on the execution I did a low 7 on this one.

God, I love OBL.
^___^

'Tho, I'm not a super big fan of the opp/opp corner OBL cases - what do you think of 0,3 / 3,0 / -2,1 / 3,0 / for that case (from the ABF in the scramble)?

Next: (4, 3) / (3, 0) / (0, -3) / (2, -4) / (0, -3) / (-3, -3) / (-5, 0) / (-3, -3) / (1, 0) / (4, 0) / (5, 0) / (0, -4) / (0, -2)
Solution 1 (17.617 bleh):
5,0 / 2,0 / 1,0 / -4,0 / 3,0 / # 2-gen cubeshape
-4,-4 / -2,1 / 3,0 / -4,-1 / # OBL, I'm okay with this execution
0,1 / -3,0 / 3,0 / -3,0 / 0,3 / -3,3 / # CP, -/J (nothing to preserve in D, switching layers here)
0,4 / -1,-1 / 6,0 / 1,1 / # EP part 1 (opp/opp to reduce to U/adj); this was a mistake, should've done 0,4 / 5,-1 / -5,1 / to fix the E slice
5,3 / 3,3 / 1,0 / -2,-2 / 2,0 / 2,2 / -1,0 / -3,-3 / 0,2 / 0,-3 / 1,1 / 3,0 / 6,0 / 2,-3 # EP part 2 (U/adj + E flip)

Solution 2 (10.500 because I suck and can't sub-10):
y2 1,-4 / -2,0 / -4,1 / 3,0 / # cubeshape, preserving the yellow CEC block in DL
7,0 / -4,-1 / 3,0 / # OBL, one of Shari and my "core" cases, from when Shari first started doing full OBL
4,-5 / -3,0 / 3,3 / 0,-3 / # CP, somehow completely failing to recognize the A perm on bottom, so not choosing to solve T/A correctly
6,0 / 3,0 / -1,-1 / 3,0 / 7,1 / 5,-3 # EP, good U/U

Solution 3 (timed execution 10.649, I'm so bad at PBL):
y2 1,-4 / -2,0 / -4,1 / 3,0 / # same cubeshape as 2
7,0 / -4,-1 / 3,0 / # same OBL as 2
1,-2 (/ -3,0 / 3,3 / 0,-3 /) -4,2 (/ -3,0 / 3,3 / 0,3 / 0,6 /) 3,7 # PBL, T/A using 2 J/Js

Next: (1, 0) / (-4, 5) / (-5, -2) / (0, -3) / (2, -4) / (3, 0) / (4, 0) / (-3, -3) / (-5, -2) / (0, -2) / (0, -4) / (-2, -2)
 

willtri4

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/-4,0/1,2/-3,-3/ #cs
-5,3/0,3/0,3/ #co
0,-3/-4,-1/1,1/3,0/ #eo
-1,6/-3,-3/0,1/0,-2/0,4/0,-4/0,-2/0,5/3,3/ #parity cp
6,1/5,-1/-3,0/1,1/-3,0/5,-3 #ep

next: (-2, 0)/(-4, 5)/(-2, 4)/(-3, 0)/(3, 0)/(2, -1)/(0, -5)/(-3, 0)/(0, -3)/(2, -3)/(4, 0)/(-4, 0)/(0, -1)/
 

not_kevin

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next: (-2, 0)/(-4, 5)/(-2, 4)/(-3, 0)/(3, 0)/(2, -1)/(0, -5)/(-3, 0)/(0, -3)/(2, -3)/(4, 0)/(-4, 0)/(0, -1)/
11.012
z2 / 0,1 / 3,-2 / 1,2 / 0,3 / # cubeshape, predicting and preserving UL corner pair
2,0 / 1,4 / # OBL
-1,5 / 3,0 / -3,0 / 3,0 / -3,0 / # very very bad CP
1,-5 / 5,-1 / -3,0 / 1,1 / 0,-3 / -1,-1 / -2,4 / 2,0 # W/W EP

For cubeshape, I chose the z2 solution because I liked it better than / 0,1 / 4,-3 / 2,1 / 3,0 /. I do think that the "standard" solution of / 0,1 / -2,3 / -2,-1 / -3,0 / is better, but I don't get to preserve much nice that way.

For CP, I made a big mistake of not checking the PBL more carefully - I didn't see any blocks, so I just assumed that any solution would be roughly the same. Although I "lucked out" a little bit in that W/W is probably the best parity/parity blockless EP, even slightly more inspection would've shown that not aligning the U layer would've given adj on top - and adj/W is way better than W/W. Further, if I really didn't care about preserving anything at all, then doing -1,5 is better because aligned CP is better than misaligned CP almost always.

TL;DR - a good start with a fairly dumb finish :p

Next: (3, 5) / (-2, -2) / (3, 0) / (0, -3) / (3, 0) / (3, 0) / (-4, 0) / (-3, -3) / (0, -1) / (2, 0) / (-2, 0) / (2, -5) / (1, 0) /
 

Sam N

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Messages
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Next: (3, 5) / (-2, -2) / (3, 0) / (0, -3) / (3, 0) / (3, 0) / (-4, 0) / (-3, -3) / (0, -1) / (2, 0) / (-2, 0) / (2, -5) / (1, 0) /
Time: 6.86 (Yay for easy skips)

Cube-Shape: (0,-1) / (-1,0) / (-2,0) / (-2,2) / (-1,0) / (-3,-3) /

CO: (-5,0) / (-6, -3) /

EO: (-6,0) / (-3,0) / (-1,-1) / (4,1) /

CP: (-1,-4) / (3,0) / (-3,0) / (3,0) / (-3,0) /

AUF: (6,1)

Pretty simple solution, It was quite a shock to see a sub 7 though, those rarely happen for me.

Next Scramble: (-2, 0) / (-3, 0) / (-1, -4) / (6, -3) / (-5, -3) / (0, -3) / (-3, -2) / (-1, -2) / (0, -2) / (3, -4) / (6, -3) / (6, 0)
 

not_kevin

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Time: 6.86 (Yay for easy skips)

Cube-Shape: (0,-1) / (-1,0) / (-2,0) / (-2,2) / (-1,0) / (-3,-3) /

CO: (-5,0) / (-6, -3) /

EO: (-6,0) / (-3,0) / (-1,-1) / (4,1) /

CP: (-1,-4) / (3,0) / (-3,0) / (3,0) / (-3,0) /

AUF: (6,1)

Pretty simple solution, It was quite a shock to see a sub 7 though, those rarely happen for me.

Next Scramble: (-2, 0) / (-3, 0) / (-1, -4) / (6, -3) / (-5, -3) / (0, -3) / (-3, -2) / (-1, -2) / (0, -2) / (3, -4) / (6, -3) / (6, 0)
Nice skips! :)

In Which Hacking Turns Out Poorly:
14.024
z2 3,0 / -3,-2 / 0,-2 / 0,2 / 0,-1 / 0,-3 / # cs + co - this case is easy to recognize :)
-3,4 / 3,0 / 3,0 / -1,-1 / -2,1 / -4,-1 / # adj/opp eo
6,4 / -3,0 / 3,3 / 0,-3 / # j/j cp leading to u/adj; could've instead done cpp to get Z/- if I still used that
0,6 / 3,3 / 1,0 / -2,-2 / 2,0 / 2,2 / -1,0 / -3,-3 / 0,2 / 0,-3 / 1,1 / 3,0 / 6,0 / -1,0 # u/adj plus E flip

Next scramble: (3, 5) / (4, -5) / (-3, 0) / (6, 0) / (-3, 0) / (-1, 0) / (-3, -3) / (-2, -5) / (0, -2) / (0, -2) / (-4, 0) / (6, -3) /
 

Cale S

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Next scramble: (3, 5) / (4, -5) / (-3, 0) / (6, 0) / (-3, 0) / (-1, 0) / (-3, -3) / (-2, -5) / (0, -2) / (0, -2) / (-4, 0) / (6, -3) /
1,-6 / -5,-2 / -2,0 / -1,-2 / -3,-3 /
1,3 / 6,-3 /
-3,3 / 3,0 / -1,-1 / -3,0 /
-2,-6 / -3,0 / 3,3 / 0,-3 /
-4,1 / 0,3 / 0,-3 / 0,3 / 0,-3 / 0,-3

Next: (-2, -3) / (0, -3) / (3, 0) / (5, -3) / (3, 0) / (-3, 0) / (4, -4) / (4, 0) / (-3, 0) / (2, -4) / (-4, 0) / (0, -5) / (4, 0)
 

not_kevin

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1,-6 / -5,-2 / -2,0 / -1,-2 / -3,-3 /
1,3 / 6,-3 /
-3,3 / 3,0 / -1,-1 / -3,0 /
-2,-6 / -3,0 / 3,3 / 0,-3 /
-4,1 / 0,3 / 0,-3 / 0,3 / 0,-3 / 0,-3

Next: (-2, -3) / (0, -3) / (3, 0) / (5, -3) / (3, 0) / (-3, 0) / (4, -4) / (4, 0) / (-3, 0) / (2, -4) / (-4, 0) / (0, -5) / (4, 0)
Yay PBL :) As a minor thing (because I'm really bad at big D moves), you could've done y2 -5,0 / to start your solve off.

12.801, meh - I should clean and lube my Square-1 :p
y2 4,0 / 3,2 / 1,2 / 0,3 / # CS+CO, seen in inspection - I love easy cases :)
2,3 / 3,0 / 3,0 / 1,1 / -3,0 / -3,0 / # 3-flip EO
-1,0 / -3,0 / 0,3 / -3,0 / 0,3 / # CP + flip layers - thanks Rob :) choosing this orientation because I saw the blocks on UL, and a block on DR
-4,1 / 3,3 / 1,0 / -2,-2 / -2,0 / 2,2 / -1,0 / -3,-3 / 1,0 / 3,0 / -1,-1 / 0,-3 / 0,6 / 0,4 # u/adj + e flip

Next: (-5, 0) / (5, -4) / (4, -2) / (-1, 0) / (-3, 0) / (0, -1) / (-2, 0) / (-2, 0) / (2, -5) / (0, -5) / (4, 0) / (-1, 0) / (-2, 0)
wait lol this scramble is sillie
 

Sam N

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Yay PBL :) As a minor thing (because I'm really bad at big D moves), you could've done y2 -5,0 / to start your solve off.

12.801, meh - I should clean and lube my Square-1 :p
y2 4,0 / 3,2 / 1,2 / 0,3 / # CS+CO, seen in inspection - I love easy cases :)
2,3 / 3,0 / 3,0 / 1,1 / -3,0 / -3,0 / # 3-flip EO
-1,0 / -3,0 / 0,3 / -3,0 / 0,3 / # CP + flip layers - thanks Rob :) choosing this orientation because I saw the blocks on UL, and a block on DR
-4,1 / 3,3 / 1,0 / -2,-2 / -2,0 / 2,2 / -1,0 / -3,-3 / 1,0 / 3,0 / -1,-1 / 0,-3 / 0,6 / 0,4 # u/adj + e flip

Next: (-5, 0) / (5, -4) / (4, -2) / (-1, 0) / (-3, 0) / (0, -1) / (-2, 0) / (-2, 0) / (2, -5) / (0, -5) / (4, 0) / (-1, 0) / (-2, 0)
wait lol this scramble is sillie
That algorithm for CP was actually very cool, I like it a lot actually. ^^

I also am quite impressed with your O-perm parity cases, they are a lot smoother than the algs I learned, so I might consider switching to them. great stuff!


Time: 13.42 (went over inspection though)

Scramble: (-5, 0) / (5, -4) / (4, -2) / (-1, 0) / (-3, 0) / (0, -1) / (-2, 0) / (-2, 0) / (2, -5) / (0, -5) / (4, 0) / (-1, 0) / (-2, 0)

SETUP: y2

CSP: (2,1) / (2,0) / (-2,2) / (2,0) / (-1,-2) / (-3,0) / (-3,0) /

CO: (1,0) / (3,6) / (-3,0) /

EO: (5,-1) / (3,0) / (3,0) / (1,1) / (-3,0) / (-3,0) /

CP: (2,6) / (-3,0) / (3,3) / (0,-3) /

EP: (-2,3) / ( 3,0) / (-1,-1) / (-2,1) / (3,6) / (3,0) / (-1,-1) / (4,1) / (6,0) /

AUF: (2,0)

Pretty cool use of CSP, I went over inspection though. Still need to work on that when I have the time.

Next Scramble: (-5, 0) / (-4, -4) / (-3, -3) / (-3, 0) / (-2, -5) / (2, -3) / (3, 0) / (-5, 0) / (-4, 0) / (0, -3) / (2, 0) / (-2, 0) / (4, 0)
 

Cale S

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Next Scramble: (-5, 0) / (-4, -4) / (-3, -3) / (-3, 0) / (-2, -5) / (2, -3) / (3, 0) / (-5, 0) / (-4, 0) / (0, -3) / (2, 0) / (-2, 0) / (4, 0)
y2 -2,0 / 0,-4 / -2,3 / -1,-2 / -3,0 /
3,2 / 0,-3
/ -2,1 / -3,0 / -4,-1 /
0,3 / 0,3 / 1,-2 / 2,-1 / -3,3 /
-2,4 / 0,5 / 0,3 / 0,-5 / 5,0 / -3,6 / 6,0 / -1,1

Next: (3, -4) / (-3, 0) / (-3, -3) / (-3, 0) / (0, -2) / (3, 0) / (1, -4) / (-2, 0) / (-4, -5) / (1, -4) / (-3, -1) / (5, 0) /
 

blade740

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Next: (3, -4) / (-3, 0) / (-3, -3) / (-3, 0) / (0, -2) / (3, 0) / (1, -4) / (-2, 0) / (-4, -5) / (1, -4) / (-3, -1) / (5, 0) /
2,0/-2,-1/4,0/0,1/3,3/ cubeshape
3,2/0,3/0,3/ CO
-3,0/1,1/ EO (CP SKIP)
-1,-1/-3,0/1,1/2,-1/3,0/0,-3/1,1/-1,2/3,4 U/Z


Next: (-2, 3) / (5, -1) / (1, -2) / (-3, 0) / (-4, -4) / (1, 0) / (0, -3) / (-1, -2) / (0, -4) / (3, 0) / (0, -2) / (-1, 0)
 

Sam N

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2,0/-2,-1/4,0/0,1/3,3/ cubeshape
3,2/0,3/0,3/ CO
-3,0/1,1/ EO (CP SKIP)
-1,-1/-3,0/1,1/2,-1/3,0/0,-3/1,1/-1,2/3,4 U/Z


Next: (-2, 3) / (5, -1) / (1, -2) / (-3, 0) / (-4, -4) / (1, 0) / (0, -3) / (-1, -2) / (0, -4) / (3, 0) / (0, -2) / (-1, 0)
CS: (-2,-4) / (-4,0) / (-1,-2) / (-3,0) /

CO: (-3,2) /

EO: (1,-5) / (3,0) / (3,0) / (-1,-1) / (-2,1) / (-3,0) /

CP: (-4,0) / (0,-3) / (0,3) / (0,-3) / (0,3) /

EP: (4,6) / (3,0) / (-1,-1) / (4,1) / (6,0) /

AUF: (2,3)

NEXT (4, 0) / (-3, 0) / (2, -4) / (-5, -5) / (5, -1) / (-3, 0) / (4, 0) / (-3, -3) / (-1, 0) / (2, 0) / (2, -2) / (-4, -2)
 

Cale S

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NEXT (4, 0) / (-3, 0) / (2, -4) / (-5, -5) / (5, -1) / (-3, 0) / (4, 0) / (-3, -3) / (-1, 0) / (2, 0) / (2, -2) / (-4, -2)
2,2 / 0,2 / 4,4 / -1,-2 / -3,-3 /
1,0 / -1,-1 / 6,-3 / -2,-5
/ 3,0 / 3,-3 / -1,2 / 1,-2 / 3,0 / -3,3 /
3,3 / 3,0 / -1,-1 / -2,1 / -4,-3

Next: (1, 0) / (3, -3) / (3, 0) / (-4, -1) / (-3, -2) / (0, -3) / (0, -1) / (-5, 0) / (0, -4) / (-4, -3) / (0, -2) /
 

blade740

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Next: (1, 0) / (3, -3) / (3, 0) / (-4, -1) / (-3, -2) / (0, -3) / (0, -1) / (-5, 0) / (0, -4) / (-4, -3) / (0, -2) /
2,-3/-2,0/-2,-1/-3,0/ ----- Cubeshape
z2 ----- CO
0,5/-3,0/4,1/-4,-1/3,0/ ----- EO
3,1/3,3/1,0/-2,0/4,0/-4,0/-2,0/-1,0/-3,-3/ ----- Parity CP
0,-4/3,0/0,1/0,-3/0,-1/-3,0/0,1/0,-3/0,6/0,-3 ----- Uperm on bottom + E slice fix

Next: (4, 0) / (2, 5) / (6, 0) / (3, -3) / (-3, 0) / (-5, -5) / (0, -4) / (0, -3) / (-1, 0) / (3, -4) / (-2, 0) / (-5, -4) / (0, -2)
 

Sam N

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Scramble: (4, 0) / (2, 5) / (6, 0) / (3, -3) / (-3, 0) / (-5, -5) / (0, -4) / (0, -3) / (-1, 0) / (3, -4) / (-2, 0) / (-5, -4) / (0, -2)

Here is a funny solution I found when messing around with the scramble


CSP: (6,0) / (0,3) / (2,-3) / (2,-2) / (-2,0) / (1,2) / (3,0) /

CO: (-3,1) / (3,6) / (-3,0) /

EO+CP: (-3,-3) / (3,0) / (3,0) / (-1,-1) / (-5,1) / (3,0) / (3,0) / (6,0) /

AUF: (2,0)

It wasn't my initial attempt to the solve, but that was fairly boring and strait forward, this seems more interesting.

Next Scramble: (0, -4) / (-3, -3) / (-2, -5) / (3, 0) / (-3, 0) / (0, -1) / (-3, 0) / (6, -3) / (-1, -5) / (0, -2) / (4, -4) / (-4, 0) /

this scramble changes parity like 3 times haha, it's pretty cool actually.
 

FakeMMAP

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The Physicist Cuber
Scramble: (4, 0) / (2, 5) / (6, 0) / (3, -3) / (-3, 0) / (-5, -5) / (0, -4) / (0, -3) / (-1, 0) / (3, -4) / (-2, 0) / (-5, -4) / (0, -2)

Here is a funny solution I found when messing around with the scramble


CSP: (6,0) / (0,3) / (2,-3) / (2,-2) / (-2,0) / (1,2) / (3,0) /

CO: (-3,1) / (3,6) / (-3,0) /

EO+CP: (-3,-3) / (3,0) / (3,0) / (-1,-1) / (-5,1) / (3,0) / (3,0) / (6,0) /

AUF: (2,0)

It wasn't my initial attempt to the solve, but that was fairly boring and strait forward, this seems more interesting.

Next Scramble: (0, -4) / (-3, -3) / (-2, -5) / (3, 0) / (-3, 0) / (0, -1) / (-3, 0) / (6, -3) / (-1, -5) / (0, -2) / (4, -4) / (-4, 0) /

this scramble changes parity like 3 times haha, it's pretty cool actually.
/(2,0)/(-1,-2)/(-3,0)/ //cubeshape
(1,0)/(0,3)/(-1,-1)/(1,-2))/(-1,-1)/(0,-2) // first roux block
(-2,0)/(6,0)/(-1,-1)/(-3,0)/ // second roux block
(-3,0)/(1,1)/(6,0)/(3,0)/(3,0)/(-1,-1)/(-2,-1)/(-3,0)/(-4,3) //L2E
/(3,0)/(-3,0)/(-3,3)/(-3,0)/(3,0)/(3,-3) // CP
/(-3,0)/(0,3)/(0,-3)/(0,3)/(2,0)/(0,2)/(-2,0)/(4,0)/(0,-2)/(0,2)/(-1,4)/(0,-3)/(0,3)/(-2,0)/(-1,-1)/(1,4)/(-1,-1)/(1,-2)/(-1,-1)/(0,1) //EP

yep, I use roux

next: (-3,-1) / (-5,-5) / (-1,-4) / (1,4) / (2,-1) / (1,-5) / (2,-1) / (-3,4) / (-3,-3) / (0,-5) / (0,4) / (0,-2) /
 

Hssandwich

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hssandwich cubes
/ (-2,0) / (0,2) / (-1,-2) / (-3,-3) / ||Cubeshape
(-2,0) / (3,-3) / (-1,1) / ||CO + EO
(0,1) / (3,-3) / (3,0) / (-3,0) / (0,3) / (-3,0) / ||CP
(-2,6) / (3,0) / (-1,-1) / (-2,1) / ||adj-adj
(3,-3) / (-6,0) / (3,0) / (0,3) / (0,-3) / (0,3) / (2,0) / (0,2) / (-2,0) / (4,0) / (0,-2) / (0,2) / (-1,4) / (0,-3) / (0,3) ||Parity

(0,-4) / (-2,4) / (0,3) / (0,-3) / (5,-4) / (-5,-2) / (5,0) / (-3,0) / (-2,-1) / (-2,0) / (0,-5) / (-4,0) /
 

Lid

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(0,-4) / (-2,4) / (0,3) / (0,-3) / (5,-4) / (-5,-2) / (5,0) / (-3,0) / (-2,-1) / (-2,0) / (0,-5) / (-4,0) /
/-2,-1/0,2/-1,-2/0,-3/ || CS
-3,-1/2,6/ || OBL
6,1/3,0/-3,0/0,-3/0,3/ || CP - JJ with flip
0,2/1,1/3,0/-1,-1/3,0/1,1/2,-3 || EP - Occw/op

nExT: (-3, 2) / (4, -5) / (5, -1) / (-3, 0) / (-5, -5) / (0, -4) / (-3, -3) / (5, 0) / (0, -4) / (-2, 0) / (2, 0)
 

blade740

Mack Daddy
Joined
May 29, 2006
Messages
853
WCA
2007NELS01
YouTube
blade740
nExT: (-3, 2) / (4, -5) / (5, -1) / (-3, 0) / (-5, -5) / (0, -4) / (-3, -3) / (5, 0) / (0, -4) / (-2, 0) / (2, 0)
/0,4/1,0/-3,-3/ | Cubeshape
-3,-1/-2,-5/ | CO, setup for adj/adj EO
3,0/3,0/-1,-1/-3,0/ | EO
4,1/-3,0/3,3/0,-3/ | J/J CP, forced opp/opp
3,0/-1,-1/6,0/1,1/2,3 | EP

Next: (4, 3) / (2, -4) / (-5, -2) / (2, -1) / (3, -3) / (4, 0) / (0, -3) / (-1, -3) / (-5, 0) / (-4, 0) / (0, -5) / (4, 0)
 

YouCubing

Member
Joined
Mar 31, 2015
Messages
2,377
Location
Not close enough to the nearest comp
WCA
2015JOIN01
YouTube
channel/UC85RnSL8xLGBkHIACO5bzkw
Next: (4, 3) / (2, -4) / (-5, -2) / (2, -1) / (3, -3) / (4, 0) / (0, -3) / (-1, -3) / (-5, 0) / (-4, 0) / (0, -5) / (4, 0)
2,-1/0,4/-1,4/-3,0/ [cubeshape]
1,0/0,3/0,3/ [CO]
/3,0/3,0/-1,-1/-2,1/-3,0/ [EO]
0,-4/3,0/-3,-3/0,3/ [CP]
0,1/-1,-1/6,0/1,1/-3,-3/3,0/-1,-1/-2,1/2,-3 [EP]
Next: (1, 0)/(3, 0)/(0, 6)/(2, -1)/(3, -3)/(1, -2)/(-4, 0)/(-3, 0)/(-3, 0)/(-1, -3)/(0, -5)/(0, -3)/
 

Lid

Member
Joined
Jul 8, 2008
Messages
898
Location
Sweden
WCA
2008LIDS01
Next: (1, 0)/(3, 0)/(0, 6)/(2, -1)/(3, -3)/(1, -2)/(-4, 0)/(-3, 0)/(-3, 0)/(-1, -3)/(0, -5)/(0, -3)/
/0,6/-2,-1/-3,0/ || CS
-4,0/-2,-5/ || CO + CP
2,-1/3,0/-2,1/-1,-1/3,0/-3,0/ || special EO
-2,1/-1,-1/6,0/1,1/-1,0 || EP (op/op)

next: (0, 5) / (3, 0) / (-3, 0) / (4, -5) / (0, -1) / (-3, 0) / (5, -2) / (0, -4) / (3, -4) / (0, -4) / (1, 0) / (-4, 0) / (-2, 0) / (4, 0)
 
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